TT O or D's worst shortfall, IMO, is the bridges. I wish I could build a
bridge higher than one square, and I wish I could put turns in my bridges.
I also wish there were VTOL aircraft other than the helicopter, something to
carry 300 pax or so out of a tight downtown.
BTW, glad to have found this NG, here's my rags to riches tip (probably been
mentioned before, but oh well):
You can make money faster in the stock market than you can building
transport networks, especially in Mountain and Desert expert modes. Buy 75%
of a company just as it completes it's first construction and before it buys
vehicles. The value of the firm rockets by about 30%. You can pocket a
quick $30K each time it opens a new line. This will enable you to build a
warchest and do some real construction when the time is right.
Cheers!
Any bridge patches?
Re: ok: we cant build bridges higher..but can we
have a patch change the amount an industry produces each month?
--Spider--
P.S. I've already asked this once..
--Spider--
P.S. I've already asked this once..
Re: Any bridge patches?
In article <vQ6h4.902$u01.6...@nntp0.chicago.il.ameritech.net>, Bill
Smith says...
without rewriting the game engine. Not only are there no graphics to
display bridges like that, but there is no way to even store the height
of a bridge in the map arrays. So...
to figure out what actions increase a company's value, and then buy and
sell at the right time. But personally I find this boring - building is
much more fun...
--
Josef Drexler | http://publish.uwo.ca/~jdrexler/
---------------------------------+---------------------------------------
Please help Conserve Gravity | To email me, please change the country
Play Hockey, not Baseball. | code to .ca - Death to Spammers!
Smith says...
Yes, unfortunately that's one of the things I won't be able to fixTT O or D's worst shortfall, IMO, is the bridges. I wish I could build a
bridge higher than one square, and I wish I could put turns in my bridges.
I also wish there were VTOL aircraft other than the helicopter, something to
carry 300 pax or so out of a tight downtown.
without rewriting the game engine. Not only are there no graphics to
display bridges like that, but there is no way to even store the height
of a bridge in the map arrays. So...
Can't recall that it did.BTW, glad to have found this NG, here's my rags to riches tip (probably been
mentioned before, but oh well):
Yes, I think I've read it on some page of FAQ or something too. You haveYou can make money faster in the stock market than you can building
transport networks, especially in Mountain and Desert expert modes. Buy 75%
of a company just as it completes it's first construction and before it buys
vehicles. The value of the firm rockets by about 30%. You can pocket a
quick $30K each time it opens a new line. This will enable you to build a
warchest and do some real construction when the time is right.
to figure out what actions increase a company's value, and then buy and
sell at the right time. But personally I find this boring - building is
much more fun...
--
Josef Drexler | http://publish.uwo.ca/~jdrexler/
---------------------------------+---------------------------------------
Please help Conserve Gravity | To email me, please change the country
Play Hockey, not Baseball. | code to .ca - Death to Spammers!
Re: ok: we cant build bridges higher..but can we
On Tue, 18 Jan 2000 22:47:59 -0800, "Spider"
<askme...@myrealaddress.com> wrote:
From Benitachell, Alicante, Spain
Bill Hayles
bill...@ctv.es
<askme...@myrealaddress.com> wrote:
Not as far as I know.have a patch change the amount an industry produces each month?
From Benitachell, Alicante, Spain
Bill Hayles
bill...@ctv.es
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