Simpler is better?
Simpler is better?
I've been analysing a lot of games from TT recently, and have been comparing
them to my own. The main thing I noticed was despite the fact that these
games had complex railway systems...they never made as much profit as any of
my own. The difference in the games being the fact that signalling, and
integrated railways networks are virtually non-existent in my game,
especially the latter. All my train lines usually have a single train on it,
which is the most powerful available, and carries the maximum number of
carriages, with all cargo trains set to full load.
I am wondering whether it is worth my while trying to setup an integrated
network, when my own system works fine. Sure it's ugly and takes up *a lot*
of the map, but as far as I can tell, it works better. My rule is simply,
one line = one line only in exceptional circumstances, like high production
and new trains are brought in, but still the most on a line for me would be
two.
If you would like to have a look at one of my typical games, and this one
was from the recent TT competition, then get it from
http://www.ebernard.greatxscape.net/fil ... algame.zip (170KB)
Any views, thoughts, comments and insults (!) greatly appreciated.
Eddie
--
The official TTNG website:
http://www.ttworld.the-whale.com
them to my own. The main thing I noticed was despite the fact that these
games had complex railway systems...they never made as much profit as any of
my own. The difference in the games being the fact that signalling, and
integrated railways networks are virtually non-existent in my game,
especially the latter. All my train lines usually have a single train on it,
which is the most powerful available, and carries the maximum number of
carriages, with all cargo trains set to full load.
I am wondering whether it is worth my while trying to setup an integrated
network, when my own system works fine. Sure it's ugly and takes up *a lot*
of the map, but as far as I can tell, it works better. My rule is simply,
one line = one line only in exceptional circumstances, like high production
and new trains are brought in, but still the most on a line for me would be
two.
If you would like to have a look at one of my typical games, and this one
was from the recent TT competition, then get it from
http://www.ebernard.greatxscape.net/fil ... algame.zip (170KB)
Any views, thoughts, comments and insults (!) greatly appreciated.
Eddie
--
The official TTNG website:
http://www.ttworld.the-whale.com
Re: Simpler is better?
Edward Bernard schrieb in Nachricht <838rkh$ss...@newsg2.svr.pol.co.uk>...
is no need for complex networks. They are so quick they haul everything in
time. But how did you before 2000 with normal trains?
Hey, hasn't anybody here savegames of 1960-1980 with breakdowns enabled?
This is much more interesting for me.
There is one thing true in what you say. Because of TT's terrible
pathfinding you have to build much more tracks for networks than it is good
for your income.
Peter
--
Die 3. Dimension der Strategiespiele:
http://www.digitalprojects.com/way-x
Again a future scenario... If you have trains with 400 mph of course thereI've been analysing a lot of games from TT recently, and have been
comparing
them to my own. The main thing I noticed was despite the fact that these
games had complex railway systems...they never made as much profit as any
of
my own.
...
If you would like to have a look at one of my typical games, and this one
was from the recent TT competition, then get it from
http://www.ebernard.greatxscape.net/fil ... algame.zip (170KB)
Any views, thoughts, comments and insults (!) greatly appreciated.
is no need for complex networks. They are so quick they haul everything in
time. But how did you before 2000 with normal trains?
Hey, hasn't anybody here savegames of 1960-1980 with breakdowns enabled?
This is much more interesting for me.
There is one thing true in what you say. Because of TT's terrible
pathfinding you have to build much more tracks for networks than it is good
for your income.
Peter
--
Die 3. Dimension der Strategiespiele:
http://www.digitalprojects.com/way-x
Re: Simpler is better?
Before 2000, things were fine really running the T.I.M. trains and AsiaStar.Again a future scenario... If you have trains with 400 mph of course there
is no need for complex networks. They are so quick they haul everything in
time. But how did you before 2000 with normal trains?
Maybe even going back to the SH110 it was fine. Earlier than that, the
trains did run very slowly, but I still made a good profit. When the real
trains arrived, the profit rocketed. The only reason it goes down on the
graph was because I had to suffer a recession

the end of the game, thus I won the competition by at least a million £'s
operating profit.
Eddie
Re: Simpler is better?
Edward Bernard <e...@ttworld.the-whale.com> wrote in message
news:838rkh$ssi$1@newsg2.svr.pol.co.uk...
upgrading and moving the damn things that its never set long enough to
generate it!!! B-)
stuff that I used the RO-RO stations *at all*!
