[simu] Vehicle costs?
[simu] Vehicle costs?
Hello,
I have problems to determine proper vehicle costs for my home made
transport simluation "simu".
Those costs should stand in proper relations to costs for building road
and railroad tracks, depots and stations and all the other things.
Please help me to find the proper costs for all that stuff.
I would like to see all costs well balanced, so that it makes sense to
use a lorry on a route where only few goods have to be transported and
a train where lots of goods have to be transported. So a lorry should be
much cheaper than a train, or should just building roads be cheaper than
building railroads?
What would you expect a train depot should cost? Twice as much as a
standard locomotive?
A single map square in simu is considered to be 1 km (about 0.6 miles
(?)) long, perhaps this will help to determine road building costs.
All suggestions highly appreciated!
thanks,
Hajo
-------------------------------------------------------
to get a quick impression what simu is, take a look at:
http://members.rotfl.com/hjm/english/simu/simu.html
-------------------------------------------------------
PS: the instruction manual has not yet been translated, so I want to
apologise for the dead link to the manual on the page.
Sent via Deja.com http://www.deja.com/
Before you buy.
I have problems to determine proper vehicle costs for my home made
transport simluation "simu".
Those costs should stand in proper relations to costs for building road
and railroad tracks, depots and stations and all the other things.
Please help me to find the proper costs for all that stuff.
I would like to see all costs well balanced, so that it makes sense to
use a lorry on a route where only few goods have to be transported and
a train where lots of goods have to be transported. So a lorry should be
much cheaper than a train, or should just building roads be cheaper than
building railroads?
What would you expect a train depot should cost? Twice as much as a
standard locomotive?
A single map square in simu is considered to be 1 km (about 0.6 miles
(?)) long, perhaps this will help to determine road building costs.
All suggestions highly appreciated!
thanks,
Hajo
-------------------------------------------------------
to get a quick impression what simu is, take a look at:
http://members.rotfl.com/hjm/english/simu/simu.html
-------------------------------------------------------
PS: the instruction manual has not yet been translated, so I want to
apologise for the dead link to the manual on the page.
Sent via Deja.com http://www.deja.com/
Before you buy.
Re: [simu] Vehicle costs?
: A single map square in simu is considered to be 1 km (about 0.6 miles
: (?)) long, perhaps this will help to determine road building costs
I always Thought 1k was 1.6 miles? Not too sure though cos I never use them.
--
____________________________________________________________________
Paul Wright
ICQ UIN: 38986089
E-Mail: paul_a_wri...@hotmail.com
___________________________________________________________________
: (?)) long, perhaps this will help to determine road building costs
I always Thought 1k was 1.6 miles? Not too sure though cos I never use them.
--
____________________________________________________________________
Paul Wright
ICQ UIN: 38986089
E-Mail: paul_a_wri...@hotmail.com
___________________________________________________________________
Re: [simu] Vehicle costs?
Paul Wright schrieb in Nachricht ...
1.6 km = 1 mile
2.8 km = 1 seamile
Peter
: A single map square in simu is considered to be 1 km (about 0.6 miles
: (?)) long, perhaps this will help to determine road building costs
I always Thought 1k was 1.6 miles? Not too sure though cos I never use
them.
1.6 km = 1 mile
2.8 km = 1 seamile
Peter
Re: [simu] Vehicle costs?
and 1mi = 1,62km1.6 km = 1 mile
2.8 km = 1 seamile
That's "nautical mile"
--
Phillip
---------
All spelling mistakes were put there purposely so we can all have a good
laugh

---------
Download the Transport Tycoon Deluxe Scenario Installer, TTDSI for short,
currently Beta 6.1
http://www.crosswinds.net/~pwcsoft/engl ... cts/ttdsi/
Re: [simu] Vehicle costs?
Paul Wright <paul_a_wri...@hotmail.com> wrote in message
news:s9h45rmier2138@corp.supernews.com...
1 km is about 3/4 of a mile.
