Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.
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DaleStan
TTDPatch Developer
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by DaleStan » 23 Apr 2005 08:00
<strikeout>Is there a list of planned new industries somewhere?
I'm aware of:
Oil power plant
Desal plant
Chemical plant</strikeout>
I seem to be trying to convince myself (not?) to start (and code for) a new industries project for TTDPatch, and anything I can rip off OTTD ...
Seriously though, it seems like any sprites done for one ought to be pretty easily portable to the other (although the code may not be portable).
EDIT: It just occurred to me to read the OP; some of those could be included; pointers to sprites for the ones that are complete?
MeusH
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by MeusH » 23 Apr 2005 08:09
Idea... how about starting making those graphics for new graphics engine?
I know, it depends on time we have to wait to play on it.
Anyone knows when devs are planning to finish (or at least relase alpha version) the new graphics engine?
orudge
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by orudge » 23 Apr 2005 10:43
epsilon wrote: You're leaving me without my job
Heh, sorry.
I've got the main old-cargo industries working fairly well now, just need to poke around with them a bit more with relation to animation, etc, then I'll look into the new cargoes.
MeusH
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by MeusH » 23 Apr 2005 11:32
how about burj al arab?
Rylix
Traffic Manager
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by Rylix » 23 Apr 2005 11:54
Is that a type of train?
Eddy
Transport Coordinator
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by Eddy » 23 Apr 2005 13:22
No its an exclusive hotel......read the previous page
Check out my fresh new site
-It's about TT-
Born Acorn
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by Born Acorn » 23 Apr 2005 13:36
MeusH wrote: how about burj al arab?
we can't put it in.
1. Nobody said it can
2. Its not in tile form.
3. It just won't fit into OTTD world.
So its not going in, and neither are any other new indsutries not listed on the first post. Sorry to be harsh, buts thats it.
Now, here are three screens of construction, taken ingame.
Attachments
con3.PNG (15.01 KiB) Viewed 4536 times
Con2.PNG (22.45 KiB) Viewed 4536 times
con1.PNG (20.56 KiB) Viewed 4536 times
Last edited by
Born Acorn on 23 Apr 2005 13:44, edited 1 time in total.
Born Acorn
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by Born Acorn » 23 Apr 2005 13:39
and finished
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done.PNG (15.89 KiB) Viewed 4530 times
Dextro
Chief Executive
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by Dextro » 23 Apr 2005 13:40
is it just me or those two cilinders/containers/whatever don't seem to be in the same prespective as the rest?
They look a bit ood
Eddy
Transport Coordinator
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by Eddy » 23 Apr 2005 13:47
Looking great Born Acorn
Dextro wrote: is it just me or those two cilinders/containers/whatever don't seem to be in the same prespective as the rest?
They look a bit ood
Which ? There are two - two tanks
Check out my fresh new site
-It's about TT-
Dextro
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by Dextro » 23 Apr 2005 13:48
Eddy wrote: Looking great Born Acorn
Dextro wrote: is it just me or those two cilinders/containers/whatever don't seem to be in the same prespective as the rest?
They look a bit ood
Which ? There are two - two tanks
Both of them but I think the middle one is reasier to spot mainly during construction
Born Acorn
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by Born Acorn » 23 Apr 2005 13:49
they are extreme modifications of the TTD Oil Refinery tanks. Same perspective and shape. I have a few more bus to iron out in the second construction stage, and thats about it. Then Ill email or PM the openttd.grf to Orudge for finishing, and then we will do the same for the Oil Power plant. Then we can hopefully release a test binary.
Attachments
conprob.PNG (8.29 KiB) Viewed 4505 times
Last edited by
Born Acorn on 23 Apr 2005 13:52, edited 1 time in total.
Dextro
Chief Executive
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by Dextro » 23 Apr 2005 13:51
Born Acorn wrote: they are extreme modifications of the TTD Oil Refinery tanks. Same perspective and shape.
oh well... maybe it's my eyes playing tricks on me
Born Acorn
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by Born Acorn » 23 Apr 2005 14:50
Fixed those prbs and emailed the grf to orudge.
epsilon
Engineer
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by epsilon » 23 Apr 2005 15:01
orudge wrote: epsilon wrote: You're leaving me without my job ;-)
Heh, sorry. ;)
Looks like I should've put my time into something else than this, then.
too bad
gl
Yeah, yo momma dresses you funny and you need a mouse to delete files.
MeusH
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by MeusH » 23 Apr 2005 15:11
Why it is black inside? I think dark shade of grey would fit
Anyway, good job
And what do you mean in "tile form"? What's wrong with the hotel?
Born Acorn
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by Born Acorn » 23 Apr 2005 15:16
you need to read the points again..
Tile form. It needs be be in tiles. TTD sized tiles. and even then it will not go into the game! It will not fit in game. and and you didn't even get a go ahead to draw it.
Epsilon, we still need you to help us finish this. Perhaps you and roudge can work together?
orudge
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by orudge » 23 Apr 2005 16:24
Hmm, epsilon, perhaps you could tell me how much you had to adjust to add new cargoes? Once I've done the oil plant, which will be fairly straightforward, I'll be concentrating on the new cargo chains.
Born Acorn and I have been doing some testing and the desal plant seems to be pretty much perfect now. I'll release a test version incorporating the oil plant quite soon.
DaleStan
TTDPatch Developer
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by DaleStan » 23 Apr 2005 18:15
If I'm not too late, I would suggest that the open tanks don't fill until at least the third construction stage, maybe even not until the fourth.
Born Acorn
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by Born Acorn » 23 Apr 2005 19:24
crap. crap crap crap. I just remembered I already had one. Let me do it quick like
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