It would be good to *learn* how to do it....But if you make more money/get
better performance ratings then use your method.
--
Rick McGreal
ICQ - 51210676
Sometimes the light at the end of the tunnel is an oncoming train.
tri...@bigfoot.com
http://www.transport-tycoon.co.uk
news:838rkh$ssi$1@newsg2.svr.pol.co.uk...
Ooo......You have too much free time my lad!!! B-)I've been analysing a lot of games from TT recently, and have been
comparing
them to my own.
You'll probably find that most people spend so much time an d moneyThe main thing I noticed was despite the fact that these
games had complex railway systems...they never made as much profit as any
of
my own. The difference in the games being the fact that signalling, and
integrated railways networks are virtually non-existent in my game,
especially the latter.
upgrading and moving the damn things that its never set long enough to
generate it!!! B-)
I would normally use this method.....Its only having a go at high-volumeAll my train lines usually have a single train on it,
which is the most powerful available, and carries the maximum number of
carriages, with all cargo trains set to full load.
stuff that I used the RO-RO stations *at all*!
<ahem> If it ain't broke....Don't fix it.....I am wondering whether it is worth my while trying to setup an integrated
network, when my own system works fine. Sure it's ugly and takes up *a
lot*
of the map, but as far as I can tell, it works better.
It would be good to *learn* how to do it....But if you make more money/get
better performance ratings then use your method.
Yeah.....Thats how I play.My rule is simply, one line = one line only in exceptional circumstances,
like high
production and new trains are brought in, but still the most on a line for
me would be
two.
I'll go have a look.....If you would like to have a look at one of my typical games, and this one
was from the recent TT competition, then get it from
http://www.ebernard.greatxscape.net/fil ... algame.zip (170KB)
Humph....You'd get the insult as a matter of course... B-)Any views, thoughts, comments and insults (!) greatly appreciated.
--
Rick McGreal
ICQ - 51210676
Sometimes the light at the end of the tunnel is an oncoming train.
tri...@bigfoot.com
http://www.transport-tycoon.co.uk
Re: Simpler is better?
Well...I do now that school has finished for christmas.....HOORAY!I've been analysing a lot of games from TT recently, and have been
comparing
them to my own.
Ooo......You have too much free time my lad!!! B-)
<--snip-->
I very rarely use RO-RO. The only time is as I mentioned just for highAll my train lines usually have a single train on it,
which is the most powerful available, and carries the maximum number of
carriages, with all cargo trains set to full load.
I would normally use this method.....Its only having a go at high-volume
stuff that I used the RO-RO stations *at all*!
production lines.
The highest I've ever got with performance using this is 932, but forI am wondering whether it is worth my while trying to setup an
integrated
network, when my own system works fine. Sure it's ugly and takes up *a
lot*
of the map, but as far as I can tell, it works better.
ahem> If it ain't broke....Don't fix it.....
It would be good to *learn* how to do it....But if you make more money/get
better performance ratings then use your method.
operating profit, I can get very large amounts of money.
Finally....someone who plays like me. I've often looked at some signallisedMy rule is simply, one line = one train only in exceptional
circumstances,
like high
production and new trains are brought in, but still the most on a line
for
me would be
two.
Yeah.....Thats how I play.
games and thought...is it worth it? If you want a big passenger network,
just run a loop line between the stations. Two lines, covering every
station, and each train attempting to run in the clockwise direction. One
line for passengers, one for mail, and even introduce other things into it
if it's worth it. Or you could have the trains running in opposite
directions on the two lines. One line clock, one anti-clock. Depending on
the size, it would be best to stick no more than three trains on this
formation.
But wait....what the hell was that complicated track layout in the TT comp?
I thought you've just told me that you play by one line = one train. I'm
confused.
It was my very last competition submitted file.If you would like to have a look at one of my typical games, and this
one
was from the recent TT competition, then get it from
http://www.ebernard.greatxscape.net/fil ... algame.zip (170KB)
I'll go have a look.....
Naturally. I thought maybe more people would respond to this post, seen asAny views, thoughts, comments and insults (!) greatly appreciated.
Humph....You'd get the insult as a matter of course... B-)
though it's about signalling. Perhaps loads of people are busy? Maybe not
due to the high amount of posts on here recently.
