Pictures of your games (non-OT thread)

Screenshots of your games! All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
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vikartindur
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Post by vikartindur »

michael blunck wrote:Nondington Paperworks and shunting yard.

regards
Michael
this is great work! but i wonder, is there a way to decouple cars and leave them parked freely? or did you just photoshop them to add realism?

:arrow:
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Villem
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Post by Villem »

No, their in the station graphics themselves, they can't be moved, and the rail their on can't be accessed.
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Post by Marshy »

Hi again!

I started a nice new game this morning using the updated BR Miniset + the new updated PIGs set. I'm playing on the "one junction" map, because it's easy =p. This originally was just a test game to try out the BR set, but I'm enjoying it so much that i'm sticking with it.
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A shot of a few of the trains in action.
A shot of a few of the trains in action.
Goods.gif (147.39 KiB) Viewed 2037 times
Here's my favourite part of the network, the Sawmill.  I'm in love with the little trucks and the cool diesels.
Here's my favourite part of the network, the Sawmill. I'm in love with the little trucks and the cool diesels.
Sawmill.gif (135.94 KiB) Viewed 2038 times
A couple of the freight steamers hauling coal.
A couple of the freight steamers hauling coal.
Steamers coal.gif (145.67 KiB) Viewed 2038 times
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Geo Ghost
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Post by Geo Ghost »

Very nice Marshy, wher did you get those trailers from? which set/year are they in?

I didnt get any feed back on my pics :(
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vikartindur
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Post by vikartindur »

Geo.c Ghost wrote:
I didnt get any feed back on my pics :(

..always watching posted pictures with frustration.!

:arrow:
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Post by Marshy »

Geo.c Ghost wrote:Very nice Marshy, wher did you get those trailers from? which set/year are they in?
The BRminiset, right at the start :)
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SpComb
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Post by SpComb »

Geo.c Ghost wrote:I didnt get any feed back on my pics :(
You asked for it.... I felt obliged. :twisted:

screen 2 - Passing loop with double signals -> Bad stuff with more then two trains. And you could also tell which way your trains want to go when they are stopped, they are symmetrical.

screen 3 - TGV in the arctic? I won't say anything. Then, that curve on the TGV track next to the loco in Ponfingford Woods, why? You could straighten that curve out, so your trains wouldnt need to slow down as much.

screen 4 - One large curve is a lot better than lots of small one.

Thats all I can say. Long trains and simple junctions seem to be predominant. That would be all, Lunch is over now.
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Korenn
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Post by Korenn »

I liked the big station though.
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Post by Geo Ghost »

Spontaneous Combustion wrote:
Geo.c Ghost wrote:I didnt get any feed back on my pics :(
You asked for it.... I felt obliged. :twisted:

screen 2 - Passing loop with double signals -> Bad stuff with more then two trains. And you could also tell which way your trains want to go when they are stopped, they are symmetrical.

screen 3 - TGV in the arctic? I won't say anything. Then, that curve on the TGV track next to the loco in Ponfingford Woods, why? You could straighten that curve out, so your trains wouldnt need to slow down as much.

screen 4 - One large curve is a lot better than lots of small one.

Thats all I can say. Long trains and simple junctions seem to be predominant. That would be all, Lunch is over now.
2= theres only two trains running on that route very realy anyway :wink:
3=Why couldnt you have a TGV in the artic? no crime against it, and i got slow down on curves off. and its tight there because thats the decent from the snow line! :P
4=that a RO-RO station :wink: well, for two platforms anyway :roll:
if you ment screen 4, as my 5th picture... i like it like that :wink:

Answered enough :lol:

thanks Korenn :)
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Post by SpComb »

Nothing wrong with your networks, just a bit boring :P

For some reason I got the urge to post screens of my passanger networks... Its my favorite game (although I have an even more complex network on Prof_Frinks 21 towns chalenge, just not as interesting a passanger service system). The idea in this map is that the passanger lines are well organized, mabey I should conisder putting together a little story like in the good old days. As follows:

[EDIT] - I've decided not to post a story, as the map is pretty ugly :/ As well as that, I've done some stupid things to my network post-2000, and it just isnt that 'pure' anymore. I actually made the screenies, but decided not to. If you want the save, its here: http://www.tt-forums.net/files/trp33_362.sv1
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Southwest england suddenly got a lot smaller... speperate local and express lines again, look, north local line is diesel. A smei-express runs in the south.
Southwest england suddenly got a lot smaller... speperate local and express lines again, look, north local line is diesel. A smei-express runs in the south.
SCR32.png (164.79 KiB) Viewed 868 times
Weston-Super-Mare, tiny town, somehow became the hub of my souther passanger network :/ Managed to move it to that new station in the north there later on. One cargo line from the south to the north. pretend that bridge on the left isnt there.
Weston-Super-Mare, tiny town, somehow became the hub of my souther passanger network :/ Managed to move it to that new station in the north there later on. One cargo line from the south to the north. pretend that bridge on the left isnt there.
SCR31.png (225.41 KiB) Viewed 866 times
All of that passanger, expect for two special goods trains that run there (you can see one of them). All passanger services are set up according to a plan. Separate rails for local and express.
All of that passanger, expect for two special goods trains that run there (you can see one of them). All passanger services are set up according to a plan. Separate rails for local and express.
SCR30.png (252.28 KiB) Viewed 882 times
Marshy
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Post by Marshy »

Great Screens SponComb! I really like that map.

My 2nd game is on the Temp-Longmap, BRMiniset again.
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The one and only screen and early look at the only two oil wells on the map.  Two freight engines manage the wells.
The one and only screen and early look at the only two oil wells on the map. Two freight engines manage the wells.
OIL.gif (150.84 KiB) Viewed 1765 times
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Thade
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Post by Thade »

Why didn't you combine those two stations? Faster production, faster loading times, less branches...
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Post by Singaporekid »

It's unreallstic that way, I think
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Post by Raichase »

A couple from my DanMacK-Longmap-Game

:].

For all of you lot that wanted my savegame of mid central rails, it's in the saved games thread :).
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A Berkshire roars past a Doodlebug loading at Sinburg Station. It is carrying coal along the SE arm of the map.
A Berkshire roars past a Doodlebug loading at Sinburg Station. It is carrying coal along the SE arm of the map.
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Post by SHADOW-XIII »

Raichase, it's PBS junction with waypoints (which is bad!) :wink: - get rid of waypoints in PBS junction
what are you looking at? it's a signature!
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Post by Geo Ghost »

SHADOW-XIII wrote:Raichase, it's PBS junction with waypoints (which is bad!) :wink: - get rid of waypoints in PBS junction
As i found out the hard way :cry:
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Post by Geo Ghost »

Iv'e rushed this nighty a bit, so its not to brillient quality (next time, im sticking with steam trains :wink: )

But i suppose it could be worse.
Positve feed back would be nice,
I dont particulally want negative feedback, i know its not to the best i usually make it :lol:

Its a night version of another picture on the last page
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Dont ask about the name!
Dont ask about the name!
SCR141point5.png (390.14 KiB) Viewed 1656 times
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d00mh4mm3r
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Post by d00mh4mm3r »

awww, but negative feedback is so much more entertaining.. ahh but after seeing your last nightly shots, this one will do just fine...
Just a question or two, what program do you use to make it nightly, and what feature of that?
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--==Out Of Order==--
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vikartindur
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Post by vikartindur »

Geo.c Ghost wrote:Iv'e rushed this nighty a bit, so its not to brillient quality (next time, im sticking with steam trains :wink: )

But i suppose it could be worse.
Positve feed back would be nice,
I dont particulally want negative feedback, i know its not to the best i usually make it :lol:

Its a night version of another picture on the last page
it seems you've concentrated only on the trains and the signals. what about the train depot? the iron ore mine? imo, a realistic nightshot deserves more than this :)

:arrow:
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Geo Ghost
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Post by Geo Ghost »

d00mh4mm3r wrote:awww, but negative feedback is so much more entertaining.. ahh but after seeing your last nightly shots, this one will do just fine...
Just a question or two, what program do you use to make it nightly, and what feature of that?
Macromedia Fireworks,
just add a transparent black sqaure to get the night effect, add another bitmap layer on top of that with the colour (blurred) and there you go :wink:
vikartindur wrote:it seems you've concentrated only on the trains and the signals. what about the train depot? the iron ore mine? imo, a realistic nightshot deserves more than this :)
1) Iron ore mine, is actually a diamond mine :wink:
2) There not in the mine, they have all gone home
3) i wouldnt call that a depot as such, more like a roofed wall, bit small for a depot, and why would they want to stay there when they can go home? :wink:
and lastly 4) i did say it was rushed :wink:
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