I'm a very metric person. I've never used inches, pounds, ounces etc in my
life. The only one I'm not too familiar with is the mile and kilometre, for
the simple reason that roadsigns are in miles, rather than kilometres. But
I'm putting a stop to using the silly British mile. Go Metric, that's what I
say.
Loads of people in the UK use feet and inches for their height. Not me. I
use metres and centimetres.
My own height is 1.8 metres, and if I say that to anyone, they
say...."What?" Arggh...why do I have to convert it for them!!
Eddie
-- Personal Site: http://www.ebernard.greatxscape.net
-- TTWorld: http://www.ttworld.cjb.net
Email address spam trapped - to email, remove that damn sarcasm
news:s9h45rmier2138@corp.supernews.com...
I go on the the rule of thumb...: A single map square in simu is considered to be 1 km (about 0.6 miles
: (?)) long, perhaps this will help to determine road building costs
I always Thought 1k was 1.6 miles? Not too sure though cos I never use
them.
1 km is about 3/4 of a mile.
I'm a very metric person. I've never used inches, pounds, ounces etc in my
life. The only one I'm not too familiar with is the mile and kilometre, for
the simple reason that roadsigns are in miles, rather than kilometres. But
I'm putting a stop to using the silly British mile. Go Metric, that's what I
say.
Loads of people in the UK use feet and inches for their height. Not me. I
use metres and centimetres.
My own height is 1.8 metres, and if I say that to anyone, they
say...."What?" Arggh...why do I have to convert it for them!!
Eddie
-- Personal Site: http://www.ebernard.greatxscape.net
-- TTWorld: http://www.ttworld.cjb.net
Email address spam trapped - to email, remove that damn sarcasm

Re: [simu] Vehicle costs?
Hi !
versa, what about the vehicle costs?
I think, its much more important to have good vehicle costs in the game
than to know exactly how long a square of the map is (in fact it is 1
km).
An suggestions for the vehicle costs ?
Thanks,
Hajo
Sent via Deja.com http://www.deja.com/
Before you buy.
After we found so many rules to change miles into kilometers and viceI go on the the rule of thumb...
1 km is about 3/4 of a mile.
versa, what about the vehicle costs?
I think, its much more important to have good vehicle costs in the game
than to know exactly how long a square of the map is (in fact it is 1
km).
An suggestions for the vehicle costs ?
Thanks,
Hajo
Sent via Deja.com http://www.deja.com/
Before you buy.
Re: [simu] Vehicle costs?
In article <87aam4$a0...@newsg3.svr.pol.co.uk>, "Eddie Bernard" <eddie@I_luurrrve_spam.ttworld.the-whale.com> writes:
feet and weight in pounds. It seems kind of strange that if somebody tells
me some place is 2km away I know exactly what they're talking about but if
they say they're 1.8m tall I haven't a clue.
Of course, we haven't gone metric in A LOT of areas. We've still got back
yards, dog pounds, and guys named Miles.
-Aaron
Canada's been metric for years but people still measure their height inI'm a very metric person. I've never used inches, pounds, ounces etc in my
life. The only one I'm not too familiar with is the mile and kilometre, for
the simple reason that roadsigns are in miles, rather than kilometres. But
I'm putting a stop to using the silly British mile. Go Metric, that's what I
say.
Loads of people in the UK use feet and inches for their height. Not me. I
use metres and centimetres.
My own height is 1.8 metres, and if I say that to anyone, they
say...."What?" Arggh...why do I have to convert it for them!!
feet and weight in pounds. It seems kind of strange that if somebody tells
me some place is 2km away I know exactly what they're talking about but if
they say they're 1.8m tall I haven't a clue.
Of course, we haven't gone metric in A LOT of areas. We've still got back
yards, dog pounds, and guys named Miles.
-Aaron
Re: [simu] Vehicle costs?

prices can stay for ten years beside metric. Though a lot of shops have
large imperial prices and small metric ones. I just noticed today, My
measuring jug don't have ml, just fluid ounce, not too good for boiling
metric rice!