Eddie
Re: Simpler is better?
Edward Bernard <e...@ttworld.the-whale.com> wrote in message
news:838rkh$ssi$1@newsg2.svr.pol.co.uk...
I don't like maps that clogged up tho'. If that was me I would have made
most of the tracks lay side by side.
Quite good tho!
--
Rick McGreal
ICQ - 51210676
Sometimes the light at the end of the tunnel is an oncoming train.
tri...@bigfoot.com
http://www.transport-tycoon.co.uk
news:838rkh$ssi$1@newsg2.svr.pol.co.uk...
Blimey Ed...You don't believe in diagonals do you?If you would like to have a look at one of my typical games, and this one
was from the recent TT competition, then get it from
http://www.ebernard.greatxscape.net/fil ... algame.zip (170KB)
Any views, thoughts, comments and insults (!) greatly appreciated.
I don't like maps that clogged up tho'. If that was me I would have made
most of the tracks lay side by side.
Quite good tho!
--
Rick McGreal
ICQ - 51210676
Sometimes the light at the end of the tunnel is an oncoming train.
tri...@bigfoot.com
http://www.transport-tycoon.co.uk
Re: Simpler is better?
And also, Railtrack wouldn't dream about having one line one train services.Naturally. I thought maybe more people would respond to this post, seen
as
though it's about signalling. Perhaps loads of people are busy? Maybe not
due to the high amount of posts on here recently.
Ok, here's a response.
You are *railtrack*! Profits, profits, profits!![]()
Waste of resources.
I see what you mean. I have had a go once, and it is quite a challenge toNah, I just find making one line-one train systems boring. What I find
fun is extending service town by town.
keep juggling your services, and understanding the signalling. Sadly though,
my efforts were a disaster, and a nice train crash happened. *That's* when I
scrapped the network.
There's that "limit" as it's been referred to again. There must be someMy profits arent quite as massive as yours but I always have a 904
rating.
reason why there is great difficulty in going above it.
Eddie
Re: Simpler is better?
Quoth "Edward Bernard" <e...@ttworld.the-whale.com> in
alt.games.microprose.transport-tyc:
however, about where you positioned stations, depots, signals and
destination points otherwise trains would sometimes "stick".
--
___ __o Pete Humble, JRI Europe, Ltd
_ \<,_ Email: peet AT dircon DOT co DOT uk
(_)/ (_) Any resemblance between the views expressed here
============= and those of my employers is pure coincidence.
alt.games.microprose.transport-tyc:
following each other around a circular track. You had to be very careful,Finally....someone who plays like me. I've often looked at some signallised
games and thought...is it worth it? If you want a big passenger network,
just run a loop line between the stations. Two lines, covering every
station, and each train attempting to run in the clockwise direction. One
line for passengers, one for mail, and even introduce other things into it
if it's worth it. Or you could have the trains running in opposite
directions on the two lines. One line clock, one anti-clock. Depending on
the size, it would be best to stick no more than three trains on this
formation.
I tried that once: it was quite successful, having a series of trains
however, about where you positioned stations, depots, signals and
destination points otherwise trains would sometimes "stick".
--
___ __o Pete Humble, JRI Europe, Ltd
_ \<,_ Email: peet AT dircon DOT co DOT uk
(_)/ (_) Any resemblance between the views expressed here
============= and those of my employers is pure coincidence.
Re: Simpler is better?
Edward Bernard <e...@ttworld.the-whale.com> wrote in message
news:83bqlo$auo$1@newsg1.svr.pol.co.uk...
circle thing like you were on about......But it was naff... B-(
Was it good? I don't think it could have been that good as I don't remember
doing it!!!
spend time doing there shopping done...........(Incidently, I did mine half
way throught November!!!)
Also people will have people coming round over the Xmas period.....Were off
all over the country from 25th- mid Feb....
We'll actually pass a fair amount of people in the NG!!!!
Visiting family up near Paul Wright and Kmarcks up in Cumbria.
Then we'll drive past Nick Allen in Scotland (Up to Inverness....)
Thenm back down to Watford........(Near Chris Locke and Dan Ros!
Wow....What a busy Xmas I've got......All that and a baby too!!!!
