New Graphics - Blender ".blend" thread (Works In Progress)
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dmh_mac, i love the grass...... i might see what a whole set of ground tiles looks like with that grass.
in a normal situation i think things like grass (not the dirt on it) would be best to be transparent, so that we can see the normal grass underneith (so you could put the lumbermill on desert, or different coloured grasses and it would look fine)
but i really like your grass, so might get you to give it a hot on the 85 tiles, i can send the tiles some time.
since you use blender it will be easy.
love it, this is fantastic.
BTW don't be afraid to make the lumbermill larger, or any size/shape you want.
Alltaken
in a normal situation i think things like grass (not the dirt on it) would be best to be transparent, so that we can see the normal grass underneith (so you could put the lumbermill on desert, or different coloured grasses and it would look fine)
but i really like your grass, so might get you to give it a hot on the 85 tiles, i can send the tiles some time.
since you use blender it will be easy.
love it, this is fantastic.
BTW don't be afraid to make the lumbermill larger, or any size/shape you want.
Alltaken
This is the new version with twice the resolution.
P.s. The grass is realy simple; vertexpainted geometry with 2 procedural bumpmaps and 1 procedural colourmap/alphamap.
P.s. The grass is realy simple; vertexpainted geometry with 2 procedural bumpmaps and 1 procedural colourmap/alphamap.
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awesome
that is right up there with Alltaken's work

that is right up there with Alltaken's work

Creator of the Openttd Challenge Spinoff, Town Demand patch
After action reports: The path to riches, A dream of skyscrapers
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Looks good, but isnt it too few details? I mean, i imagine there to atleast be a saw on a lumbermill. Also, the objects are wery shiny compared to the ground and other GFX i've seen, but that's probably the lighting settings? But darn great
Alcohol is not the answer, it just makes you forget the question.
I'll try to make the grass transparant, through a texturepainted alphamap.
The model was initialy made for a lower resolution render, so it didn't need a lot of detail. If you have any specific ideas for what kind of detail to add feel free to tell me (reference pics might be nice too).
I don't think it's overly shiny, allthough metal parts are more shiny than the ground
P.S. I imagine the saw being inside the building, but I could be wrong, as I don't know a whole lot about lumbermills...
The model was initialy made for a lower resolution render, so it didn't need a lot of detail. If you have any specific ideas for what kind of detail to add feel free to tell me (reference pics might be nice too).
I don't think it's overly shiny, allthough metal parts are more shiny than the ground

P.S. I imagine the saw being inside the building, but I could be wrong, as I don't know a whole lot about lumbermills...
dmh_mac did the lighting get brighter between the first and the second image? perhaps things got closer to the lights, and the lighting changed.
some details like a few boulders, dirtyish things maybe piles of sawdust leaning on the side of the building.... the scene looks really nice, i like it, it just needs a few more deatils to make it lookreal. offcuts of wood, the wood piles to be more random in the length (wood in ym country always comes in random lengths within the piles)
also the logs, perhaps more random length (trees are all different sizes...)
just general things like that to help break up the CG qualities to it.
Alltaken
some details like a few boulders, dirtyish things maybe piles of sawdust leaning on the side of the building.... the scene looks really nice, i like it, it just needs a few more deatils to make it lookreal. offcuts of wood, the wood piles to be more random in the length (wood in ym country always comes in random lengths within the piles)
also the logs, perhaps more random length (trees are all different sizes...)
just general things like that to help break up the CG qualities to it.

Alltaken
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OMG Thats is beautiful!
James



James
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Remember these aren't houses but warehouses - possibly (obviously?) bigger than normal houses.Sellu wrote:Your houses are way too big for the scale altough, Amazing work.
And I'll join the plaudits, it looks grrreat.
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Funny you should say that as I've doubled the resolution so my sprite would match up better with your trainsSellu wrote:Your houses are way too big for the scale altough, Amazing work.

The crane looks bad. It wasn't that noticeable in the lower resolution. I'll fix it.ThorRune wrote:Thats definitely way better! Allthough, looking closer, the crane looks kinda bad.
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