3DTT's construction model

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Peter J. Dobrovka

3DTT's construction model

Post by Peter J. Dobrovka »

You will not lay and tear your tracks in seconds. Building and demolishing
of objects will take time.
You design your tracks as "ghosts", invisible for the other players. If you
are satisfied you click a 'build' icon and only then the new construction
becomes concrete. Before the first train can run on it there will be time
passing by. We hope to animate this by working building machines and workers
but this is a lot of work.
The same is for tearing down structures. You will mark objects for
demolition and the demolition begins. It is a lot quicker than building, but
not zero.
So if you want yo renew a track you can't do this by quick demolishing and
building, you have to plan ahead and better you demolish the old structures
only after the new ones are ready. So the trains have time for doing new
pathfinding. If you simply tear down something maybe you will face problems.

Peter
Spider

Re: 3DTT's construction model

Post by Spider »

Peter J. Dobrovka wrote in message <83knus$ee...@news02.btx.dtag.de>...
You will not lay and tear your tracks in seconds. Building and demolishing
of objects will take time.
About time some game does this. Of course, it presents potential gameplay
problems...
You design your tracks as "ghosts", invisible for the other players.
Very helpful I would imagine in multiplayer, which, BTW, Does 3DTT have
TCP/IP option?
If you
are satisfied you click a 'build' icon and only then the new construction
becomes concrete.
Makes for good planing efforts.
Before the first train can run on it there will be time
passing by.
Could cause potential problems. Taking too long to get to the fun part and
getting a train out and running, and then discovering your course had a bug
in it, how would you fix it?
We hope to animate this by working building machines and workers
but this is a lot of work.
Details matter. Details matter...
The same is for tearing down structures. You will mark objects for
demolition and the demolition begins. It is a lot quicker than building,
but
not zero.
Excellent plan.
So if you want you renew a track you can't do this by quick demolishing
and building, you have to plan ahead and better you demolish the old
structures only after the new ones are ready.
This works good in theory...
So the trains have time for doing new pathfinding. If you simply tear down
something maybe you will face problems.

Peter
--Spider--
Peter J. Dobrovka

Re: 3DTT's construction model

Post by Peter J. Dobrovka »

Spider schrieb in Nachricht ...
...
You design your tracks as "ghosts", invisible for the other players.
Very helpful I would imagine in multiplayer, which, BTW, Does 3DTT have
TCP/IP option?

If you
are satisfied you click a 'build' icon and only then the new construction
becomes concrete.

Makes for good planing efforts.

Before the first train can run on it there will be time
passing by.

Could cause potential problems. Taking too long to get to the fun part and
getting a train out and running, and then discovering your course had a bug
in it, how would you fix it?
We will see. During beta you can disable this feature . If it is no fun we
will left it out.

Peter
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