--
Rick McGreal
Sometimes the light at the end of the tunnel is an oncoming train.
tri...@bigfoot.com
http://www.transport-tycoon.co.uk
news:83bqlo$auo$1@newsg1.svr.pol.co.uk...
I like the idea ...If you look at my problem save file I have had a go at aYeah.....Thats how I play.
Finally....someone who plays like me. I've often looked at some
signallised
games and thought...is it worth it? If you want a big passenger network,
just run a loop line between the stations. Two lines, covering every
station, and each train attempting to run in the clockwise direction. One
line for passengers, one for mail, and even introduce other things into it
if it's worth it. Or you could have the trains running in opposite
directions on the two lines. One line clock, one anti-clock. Depending on
the size, it would be best to stick no more than three trains on this
formation.
circle thing like you were on about......But it was naff... B-(
I did?But wait....what the hell was that complicated track layout in the TT
comp?
I thought you've just told me that you play by one line = one train. I'm
confused.
Was it good? I don't think it could have been that good as I don't remember
doing it!!!
I think most NG's die off during the run up to Xmas.....Most people have toAny views, thoughts, comments and insults (!) greatly appreciated.
Humph....You'd get the insult as a matter of course... B-)
Naturally. I thought maybe more people would respond to this post, seen as
though it's about signalling. Perhaps loads of people are busy? Maybe not
due to the high amount of posts on here recently.
spend time doing there shopping done...........(Incidently, I did mine half
way throught November!!!)
Also people will have people coming round over the Xmas period.....Were off
all over the country from 25th- mid Feb....
We'll actually pass a fair amount of people in the NG!!!!
Visiting family up near Paul Wright and Kmarcks up in Cumbria.
Then we'll drive past Nick Allen in Scotland (Up to Inverness....)
Thenm back down to Watford........(Near Chris Locke and Dan Ros!
Wow....What a busy Xmas I've got......All that and a baby too!!!!
--
Rick McGreal
Sometimes the light at the end of the tunnel is an oncoming train.
tri...@bigfoot.com
http://www.transport-tycoon.co.uk
Re: Simpler is better?
Aw, that's no fun!
Any idiot (except the computer) can build a railway or whatever between
two stations and make a profit.
The real challenge is to make a profitable *network* ~ much more
interesting! (Not to mention more realistic)
--
Due to lack of interest tomorrow is cancelled
email address spam-trapped
see if yooo can spot it
Any idiot (except the computer) can build a railway or whatever between
two stations and make a profit.
The real challenge is to make a profitable *network* ~ much more
interesting! (Not to mention more realistic)
--
Due to lack of interest tomorrow is cancelled
email address spam-trapped
see if yooo can spot it
Re: Simpler is better?
I don't know, but there is a screenshot on my site. It won the mostI did?
Was it good? I don't think it could have been that good as I don't
remember
doing it!!!
complicated layout in the comp.
Boo hoo! No one ever comes by meWe'll actually pass a fair amount of people in the NG!!!!
Visiting family up near Paul Wright and Kmarcks up in Cumbria.
Then we'll drive past Nick Allen in Scotland (Up to Inverness....)
Thenm back down to Watford........(Near Chris Locke and Dan Ros!

Eddie
Re: Simpler is better?
Only when neccesary. As the AI did almost nothing all game, there was noBlimey Ed...You don't believe in diagonals do you?
need to block it in anywhere. I use them very rarely because I'd be blocking
my lines otherwise.
Yes it is clogged up, but it would be a lot worse. There is a lot of usageI don't like maps that clogged up tho'. If that was me I would have made
most of the tracks lay side by side.
of sea level tunnels to save map space.
Eddie
Re: Simpler is better?
"Dan Ros" <upl...@happynoweddie-ductape.net> wrote in message
news:23hZOAVdHXjQX2CEutNq0J3UjCo=@4ax.com...
roadway,i often have a dozen
or more trains on the same track, sorting out the signals and making
them go the right way is my
fun.
kmarcks
news:23hZOAVdHXjQX2CEutNq0J3UjCo=@4ax.com...
hi, yeh I like to connect all my track and send lots of tains down oneIn <83bqlo$au...@newsg1.svr.pol.co.uk>, "Edward Bernard"
e...@ttworld.the-whale.com> wrote...
Naturally. I thought maybe more people would respond to this post, seen
as
though it's about signalling. Perhaps loads of people are busy? Maybe not
due to the high amount of posts on here recently.
