LocoTSGfx - MSTS to LOMO Conversion [No Update]

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G-TANK-G
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Post by G-TANK-G »

scrat wrote:G-TANK-G: No 3D studio necessary.
that's what i wanted to hear... read... see, what ever. cant wait 'till you've finished, this will make loco. be ace, com'on the amount of msts stuff there is, making train may be like manchester united beating arsenal in the F.A cup final, simple :lol:
scrat
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Post by scrat »

ghostknife:
Yes, eventually, but it's not as simple as it seems.

g-tank-g:
scumche eh... manchester united beating Arsenal? No way. :p
So long and thanks for all the fish.
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G-TANK-G
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Post by G-TANK-G »

scrat wrote:g-tank-g:
scumche eh... manchester united beating Arsenal? No way. :p
scrat no, your not are you? your a..a... no, your foolin' me i know you are, the hell you are ef off. dissapointing, very dissapointing :| . i'm not happy no more. but we'll settle this at the final.

:|
scrat
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Post by scrat »

<smirk> Relax, mate; it's only football. :P
I'm a Feyenoord fan. If I had to pick an English club, I'd go for Arsenal, because of ex-Feyenoord player van Persie.
So long and thanks for all the fish.
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G-TANK-G
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Post by G-TANK-G »

relax, i am relaxed, it's just the thought a good guy like you go for arsenal.
scrat
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Post by scrat »

G-TANK-G:
Nobody's perfect. ;-)

That said... sometimes I amaze even myself. I've done some tweaking and check, double-checked and triple-checked all angles of ascend/descend. It's ready for release.

As I've recently rebuilt my system, I still have to install my setup compiler, so it'll have to wait till tomorrow.
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Good enough for me.
Good enough for me.
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So long and thanks for all the fish.
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Robrail
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Post by Robrail »

scrat wrote: I've done some tweaking and check, double-checked and triple-checked all angles of ascend/descend. It's ready for release.

As I've recently rebuilt my system, I still have to install my setup compiler, so it'll have to wait till tomorrow.
Great.
Now i know what´s to do on weekend :twisted:
Still update my austrian and swiss trainpacks...
8)

Btw, your italian E 652 looks good.
Greeting, Robert
Sorry for Misstakes, my english is not very good

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scrat
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Post by scrat »

And before I go to bed, I'll give you a proof of concept.

No more annoying tilts. I'm still not too happy about the shading, but I only have one lightsource to play with, instead of a (weaker) second lightsource to make the light/dark transition less abrupt.

Attached is a msts default stock freight car. (Yeah, yeah, I should probably beg MS for permission, but it's just a proof of concept).
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JKEUSFG1.png
JKEUSFG1.png (4.91 KiB) Viewed 2398 times
JKEUSFG1.rar
US Freight Goods Wagon
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chevyrider
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Post by chevyrider »

Nice done Scrat, only like you said , the shadows or coming in a little bit sudden.
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jkeusfg1.png
jkeusfg1.png (301.01 KiB) Viewed 2392 times
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39 years experience with trains and still driving.
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ron
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great stuff

Post by ron »

when i first played locomotion I never thought I would enjoy the game. The game lacks so much. I enjoy TTDX though. I thought I would give it another try. :(
You Guys that make the mods are the best thing that this game could ever have. I now have a caboose, get to play on some great Dutch trains too. The game is just getting better looking all the time. I enjoy the game now due the work you have all done. Thanks and keep up the good work. :D
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d00mh4mm3r
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Post by d00mh4mm3r »

This all looks extreamly good, but im having A LOT of errors when im adding to meny bridges, if any of you have contact with Chris Sawyer, you think you could convince him to allow for more bridges?, buildings, industries, etc (Just general all round objects).
In the next patch that is sent out of course.

I wonder what he would be like after tring out all these new mods that you guys are making. (Retorical question)

cheers
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strongbow
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Post by strongbow »

@scrat

so you actually programmed a basic renderer, that's what it is. which is quite remarkable considering how complex (and expensive) 3d packages are. you might only have 1 lightsource, but still, my hat goes down. ;)

only thing i can advise, if you get deeper into coding, for basic lighting of any 3d scene you would need 3 lights. that's a concept coming from film as well. there's on light coming from the upper left relative to camera view (a so called key light), then a second, less strong one (forgot the name of this one) from the right, bit lower and then from back a very soft one to eradicate any unlighted spots. of course, you can mirror this configuration horizontally depending on what you want. but that's basically it. on the other hand, i don't know how chris lighted his scenes (i know it wasn't him who did that :) and oppie too. oppie's cars seem a bit less contrasty though compared to loco stock. but in my opinion - reflect the daylight situation much better than the loco trains, which are more like toy trains you play with at home. ;)

anyway, good luck with the project!
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Post by scrat »

Ron: Thanks!

DoomHammer: This is not a thread about bridges.

Strongbow: You give me more credit than I deserve. I'm using the Shape Viewer plugin for MSTS models. With regards to lights: Its limitations are my limitations I'm afraid. In time, I'll apply some extra DirectX code to sort this though.

Everybody: I have released the program. The official thread is http://www.tt-forums.net/viewtopic.php?t=11894.
So long and thanks for all the fish.
kazimierz
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Post by kazimierz »

Nice going Scrat,

As it seems the loco community is one of the smaller game communities, and modding is therefore very limited. Exept for very active projects like the marvellous NS- set of your making, there is little choice.

Although i live in the netherlands also, it would be marvellous to see famous american trains like the "Super Chief" of Santa Fe and the "City of Los Angeles" of UP in the game, and the great amount of steamlocomotives of old.

Making this conversion tool available is a VERY great development, which will make the modding much easier, since the modding work done for MSTS can simple be converted!

I hope to see this tool used on a large scale soon, even if there are some minor bugs like the shadow issue.

Keep up the good work on both this and NS pack!

Kaz
=One death is a tragedy , a million deaths is a statistic==

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Post by Steve »

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