Pictures of your OTTD games

Screenshots of your games! All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
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jvassie
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Post by jvassie »

The Township of Holzhaven, the town stretches across a peninsula and it dominated by the Hauptbahnhof, a massive 10 track station. The left 4 platforms are reserved for fast expresses only. The next 4 are for a mixture of Local Traffic and S-Bahn trains. The two split off just after the station throat. Lastly, the top 2 are for the H-P-C-NH Bahn which serves the towns of Holzhaven, Potsdam, Cloppenmund and Neu Hahnmunster. Just emerging from the top bridge is one of the H-P-C-NH Bahns fleet of 4, VT-08 diesel DMU's. The consists are 6 cars in length and have a maximum speed of 120kph.

James
PS More to come later...
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Potsdam Transport, 25th Sep 1987.png
Potsdam Transport, 25th Sep 1987.png (146.79 KiB) Viewed 2589 times
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Expresso
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Post by Expresso »

I wanted to build a 4x4 junction with some load-balancing in it... this is what resulted.

It still needs some work, though...
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This junction does some loadbalancing, that's the reason for its complexity.
This junction does some loadbalancing, that's the reason for its complexity.
Random Square Travels, 13th May 2017.png (86.5 KiB) Viewed 1073 times
ConductorBob
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Post by ConductorBob »

You have too much time on your hands. :shock: Also if you were to move some things also above ground (bridges), and use less wide turns you could make that a good bit smaller.
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Post by Alinator »

Hi everybody,
I often have problems with large two-ways-stations, because there isnt't enough space to reverse the track.
I found a sollution to optimate the station traffic.
Maybe someone else can use it.
MfG,
Alinator
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Aliport Company, 30. Jun 2072.png
(243.83 KiB) Downloaded 318 times
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Dextro
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Post by Dextro »

Alinator wrote:Hi everybody,
I often have problems with large two-ways-stations, because there isnt't enough space to reverse the track.
I found a sollution to optimate the station traffic.
Maybe someone else can use it.
MfG,
Alinator
Those entrances work? aren't those 90º turns?!?!? :shock:
Last edited by Dextro on 05 Jun 2005 15:45, edited 1 time in total.
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Torben DH
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Post by Torben DH »

Alinator wrote:Hi everybody,
I often have problems with large two-ways-stations, because there isnt't enough space to reverse the track.
I found a sollution to optimate the station traffic.
Maybe someone else can use it.
MfG,
Alinator
could u post that savegame????
TDH
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Post by Alinator »

Dextro: if you disable 90°-Turns: No. I don't disable them, because I love cmplicate, tight junktions, and for theese, I need 90°-turns.

In this game, I just tried my new station sytem with faster trains because the save I developed this system is somewhen around '80. Result: the faster the trains, the less you need theese two tunnels per line.
The save I made the screenshot is a right old save. When I built the tracks I had neither any experience about two way stations nor two way railroads, so (as you can see at the Screenshot) it's almost chaotic. Today I built a few industries to test the new station.
Enough words, here is the save. Enjoy it, Boss!
MfG,
Alinator
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Aliport Company, 13. Okt 1955.sav
(178.49 KiB) Downloaded 150 times
Aka Thargor / Doke

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Post by Korenn »

Alinator wrote:Dextro: if you disable 90°-Turns: No. I don't disable them, because I love cmplicate, tight junktions, and for theese, I need 90°-turns.

In this game, I just tried my new station sytem with faster trains because the save I developed this system is somewhen around '80. Result: the faster the trains, the less you need theese two tunnels per line.
The save I made the screenshot is a right old save. When I built the tracks I had neither any experience about two way stations nor two way railroads, so (as you can see at the Screenshot) it's almost chaotic. Today I built a few industries to test the new station.
Enough words, here is the save. Enjoy it, Boss!
MfG,
Alinator
You should try using presignals... they'll seriously improve your station efficiency when it gets busy.
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Post by Jazzmaster »

Hi everyone, this is my first post, so please nevermind some OT at the start :)))) I`ve been looking through some of my oldest files, and I stumbled upon TTD :))) I looked in net for a win version and I found out that there were so many changes going on in the game... SO I decided to try it out. Here the screens from my first game... OpenTTD latest (not nightly build)

