Units
Re: Units
Van Laere <eddy.van.la...@skynet.be> wrote in message
news:82u7io$juj$1@news0.skynet.be...
Other than that there is no other way...(That *I* know of!)
But don't use more trains than nessecery!
--
Rick McGreal
ICQ - 51210676
Sometimes the light at the end of the tunnel is an oncoming train.
tri...@bigfoot.com
http://www.transport-tycoon.co.uk
news:82u7io$juj$1@news0.skynet.be...
Get your ratings up to about 70-80%How do i get an industry to increase production?
For example is it possible to put a big station next a coal mine producing
only 135 units a month to increase production
by putting 4 trains on full-load in that station?
Other than that there is no other way...(That *I* know of!)
But don't use more trains than nessecery!
--
Rick McGreal
ICQ - 51210676
Sometimes the light at the end of the tunnel is an oncoming train.
tri...@bigfoot.com
http://www.transport-tycoon.co.uk
Re: Units
Van Laere wrote:
open and will tell you (i) how much that industry produced LAST month,
and (ii) how much it COULD produce.
Although the second of those will occasionally double or halve (it seems
to be pretty random, but I'm not sure), there's nothing YOU can do to
change it. If you are providing a very high service, then you will get
up to or very near the maximum production from the industry.
Putting FOUR trains in on full load (or 3 aeroplanes or 2 lorries or 80
ships) is no better than only putting one in, in terms of your ratings.
The AI doesn't care if the station has 89 vehicles there or one, at any
time, so long as there is a vehicle taking the cargo.
And so it is better, if you need to use more than one vehicle to
transport all of the cargo produced, to only send them into the station
one at a time. If you send four trains in at once, the cargo will be
split equally between the four of them, so each one will take four times
as long as if you had sent that one in on its own. Then all four trains
will want to leave together, which causes hold-ups, and will all want to
use the unloading station at the same time, which causes hold-ups, and
in the meantime, there will be NO vehicles serving the production
industry.
Ideally you want one train to arrive at the station just as another one
leaves, although this is hard to regulate over any length of time.
--
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If you left click on the industry itself, an information window willHow do i get an industry to increase production?
For example is it possible to put a big station next a coal mine
producing only 135 units a month to increase production
by putting 4 trains on full-load in that station?
open and will tell you (i) how much that industry produced LAST month,
and (ii) how much it COULD produce.
Although the second of those will occasionally double or halve (it seems
to be pretty random, but I'm not sure), there's nothing YOU can do to
change it. If you are providing a very high service, then you will get
up to or very near the maximum production from the industry.
Putting FOUR trains in on full load (or 3 aeroplanes or 2 lorries or 80
ships) is no better than only putting one in, in terms of your ratings.
The AI doesn't care if the station has 89 vehicles there or one, at any
time, so long as there is a vehicle taking the cargo.
And so it is better, if you need to use more than one vehicle to
transport all of the cargo produced, to only send them into the station
one at a time. If you send four trains in at once, the cargo will be
split equally between the four of them, so each one will take four times
as long as if you had sent that one in on its own. Then all four trains
will want to leave together, which causes hold-ups, and will all want to
use the unloading station at the same time, which causes hold-ups, and
in the meantime, there will be NO vehicles serving the production
industry.
Ideally you want one train to arrive at the station just as another one
leaves, although this is hard to regulate over any length of time.
--
?Press to test? <Click> ?Release to detonate?
email address spam-trapped
see if yooo can spot it
Re: Units
Stephen Down schrieb in Nachricht <3852FB76.FEC6F...@york.ac.oook>...
...
track but have an "in" and "out" track. While a train is loading the other
one is waiting on the "in" track. When the first train leaves using the
"out"-track, the second train comes in immediately.
Even more effective if you make the station a one wayed one so the first
train and the second one do not cross.
In the case of farms I used to have two separate stations, one for the
plants and the other one for the animals. So the trains picked up only one
type of cargo and could be set to full load. But I find it somewhat more
efficient to have mixed trains without the full load command because if you
haul the cargo often this increases the ratings more than waiting for full
load (formula in the FAQ).
Peter
...
