PikkaBird wrote:DaleStan wrote:Wile E. Coyote wrote:Question for coders: is it possible to tenders under the same ID to have different weights or I need few IDs?
No, it's not possible. Use the USSet's solution:
Pick a weight for the tender (I think they chose 50 tonnes) and then adjust the engine weight as required to get the right total weight for engine+tender.
I was under the impression that vehicles added with the articulated engine callback had 0 weight (ie, the entire articulated set weighs the same as the first vehicle only)?
That's true, they are zero. IIRC, Josef tried to fix it (when he was developing that feature) but found that making everything apart from the initial engine/wagon zero was the easiest thing to do.
The US Set did originally use a fixed tender weight of 100 tonnes but I only realised the incorrect weights just before v0.85 was released. You simply have to set the front vehicle to the correct weight.
PikkaBird wrote:Actually, I've found this a problem... I was wanting to make a fixed container wagon rake for my set, but only the weight of the first wagon in the rake (and its cargo) is added to the train.
Yes - you'll have to set the weight and cargo capacity for the front wagon to what you wanted the entire set of wagons to be. Weight can be over 255 tons if you want it to be but I think you have to use the refit capacity callback to get over 255 capacity.
Wile E. Coyote wrote:1. Vehicles in train list are overlapping (in game everything is OK). How to fix it?
You can't easily. Just ignoring it is probably the best - the depot list has 2 pixels less spacing than the rest of the game for some reason, IIRC.
Wile E. Coyote wrote:2. Hopper for copper ore in tropical climate shows as cargo in purchase list rubber (altough rubber is not assigned with it), but works normal. How to fix that? Is it necesserry to add one more ID?
If property 15 is set correctly then there shouldn't be a problem like that.