Ok, here's a response.
You are *railtrack*! Profits, profits, profits!
Nah, I just find making one line-one train systems boring. What I find
fun is extending service town by town.
roadway,i often have a dozen
or more trains on the same track, sorting out the signals and making
them go the right way is my
fun.
kmarcks
My profits arent quite as massive as yours but I always have a 904
rating.
--
Posted to agmt-t only;
Make Eddie unhappy by removing
that part from the email address.
Re: Simpler is better?
"Trikky" <tri...@bigfoot.com> wrote in message news:83e2bd$967$2@gxsn.com...
watch out for those wild haggis up there, there deadly (kmarks)Edward Bernard <e...@ttworld.the-whale.com> wrote in message
news:83bqlo$auo$1@newsg1.svr.pol.co.uk...
Yeah.....Thats how I play.
Finally....someone who plays like me. I've often looked at some
signallised
games and thought...is it worth it? If you want a big passenger network,
just run a loop line between the stations. Two lines, covering every
station, and each train attempting to run in the clockwise direction.
One
line for passengers, one for mail, and even introduce other things into
it
if it's worth it. Or you could have the trains running in opposite
directions on the two lines. One line clock, one anti-clock. Depending
on
the size, it would be best to stick no more than three trains on this
formation.
I like the idea ...If you look at my problem save file I have had a go at
a
circle thing like you were on about......But it was naff... B-(
But wait....what the hell was that complicated track layout in the TT
comp?
I thought you've just told me that you play by one line = one train. I'm
confused.
I did?
Was it good? I don't think it could have been that good as I don't
remember
doing it!!!
Any views, thoughts, comments and insults (!) greatly appreciated.
Humph....You'd get the insult as a matter of course... B-)
Naturally. I thought maybe more people would respond to this post, seen
as
though it's about signalling. Perhaps loads of people are busy? Maybe
not
due to the high amount of posts on here recently.
I think most NG's die off during the run up to Xmas.....Most people have
to
spend time doing there shopping done...........(Incidently, I did mine
half
way throught November!!!)
Also people will have people coming round over the Xmas period.....Were
off
all over the country from 25th- mid Feb....
We'll actually pass a fair amount of people in the NG!!!!
Visiting family up near Paul Wright and Kmarcks up in Cumbria.
Then we'll drive past Nick Allen in Scotland (Up to Inverness....)
Thenm back down to Watford........(Near Chris Locke and Dan Ros!
Wow....What a busy Xmas I've got......All that and a baby too!!!!
--
Rick McGreal
Sometimes the light at the end of the tunnel is an oncoming train.
tri...@bigfoot.com
http://www.transport-tycoon.co.uk
Re: Simpler is better?
Then back down to Watford........(Near Chris Locke and Dan Ros!)
I'll leave you out a glass of milk and a mincepie..... !!!
Re: Simpler is better?
Kmarcks wrote in message <83es7g$m2...@plutonium.btinternet.com>...
efficient solutions to problems, not from maximising an arbitary rating
or profit. Extending a system only happens when the existing network is
running just the way I want it too. This is the reason I never entered
the competiton, I would definitely lose 'cos I would spend too much time
tinkereing with a line.
cheers...
chunky
(reply address is spam protected)
http://go.to/chunky
Me too, the fun in games like TT comes from devising elegant andNah, I just find making one line-one train systems boring. What I
find
fun is extending service town by town.
hi, yeh I like to connect all my track and send lots of tains down
one
roadway,i often have a dozen
or more trains on the same track, sorting out the signals and
making
them go the right way is my
fun.
efficient solutions to problems, not from maximising an arbitary rating
or profit. Extending a system only happens when the existing network is
running just the way I want it too. This is the reason I never entered
the competiton, I would definitely lose 'cos I would spend too much time
tinkereing with a line.
cheers...
chunky
(reply address is spam protected)
http://go.to/chunky
Re: Simpler is better?
Dan Ros wrote:
Then stop every train in site.
Then you have time
(unless you're playing TTO and the trains are nose to nose)
--
Due to lack of interest tomorrow is cancelled
email address spam-trapped
see if yooo can spot it
Hit F1!You get a funny sick feeling when you see two trains heading toward
each other, and you know there's nothing you can do in time...