--
____________________________________________________________________
Paul Wright
ICQ UIN: 38986089
E-Mail: paul_a_wri...@hotmail.com
___________________________________________________________________
Aaron Severn <asev...@undergrad.math.uwaterloo.ca> wrote in message
news:87cb6u$8vf$1@watserv3.uwaterloo.ca...
: In article <87aam4$a0...@newsg3.svr.pol.co.uk>, "Eddie Bernard"
<eddie@I_luurrrve_spam.ttworld.the-whale.com> writes:
: > I'm a very metric person. I've never used inches, pounds, ounces etc in
my
: > life. The only one I'm not too familiar with is the mile and kilometre,
for
: > the simple reason that roadsigns are in miles, rather than kilometres.
But
: > I'm putting a stop to using the silly British mile. Go Metric, that's
what I
: > say.
: >
: > Loads of people in the UK use feet and inches for their height. Not me.
I
: > use metres and centimetres.
: > My own height is 1.8 metres, and if I say that to anyone, they
: > say...."What?" Arggh...why do I have to convert it for them!!
:
: Canada's been metric for years but people still measure their height in
: feet and weight in pounds. It seems kind of strange that if somebody
tells
: me some place is 2km away I know exactly what they're talking about but if
: they say they're 1.8m tall I haven't a clue.
:
: Of course, we haven't gone metric in A LOT of areas. We've still got back
: yards, dog pounds, and guys named Miles.
: -Aaron
Re: [simu] Vehicle costs?
Thats what I thought, thanks for confirming! [Just like Who Wants to be a
Millionaire!]
--
____________________________________________________________________
Paul Wright
ICQ UIN: 38986089
E-Mail: paul_a_wri...@hotmail.com
___________________________________________________________________
Peter J. Dobrovka <dobro...@t-online.de> wrote in message
news:87a4r9$6sc$1@news01.btx.dtag.de...
:
: Paul Wright schrieb in Nachricht ...
: >: A single map square in simu is considered to be 1 km (about 0.6 miles
: >: (?)) long, perhaps this will help to determine road building costs
: >
: >I always Thought 1k was 1.6 miles? Not too sure though cos I never use
: them.
:
:
: 1.6 km = 1 mile
: 2.8 km = 1 seamile
:
: Peter
:
:
Millionaire!]
--
____________________________________________________________________
Paul Wright
ICQ UIN: 38986089
E-Mail: paul_a_wri...@hotmail.com
___________________________________________________________________
Peter J. Dobrovka <dobro...@t-online.de> wrote in message
news:87a4r9$6sc$1@news01.btx.dtag.de...
:
: Paul Wright schrieb in Nachricht ...
: >: A single map square in simu is considered to be 1 km (about 0.6 miles
: >: (?)) long, perhaps this will help to determine road building costs
: >
: >I always Thought 1k was 1.6 miles? Not too sure though cos I never use
: them.
:
:
: 1.6 km = 1 mile
: 2.8 km = 1 seamile
:
: Peter
:
:
Re: [simu] Vehicle costs?
Hansjoerg Malthaner schrieb in Nachricht <87bcg9$s5...@nnrp1.deja.com>...
The vehicle costs split into minimum two parts: buying costs and running
costs.
You also can introduce maintaining costs and reselling costs.
The trick of good balance is to have one vehicle being the good for certain
situations and being bad for other situations. There is no general formula.
I suggest to have three categories for every situation as result of a
balance: best (making the big money), fair (producing nearly no revenue),
bad (loosing money by running).
The buying costs are connected with speed, reliability and horsepower. The
running costs with distance and height levels. The revenues come from cargo
type and amount, speed of delivery and extras. Very complex, hehe.
A good example is to have a railroad from a coal mine to a steel mill. To
use an intercity express would be not good because it is expensive and there
is no need for speed. A cheap engine is enough. In case of mountainous
terrain maybe you need some horsepower to overcome the grades.