I have noticed that there aren`t many screens of stations, located in cities(if not at all). So I decided my first theme will be city stations :)) Mainly, as you see in the screen, there are 3 stations, which actually count as one (thanks to the OpenTTD :))) so their spread covers practically all of the city... at least the part, that I was suppressing when I developed it :) And to save some space for the buildings the stations are one level below the city... all rails go into tunnels (which you can clearly see at the station in the bottom right of the first screen :) which come out in the vicinity... This station is a Ro-Ro, right now it services about 30 mammoth trains (my favourite feature in OTTD) hence the 12 square length :))) I hope you like this :)) Oh, BTW, you should start viewing the creens from the bottom :))) Didn`t know they were uploading the other way around :))
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To make things look nicer I decided to make such small outlets in the underground tunnels, so I could see when the trains pass by :))
To make things look nicer I decided to make such small outlets in the underground tunnels, so I could see when the trains pass by :))
Daimler Transports Inc., 17th Nov 2003.png (251.93 KiB) Viewed 1010 times
The view of the city as a whole :))
The view of the city as a whole :))
Daimler Transports Inc., 6th Jul 2003.png (272.9 KiB) Viewed 977 times
The city I started developing from the start of the game
The city I started developing from the start of the game
Daimler Transports Inc., 2nd Jul 2003.png (251.72 KiB) Viewed 1013 times
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LKRaider
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Post by LKRaider »

What a big station :)) It has a nice design! :)) And what a whole bunch of blue smilies !!! :))

Oh, and welcome :))
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Grigory1
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Post by Grigory1 »

tramm :D
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tramm_ottd.PNG
tramm_ottd.PNG (103.58 KiB) Viewed 1040 times
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Aegir
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Post by Aegir »

Wow! Thats neato.

Hmm, thats somthing I havent considered. Trams/city rail in OTTD. Just so you know, you can use any of the sprites I make. If you want to discuss this furthur (My ideas, what Im planning to draw, etc...) than PM me, or make a new thread.

Nice nice :).
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Dextro
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Post by Dextro »

Grigory1 wrote:tramm :D
THEY WORK?!?!?!? :shock: NICE :D

Pity they aren't native to openttd :?
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GoneWacko
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Post by GoneWacko »

It looks more like it's just another tracktype with road graphics. :o

But it looks good anyhow :)
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Post by Aegir »

GoneWacko wrote:It looks more like it's just another tracktype with road graphics. :o

But it looks good anyhow :)
It is actually, just third rail type. I wrote a quick little somthing up for ttdpatch that allows normal trains to drive on the third rail, but it isnt quite the same as real trams/city rail. As I stated before, if anyone is interested in taking this idea furthur in OTTD, give me a PM, and I'll provide assistance wherever possible.

Weee. Glad people like my sprites :D.
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Born Acorn
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Post by Born Acorn »

See the descriptions for captions!
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screen2.PNG
Another two trains arrive just later.
(204.27 KiB) Downloaded 156 times
screen1.PNG
Train 3 arrives in The Terminal, but its rather quiet as nobody else is around
(232.29 KiB) Downloaded 185 times
screen3.PNG
A pair of new prototype Deltics make their way to Little Flardinghead Coal Mine
(243.56 KiB) Downloaded 179 times
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Born Acorn
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Post by Born Acorn »

more.
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screen5.PNG
The era of small wagons is over. Behold the hopper!
(242.41 KiB) Downloaded 302 times
screen4.PNG
The junction had to be redesigned to allow for another direction, it is still under construction as this is posted.
(229.83 KiB) Downloaded 301 times
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jvassie
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Post by jvassie »

Nice screens Born!

Look out for some of mine soon.
The VDB will soon be building a sation near you!

James
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Post by Smudge »

I tried to work out, for my needs, best workable city:
- bus stations serviced < 20 days
- Bus stations spread by acceptance area in the centre of the city, in the suburbs just "random" stations
- Bus service makes a spiral into the city
- etc.

But still I can't get it to the size of some supercities I saw (+40/+50k (no editing of course), so any advices are welcome.
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Drumming SuperTransport In, 16 Jul 1984_.PNG
Drumming SuperTransport In, 16 Jul 1984_.PNG (214.8 KiB) Viewed 1015 times
Drumming SuperTransport In, 17 Nov 1932_.PNG
Drumming SuperTransport In, 17 Nov 1932_.PNG (103.61 KiB) Viewed 1050 times
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gkirilov
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Post by gkirilov »

if you want big cities for this kind of climate:
- make passenger service in the city and between the cities
- deliver goods (a lot)
- build a grid of roads with 2x2 free space in each grid so the city can expand

... i manage to get 50k city by 1970 (on 128x128 map) and then it stoped developing because there was no space on the map (i had 2 cities only) so i reserved ALL the land around it :D
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