No, it is the easiest thing of the world: make a station that has only oneIdeally you want one train to arrive at the station just as another one
leaves, although this is hard to regulate over any length of time.
track but have an "in" and "out" track. While a train is loading the other
one is waiting on the "in" track. When the first train leaves using the
"out"-track, the second train comes in immediately.
Even more effective if you make the station a one wayed one so the first
train and the second one do not cross.
In the case of farms I used to have two separate stations, one for the
plants and the other one for the animals. So the trains picked up only one
type of cargo and could be set to full load. But I find it somewhat more
efficient to have mixed trains without the full load command because if you
haul the cargo often this increases the ratings more than waiting for full
load (formula in the FAQ).
Peter
Re: Units
"Peter J. Dobrovka" wrote:
think of that?!>. That only works if you are only using the station for
one commodity and there are no other trains going nearby.
wrong one by mistake (unless they have dedicated tracks, which is
impractical over long distances) you could find trouble.
--
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Yes, I suppose you could do that <FX: slaps forehead ~ why didn't INo, it is the easiest thing of the world: make a station that has
only one track but have an "in" and "out" track. While a train is
loading the other one is waiting on the "in" track. When the first
train leaves using the "out"-track, the second train comes in
immediately. Even more effective if you make the station a one
wayed one so the first train and the second one do not cross.
think of that?!>. That only works if you are only using the station for
one commodity and there are no other trains going nearby.
I don't like having too many stations around. If a train goes to theIn the case of farms I used to have two separate stations, one for
the plants and the other one for the animals. So the trains picked
up only one type of cargo and could be set to full load. But I find
it somewhat more efficient to have mixed trains without the full
load command because if you haul the cargo often this increases
the ratings more than waiting for full load (formula in the FAQ).
wrong one by mistake (unless they have dedicated tracks, which is
impractical over long distances) you could find trouble.
--
?Press to test? <Click> ?Release to detonate?
email address spam-trapped
see if yooo can spot it
Re: Units
Rémi Denis <rden...@pop3.multi1mania2.com> wrote in message
news:CWu64.662$FN.3276862@nnrp3.proxad.net...
<HEAD>
<STYLE type="text/css">
b.blast{font-size:3600px;}
</STYLE>
</HEAD>
<BODY>
<P>Ooops!! ... <B CLASS="blast">BOOM!</B></P>
</BODY>
Muuuch better
--
Phillip
Download the
Transport Tycoon Deluxe Scenario Installer
TTDSI for short
currently Beta 5
http://www.crosswinds.net/~pwcsoft/engl ... cts/ttdsi/
news:CWu64.662$FN.3276862@nnrp3.proxad.net...
make it this way:Stephen Down <sjd...@york.ac.oook> a écrit dans le message :
3857B3E3.55AF...@york.ac.oook...
--
"Press to test" <Click> "Release to detonate"
Ooops!! ... <font size=+1000> BOOM! </font
I thought it only went up to 10?
<HEAD>
<STYLE type="text/css">
b.blast{font-size:3600px;}
</STYLE>
</HEAD>
<BODY>
<P>Ooops!! ... <B CLASS="blast">BOOM!</B></P>
</BODY>
Muuuch better
--
Phillip
Download the
Transport Tycoon Deluxe Scenario Installer
TTDSI for short
currently Beta 5
http://www.crosswinds.net/~pwcsoft/engl ... cts/ttdsi/
Re: Units
Phillip Michael Jordan <pmjor...@gmx.at.REMOVETHIS> a écrit dans le message
: 852oll$9b...@news.netway.at...
use news.multimania.com/multimania.html...
And the bomb exploded since a long time now!
--
Rémi
: 852oll$9b...@news.netway.at...
Ok, you must be right... I didn't suscribe to AGMT-T for HTML. For that, IOoops!! ... <font size=+1000> BOOM! </font
I thought it only went up to 10?
make it this way:
HEAD
STYLE type="text/css"
b.blast{font-size:3600px;}
/STYLE
/HEAD
BODY
P>Ooops!! ... <B CLASS="blast">BOOM!</B></P
/BODY
Muuuch better
use news.multimania.com/multimania.html...
And the bomb exploded since a long time now!
--
Rémi
--
Phillip
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