I suggest having a generic currency that you can display as DM, $, £, ¥,
Euro...
Peter
--
Die 3. Dimension der Strategiespiele:
http://www.digitalprojects.com/way-x
This has to be balanced.Hi !
I go on the the rule of thumb...
1 km is about 3/4 of a mile.
After we found so many rules to change miles into kilometers and vice
versa, what about the vehicle costs?
I think, its much more important to have good vehicle costs in the game
than to know exactly how long a square of the map is (in fact it is 1
km).
An suggestions for the vehicle costs ?
The vehicle costs split into minimum two parts: buying costs and running
costs.
You also can introduce maintaining costs and reselling costs.
The trick of good balance is to have one vehicle being the good for certain
situations and being bad for other situations. There is no general formula.
I suggest to have three categories for every situation as result of a
balance: best (making the big money), fair (producing nearly no revenue),
bad (loosing money by running).
The buying costs are connected with speed, reliability and horsepower. The
running costs with distance and height levels. The revenues come from cargo
type and amount, speed of delivery and extras. Very complex, hehe.
A good example is to have a railroad from a coal mine to a steel mill. To
use an intercity express would be not good because it is expensive and there
is no need for speed. A cheap engine is enough. In case of mountainous
terrain maybe you need some horsepower to overcome the grades.
I suggest having a generic currency that you can display as DM, $, £, ¥,
Euro...
Peter
--
Die 3. Dimension der Strategiespiele:
http://www.digitalprojects.com/way-x
Re: [simu] Vehicle costs?
"Peter J. Dobrovka" <dobro...@t-online.de> wrote:

numbers yet
currency symbols
Currently a train depot costs 1000 Cr, a passenger waggon is 800 Cr, one
km road will cost 100 Cr, one km rail also 100 Cr.
Locomotives range from 8000 to 14000 Cr at the moment.
I feel this numbers being vastly disbalanced, but can't figure out
better ones, so please help me finding better values!
I need costs for trucks too ... and station buildings, mail offices,
truck loading bays and much more.
--
If you want to take a look at my simulation, follow this url:
http://members.rotfl.com/hjm/english/simu/simu.html
(The manual is not yet translated to English, so I want to apologise for
the broken link to the manual).
Sent via Deja.com http://www.deja.com/
Before you buy.
SureHansjoerg Malthaner wrote:
I think, its much more important to have good vehicle costs in the
game
than to know exactly how long a square of the map is (in fact it is 1
km).
An suggestions for the vehicle costs ?
This has to be balanced.

I'm interested in buying costs by now. Unfortunately no one postedThe vehicle costs split into minimum two parts: buying costs and
running
costs.
numbers yet

Will be there. Running cost are already working in Simu.You also can introduce maintaining costs and reselling costs.
I'll use an abstract credit unit "Credits" short "Cr". No need for fancyI suggest having a generic currency that you can display as DM, $, £,
¥,
Euro...
currency symbols

Currently a train depot costs 1000 Cr, a passenger waggon is 800 Cr, one
km road will cost 100 Cr, one km rail also 100 Cr.
Locomotives range from 8000 to 14000 Cr at the moment.
I feel this numbers being vastly disbalanced, but can't figure out
better ones, so please help me finding better values!
I need costs for trucks too ... and station buildings, mail offices,
truck loading bays and much more.
HajoPeter
--
If you want to take a look at my simulation, follow this url:
http://members.rotfl.com/hjm/english/simu/simu.html
(The manual is not yet translated to English, so I want to apologise for
the broken link to the manual).
Sent via Deja.com http://www.deja.com/
Before you buy.
Re: [simu] Vehicle costs?
Paul Wright <paul_a_wri...@hotmail.com> wrote in message
news:s9jnetbvdh29@corp.supernews.com...
Half a mug of rice for each person?
Works for me......
