SimuTrans
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A nice example of a complex transport network
Hi,
after all the complaints how restricted the building options of Simutrans are, I want to provide a counter example. Seth C. Triggs, one of the beta testers, sent me a saved game with a really complex transportation network. It can be downloaded from:
http://www.simugraph.com/simutrans/data/galtisland.zip
(He used a 128x128 map for the test, but Simutrans can use maps up to 640x640 sqaures, this is more than 6 times the area of a TTD map.)
IMO that game is a impressive demostration what can be done with Simutrans.
This saved game was made for Simutrans 0.81.19exp which can be downloaded from here:
http://www.simutrans.de/en/download.html
c.u.
Hajo
PS: one version of the 3x2 stadium graphics are broken in the 0.81.19exp image set.
after all the complaints how restricted the building options of Simutrans are, I want to provide a counter example. Seth C. Triggs, one of the beta testers, sent me a saved game with a really complex transportation network. It can be downloaded from:
http://www.simugraph.com/simutrans/data/galtisland.zip
(He used a 128x128 map for the test, but Simutrans can use maps up to 640x640 sqaures, this is more than 6 times the area of a TTD map.)
IMO that game is a impressive demostration what can be done with Simutrans.
This saved game was made for Simutrans 0.81.19exp which can be downloaded from here:
http://www.simutrans.de/en/download.html
c.u.
Hajo
PS: one version of the 3x2 stadium graphics are broken in the 0.81.19exp image set.
Feel free to build a better networkgryvix wrote:looks nice but it seems that there a lot of stations not used, and it looks like each route has only one train, isn't much efficient I think

The programming work doesn't leave much time for playing, so I have to rely on what I get from players and testers. If you send me a nice saved game I'll happily put it online. Seth' game is the best I got for 0.81.19exp so far.
Simutrans is not limited to one train per route so I guess it was design decision of Seth to do it this way. Aynways, feel free to create a better transport net

c.u.
Hajo
Actually the powerlines are just too buggy to be officially included. Seth is a long time beta tester so he knows how to use all the hidden or unfinished thingsG-Klav wrote:How do you build power-lines, like the ones Seth has built?
Or do they just show up if you play long enough?

The powerlines are an unfinished and very buggy inofficial feature. I'll explain how to play with them, but I discourage to really use them. The planned official implementation will be very different from the current solution - in terms of program code.
Powerlines are built similar to roads or railroads. The hotkey 'l' triggers the powerline building mode. Just click start and end of the desired connection and Simutrans will build it. (Note: there are no graphics for uphill, downhill road/rail crossing or such for powerlines - it will most likely only work on plain areas. And you can destroy lost of things by building powerlines over/through/into them. Be careful, this is really unfinished work.).
Electrical power is consumed by factories. They need a transformer station on a adjacent square to accept electrical power. The transformer station building tool can be activated with hotkey 'g' - transformer station can only be placed on sqaures directly adjacent to a factory.
Some power station have a pylon at their right side. Start a powerline adjacent to such a pylon to get it connected to that power station. Then continue the line to a sqaure adjacent of a transformer station.
If the power station is supplied with coal and the powerline is not too long power wil flow from the power station to the consumer and you'll get paid for the transport.
Seth exploited a bug - you can sell back the produced pwoer to the power station itself. It wasn't meant to be used that way, but it's cheap money source.
The current powerline implementation has all kinds of bugs and problems. I think I found a better solution how to implement powerlines, but I had no time to work on it yet.
Long term ideas are to raise productivity of factories by supplying them with electrical power (and perhaps oil, gas and water transported with pipelines). Also there is the idea to connect overhead lines to power stations with powerlines, and to let electrical engines only run if the power supply is strong enough. I'm not sure which of those ideas and when they will be included - i.e. the powerlines remained unfinished and broken for over two years now. There was just alwys soemthing else to do which seemed to be more important.
c.u
Hajo
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Re: A nice example of a complex transport network
As I said on the mailing list, I particularly like the town named "Rudge".Hajo wrote:IMO that game is a impressive demostration what can be done with Simutrans.

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Re: A nice example of a complex transport network
LOLorudge wrote:As I said on the mailing list, I particularly like the town named "Rudge".


what are you looking at? it's a signature!
Re: A nice example of a complex transport network
You can rename cities. "Rudge" is a user-given city name, not automatic generated.SHADOW-XIII wrote:LOLorudge wrote:As I said on the mailing list, I particularly like the town named "Rudge".I don't think so there is a town "Shadow"
c.u.
Hajo
Thank you for answering, Hajo!!
)
What does happen if you conncet e.g. a coal mine to the power station in the latest version (19exp)? Does the production rise?
Or do you 'just' get $$?
Well, the feature is still useful, thank you again!!
Yeah, I noticed the bug too ($$Hajo wrote:Seth exploited a bug - you can sell back the produced pwoer to the power station itself. It wasn't meant to be used that way, but it's cheap money source.

What does happen if you conncet e.g. a coal mine to the power station in the latest version (19exp)? Does the production rise?
Or do you 'just' get $$?
Well, the feature is still useful, thank you again!!
G-Klav
Note: my avatar is best viewed with the 'silver' scheme on the forums.
Note: my avatar is best viewed with the 'silver' scheme on the forums.
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You just get a few credits. I wanted to get the power transport work better on long-distance connections before I link the industries productivity to power supply.G-Klav wrote:Thank you for answering, Hajo!!
Yeah, I noticed the bug too ($$Hajo wrote:Seth exploited a bug - you can sell back the produced pwoer to the power station itself. It wasn't meant to be used that way, but it's cheap money source.)
What does happen if you conncet e.g. a coal mine to the power station in the latest version (19exp)? Does the production rise?
Or do you 'just' get $$?
Well, the feature is still useful, thank you again!!
I'm happy that you liek the powerlines

c.u.
Hajo
It is planned to have buttons there that center the map on the destination industry if you click them. This way you'll be able to quickly jump to the consumers.SHADOW-XIII wrote:btw. Is it possible to change displaying power stations in Coal Mines dialogs (and other industries) ?? .. Something Insted og XXX, YYY coordinates ...
The current solution is just a temporary solution. It's pretty awkward

c.u.
Hajo
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