do you expect me to reply rationally?mdhowe wrote: Get off your f*** high-horse dickhead!
people are totally misundestanding (one of the earlier people made that seem the case, and i was considering it before i contacted the FSF and they told me it was impossible).4. If the .blend is considered the "source", then the compiled "program", the sprite is going be under the same license. Thus, you need to make certain that you get TWO releases from every artist (one for the .blend and one for sprite). That strikes me as totally insane, from a bookkeeping point of view.
so to correct that misunderstanding. (probably originally my idea many months ago:)
you do not release the source under a different license than the final sprites.
you have the option of releasing your WORK (source+sprites) under either of the two licenses.
when you submit your work you will upload a file (source file) and a game file (containing the game sprites) this way for every single sprite on the server, we will have the source file for it. making OTTD perhaps one of the first open source games to have source easily available for sprites.
this is because all other GPL games i know of (well the ones i know the artists of) have the source files for GFX located in strange places (i.e. artists harddrives) as they never expect people to really be intereted in downloading the files, but if emailed they will give them out.2. Other games seem to have no issues with attracting artists that are willing to contribute under the GPL
however in an attempt to make OTTD art a very well organised entity (as organised as the source code), i wish to have "ALL" source files available to anyone via the internet. in doing so we have more of an IP problem than many other games, since ours are now more readilly available, and would likely be downloaded hundreds of times per object for many many reasons. (graphics WILL end up in other places around the net that nobody expected)
due to my request to have ALL source files available on the net (as open source software hopefully would), i feel it is appropriate that artists are given the option to have slightly more protection (i.e. CC NC SA BY ) which adds "non commercial" as the only extra protection" over the GPL
artists who choose this option do so knowing that their GFX are not going to be distributed with the game.
Alltaken