--
Rick
--
Tri...@transport-tycoon.co.uk
http://www.transport-tycoon.co.uk
news:s9jnetbvdh29@corp.supernews.com...
How about using the 'lazy' method?I just noticed today, My measuring jug don't have ml, just fluid ounce,
not too good for boiling metric rice!
Half a mug of rice for each person?
Works for me......
--
Rick
--
Tri...@transport-tycoon.co.uk
http://www.transport-tycoon.co.uk
Re: [simu] Vehicle costs?
On Fri, 04 Feb 2000 08:09:29 GMT, Hansjoerg Malthaner
<haj...@my-deja.com> wrote:
get this right but I feel what might be better is you work out some
numbers of costs, and then post them here. That way you'll probably
get more opinions, cos some people would rather not do any work
and just respond to what you think.
go on is the relative comparison of the numbers. Maybe you could work
out some exchange rate, like #1 = 10Cr. and then perhaps try to find
out some prices of vehicles and convert them. Hmm...this is the best I
can do I'm afraid.
and perhaps add unneccesary work to the game. Include them by all
means to add realism, but dont overcharge for them. See what I mean?
Cheers,
Jake
<haj...@my-deja.com> wrote:
This could be because its difficult to work out. I know you want toI'm interested in buying costs by now. Unfortunately no one posted
numbers yet![]()
get this right but I feel what might be better is you work out some
numbers of costs, and then post them here. That way you'll probably
get more opinions, cos some people would rather not do any work

and just respond to what you think.
Erm...use a different currency by all means, but from here all we canCurrently a train depot costs 1000 Cr, a passenger waggon is 800 Cr, one
km road will cost 100 Cr, one km rail also 100 Cr.
Locomotives range from 8000 to 14000 Cr at the moment.
I feel this numbers being vastly disbalanced, but can't figure out
better ones, so please help me finding better values!
go on is the relative comparison of the numbers. Maybe you could work
out some exchange rate, like #1 = 10Cr. and then perhaps try to find
out some prices of vehicles and convert them. Hmm...this is the best I
can do I'm afraid.
I would keep these last three to a minimum. Theyll only get in the wayI need costs for trucks too ... and station buildings, mail offices,
truck loading bays and much more.
and perhaps add unneccesary work to the game. Include them by all
means to add realism, but dont overcharge for them. See what I mean?
Cheers,
Jake
Re: [simu] Vehicle costs?
Jake <j...@top-secret.co.uk> wrote:
people yelling this is too cheap or this is far too expensive, I rather
liked to have some relative values which are somewhate balanced to make
simu playable but not comparable to real world. Unfortunately this
doesn't seem to work.
So, I decided one credit to be 25 US $ (1 Cr = 25 US $).
I want to keep the numbers small, and most things in Simu are very
expensive in real world, therefore the high value for one credit.
Maybe this helps.
c.u.
Hajo
Sent via Deja.com http://www.deja.com/
Before you buy.
I didn't want to give an excange rate for credits because I'm afraid ofI'm interested in buying costs by now. Unfortunately no one posted
numbers yet
[...]
Currently a train depot costs 1000 Cr, a passenger waggon is 800 Cr,
one
km road will cost 100 Cr, one km rail also 100 Cr.
Locomotives range from 8000 to 14000 Cr at the moment.
[...]
Erm...use a different currency by all means, but from here all we can
go on is the relative comparison of the numbers. Maybe you could work
out some exchange rate, like #1 = 10Cr. and then perhaps try to find
out some prices of vehicles and convert them. Hmm...this is the best I
can do I'm afraid.
people yelling this is too cheap or this is far too expensive, I rather
liked to have some relative values which are somewhate balanced to make
simu playable but not comparable to real world. Unfortunately this
doesn't seem to work.
So, I decided one credit to be 25 US $ (1 Cr = 25 US $).
I want to keep the numbers small, and most things in Simu are very
expensive in real world, therefore the high value for one credit.
Maybe this helps.
c.u.
Hajo
Sent via Deja.com http://www.deja.com/
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