Busses and other stuff for new graphics engine

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Sellu
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Post by Sellu »

Cool, what is the program you are using?
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Raven
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Post by Raven »

Blender, altough this is not the standard light config, this is more a showcase one :D

A DD car carrier Laaes, with some sort of small VW hybrid cars
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DD Car Carrier.png
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pak96 Simutrans Depot
http://www.raven.simutrans.com
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Sellu
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Post by Sellu »

Heh your scale is bit too big :)

This day has been a important day for finnish state railways as new DMU started its service after decades of lack of any DMU's. First unit was delivered from CKD VAGONKA in 2004 and succesfully got past its trials.
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The new Dm12.
The new Dm12.
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MeusH
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Post by MeusH »

Great! Your graphics are awesome and excellent in spite of being created so fast :P
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Sellu
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Post by Sellu »

One vehicle takes approx two to three hours to make which is very short time in modelling.
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Post by osai »

you really keep on rocking 8)
this stuff is too great 8)
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Villem
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Post by Villem »

You know what train(s) would be great to see?

DM4 & HR11(+ the wagon related to them ofcourse :)))
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Post by Alltaken »

Awsome work guys, i am loving it.

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Sellu
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Post by Sellu »

Hmm I am missing drawings of Dm4 and KCik-wagon series. So I cant do them. Hr11 is under investigation.

Today I made some finnish freight cars. Here is Ohr, car used to carry scrapmetal.
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Rusty bucket.
Rusty bucket.
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Sellu
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Post by Sellu »

I promised myself that I wouldn't do american stuff but this had some special attraction. It was also made for testing purposes for the new engine as outer limit as the graphics engine has to manage any sized locomotives.

The ultimate fruit-train locomotive made in three days:
(I might do the 2-6-6-6 someday too)
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UP 4-8-8-4 'Big Boy'
UP 4-8-8-4 'Big Boy'
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ThorRune
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Post by ThorRune »

Woah, absolutely bloody beautifull! Amazing! :D
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LKRaider
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Post by LKRaider »

Yay, one of my favourites ! Nice work ! :o
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Post by Alltaken »

yes very beautiful, i never realised they were so long :D :D

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haakon99
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Post by haakon99 »

It's fantastic, all right. But is it possible to have such a monster move naturally through narrow curves, or are we in for wider curves in the new graphics engine?

Håkon
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Post by ThorRune »

Håkon: http://doug.mudpuddle.co.nz/gallery/ottdwip/breakdown2

Turns will be wider, allthough it seems impossible to make the train fit well on the tracks on theat image. Would probably work better on railway;

http://doug.mudpuddle.co.nz/gallery/ottdwip/rounded3

Dont know wether these are the sharpest possible railway turns (Hope not, would make junctions a hell)
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Post by Alltaken »

ThorRune wrote:Håkon: http://doug.mudpuddle.co.nz/gallery/ottdwip/breakdown2

Turns will be wider, allthough it seems impossible to make the train fit well on the tracks on theat image. Would probably work better on railway;
monorails and trams will use the small intersections like that. (monorails will effectivly become the new trams, whereas maglev will become the new trains)
http://doug.mudpuddle.co.nz/gallery/ottdwip/rounded3

Dont know wether these are the sharpest possible railway turns (Hope not, would make junctions a hell)
rail will only be this tight for the tightest intersections.

intersections are actually not to bad to do with this new system. they look a LOT better, and also rule out any curve over 45 degrees in one tile (much more realistic to real rail.
http://doug.mudpuddle.co.nz/albums/ottdwip/rounded6.jpg

you now have turn0ins and turn outs (not sure of their real name, but where the track just splits into two smoothly)

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Jango
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Post by Jango »

do we have any wider curves planned for higher speed tracks?
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Post by Alltaken »

Jango wrote:do we have any wider curves planned for higher speed tracks?
if someone provides a "clean" way to do it, i will consider it. however so far the cleanest way to do larger curves is to just put a straight section inbetween two 45 degree curves.

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LKRaider
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Post by LKRaider »

High speed tracks could use larger curves.
Like, instead of 1x1 tile 45 degree turn, make it 2x2 tile 45 degree turn. Is that considered a clean way? :?
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Sellu
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Post by Sellu »

I would like to have some super long curves. Its not unusual that radius of a curve is 1000 meters in real world with high speed tracks.
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