Then stop every train in site.
Then you have time
(unless you're playing TTO and the trains are nose to nose)
--
Due to lack of interest tomorrow is cancelled
email address spam-trapped
see if yooo can spot it
Re: Simpler is better?
Dan Ros <upl...@happynoweddie-ductape.net> a écrit dans le message :
Ch9aONDChZXO1KA3NUcQmHu=x...@4ax.com...
And, ouf... you have all the time you need to stop your train.
If you aren't lucky, as I was once, your trains are stopped too close, so
that you can't explode any square between them: TTO doesn't include the
TTDlx « go back » button.
--
Rémi
Ch9aONDChZXO1KA3NUcQmHu=x...@4ax.com...
Ever heard about *pause*: quickly move your mouse left and up and click.Ah well I have crashes too sometimes, usually when I try and cut corners
by messing around with the signalling while the trains are still
running, or when unblocking deadlocks. You get a funny sick feeling when
you see two trains heading toward each other, and you know there's
nothing you can do in time...
And, ouf... you have all the time you need to stop your train.
If you aren't lucky, as I was once, your trains are stopped too close, so
that you can't explode any square between them: TTO doesn't include the
TTDlx « go back » button.
--
Rémi
--
Posted to agmt-t only;
Make Eddie unhappy by removing
that part from the email address.
Re: Simpler is better?
In article <C%%64.174$ZG6.1248...@nnrp3.proxad.net>, Rémi Denis says...
That's how I build -- press F1, click mouse, press F1. Move mouse, and
think what I'll build next, and where, then the whole sequence again.
It's the only way to get anything done on my far too fast machine.
too.
However, the only way this situation can arise is if you either remove a
signal, or remove a section of track and build it again while two trains
where waiting at a signal leading to this section.
--
Josef Drexler | http://publish.uwo.ca/~jdrexler/
---------------------------------+---------------------------------------
Please Conserve Gravity: Don't | To email me, please change the country
hang your clothes - pile them up| code to .ca - Death to Spammers!
Or even better, press F1. My left hand is always on the F1 anyway.Dan Ros <upl...@happynoweddie-ductape.net> a écrit dans le message :
Ch9aONDChZXO1KA3NUcQmHu=x...@4ax.com...
Ah well I have crashes too sometimes, usually when I try and cut corners
by messing around with the signalling while the trains are still
running, or when unblocking deadlocks. You get a funny sick feeling when
you see two trains heading toward each other, and you know there's
nothing you can do in time...
Ever heard about *pause*: quickly move your mouse left and up and click.
That's how I build -- press F1, click mouse, press F1. Move mouse, and
think what I'll build next, and where, then the whole sequence again.
It's the only way to get anything done on my far too fast machine.
You can always make one go the other way with the "Reverse Train" button,And, ouf... you have all the time you need to stop your train.
If you aren't lucky, as I was once, your trains are stopped too close, so
that you can't explode any square between them: TTO doesn't include the
TTDlx « go back » button.
too.
However, the only way this situation can arise is if you either remove a
signal, or remove a section of track and build it again while two trains
where waiting at a signal leading to this section.
--
Josef Drexler | http://publish.uwo.ca/~jdrexler/
---------------------------------+---------------------------------------
Please Conserve Gravity: Don't | To email me, please change the country
hang your clothes - pile them up| code to .ca - Death to Spammers!
Re: Simpler is better?
That is exactly how I play the game. I spend way too much time changing theMe too, the fun in games like TT comes from devising elegant and
efficient solutions to problems, not from maximising an arbitary rating
or profit. Extending a system only happens when the existing network is
running just the way I want it too. This is the reason I never entered
the competiton, I would definitely lose 'cos I would spend too much time
tinkereing with a line.
cheers...
chunky
(reply address is spam protected)
http://go.to/chunky
I certainly agree
entire layout. (over and over)..I love finding solutions to make a line more
efficient and ways to keep traffic flowing as smoothly as possible. .
Playing scenarios created by gamers here is great, but I enjoy examining
saved games even more..I have learned so much from doing so. Thanks to all
for making them available!!
Yes, there are a lot of us out here that are TT addicts and read this ng
religiously. I'll try to post more often instead of sitting quietly in the
background.
confirmed TT addict...
RR
SirLoin4...@worldnet.att.net
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