Planeset [version 1.5.3 released 2006-10-24]

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Do you like the 'planespeed' switch?

Poll ended at 14 Aug 2003 16:11

Yes
5
21%
No, planes go to fast
10
42%
You should be able to set percentage
9
38%
 
Total votes: 24

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Bernhard
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Re: may i ask for help??

Post by Bernhard »

DaleStan wrote:
Bernhard wrote:The grf is loaded well, the cargolifter is flying, but the coded values are not shown.
That I seriously doubt!
why (or what) don’t you belive?
DaleStan wrote:
Bernhard wrote:00 – first set (of two)
ITYM "First ID", and what's this "(of two)" thing?
momently for the same , but without the logo!
DaleStan wrote:
Bernhard wrote:0A 00 – not large
Unnecessary; choppers are never "large".
ok, thanks
DaleStan wrote:
Bernhard wrote:0C 87 – speed, 135 km/h
That's "speed in (mph*8)": 0x87 (mph*8) = 135 mph * 8 = 1080 mph.
i looked in the wiki again.... Speed in mph * 1.6. I want to code 135 km/h, that would be 84,375 mph, am i right????
DaleStan wrote:
Bernhard wrote:12 06 – sound as propeller
Unnecessary; this property is ignored for choppers.
thats bad, i think. A zeppelin sounds not as an helicopter :-(
DaleStan wrote:
Bernhard wrote:0F 00 00 - passenger capacity
11 FF – Mail capacity should be the highes value, FF=256
FF=255
If pax is not an acceptable cargo, the plane will be purchased refitted to the first available cargo. This convolutedness is unnecessary.
ok, thanks
DaleStan wrote:
Bernhard wrote:13 01 05 08 09 – Cargo types (best would be every cargo except passenger, lifestock and oil.
That's a bit mask; the wiki was wrong. OR together values from the bit-value column instead.
ok
DaleStan wrote: That's one massive Zeppelin. krtaylor; should that be added as a cargo livery for one of the Zeps? Or would that unbalance the game?
if you want to add to one of your sets, feel free!
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krtaylor
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Post by krtaylor »

The Cargolifter was in my original list for the set. Unfortunately, we don't have anything like enough slots. To add the Cargolifter, we would have to remove some other plane already in the set.
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459
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Post by 459 »

krtaylor wrote:459, how are things?
Zzzz at the time being...
Planeset has been officially released!
Get it here. Help us to draw liveries for all planes!
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krtaylor
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Post by krtaylor »

Can you compile the GRFs into one complete set for a public release? Or will you be busy for a couple of weeks yet?
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Post by DaleStan »

Bernhard wrote:
DaleStan wrote:
Bernhard wrote:0C 87 – speed, 135 km/h
That's "speed in (mph*8)": 0x87 (mph*8) = 135 mph * 8 = 1080 mph.
i looked in the wiki again.... Speed in mph * 1.6.
You appear to be looking at the trains page. The speed is in different units depending on which type of vehicle you are coding.
Planes have units of "mph * 8". If you want to code 135 km/h, you need to convert that to mph (~83) divide by 8 (~10) and convert to hex (0x0A)

krtaylor, if the CargoLifter is enough like either the Graf or the Hindenburg, we can add it as a cargo livery for one of them, much like the BA/MIL liveries in the Chinook. (Erm... The old versions of the Chinook with all three liveries, that don't exist here any more.) We can give them different capacities and different load speeds. It might also be possible to give them different availability times. We can also ask Patchman for more callbacks to change other things, if we need that.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
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459
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Post by 459 »

Is there anything else to do apart from appending all new small GRF's that have been UL'd here since the last release?
Planeset has been officially released!
Get it here. Help us to draw liveries for all planes!
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Post by DaleStan »

Have you coded the Shorts? If not, I'll do it.

Other than that, appending the Osprey, Ruslan, Zeppelins, and 747s, and removing the old sprites is all that needs to be done, AFAIK.

There's also a different version of the Graf available. I haven't decided whether I like it better or not. If you want the Hindenburg that way, just let me know, or replace the Graf sprites with Hindenburg sprites. Just make sure you get the right sprites in the right places; the sprites are in a different order in Graf-PoC.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
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Post by krtaylor »

DaleStan wrote: krtaylor, if the CargoLifter is enough like either the Graf or the Hindenburg, we can add it as a cargo livery for one of them, much like the BA/MIL liveries in the Chinook.
Well, no. The Graf and the Hindenburg were from the 1920s-1930s; the Cargolifter is modern, starting 2000 at the earliest. Maybe there's some way to do a complete override but use the same slot, I don't know. Any ideas?
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Post by DaleStan »

@459: At some point, you should probably add

Code: Select all

-1 * 6 07 83 01 02 03 00
before the Action 8, so the PlaneSet won't load in Toyland.

The 747 and the Ruslan will do strange things if put in Toyland:
Candy can be liquid or solid
Toys are liquid
Fizzy Drinks and Cola are solid

@krtaylor: In that case, I don't see any good way of putting the cargolifter in. We could add it as a refit for the Chinook or Osprey, but that seems rather illogical.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
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Post by DaleStan »

I got bored and needed something to do, so you folks get a new plane with which to play.
Attachments
Shorts source.zip
As if there's anything remotely interesting in here.
(2.39 KiB) Downloaded 91 times
Shorts.grf
(1.44 KiB) Downloaded 69 times
Shortsw.grf
(1.44 KiB) Downloaded 113 times
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
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Post by krtaylor »

Sounds like all we need is to have the various GRFs combined into one, then we can release! Right?
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459
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Post by 459 »

Yup.
Planeset has been officially released!
Get it here. Help us to draw liveries for all planes!
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Spaceball
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Post by Spaceball »

Are the bladders for the Chinook ok? I could go on coloring if we can use them.

@459

What about the Super DC-8 I recolored? Is it ok?

cu, Spaceball
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DaleStan
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Post by DaleStan »

The bladders look fine to me.
I assume they'll be in 4 colors, like the crates?

I just put the DC-8 on my to-be-coded pile. It would be nice to have some OL-liveried pax versions to go along with it.

I'd prefer to see the Chinook first; it seems like we're so close, and I recently figured out that the second byte of variable 44 is just the thing to fix the problem in my most recent (unreleased) version. (It had the slung cargo dropping off the edge of the heliport--not exactly ideal.)
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Spaceball
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Post by Spaceball »

@DaleStan

Yes I will make them in 4 colors. The blue container is in company color. I tried to add some logos on the container but it didn't work. I don't like the logo on the Super DC8 either but I think it works. I am thinking about the containers in two colors. Something really terrible like green/yellow. :wink:
It had the slung cargo dropping off the edge of the heliport--not exactly ideal.
From this point of view I am happy that I have dropped the recoloring of this sprites.

The Super DC8 has been drawn by 459. So I don't know if he is ok with this recoloring. All the information I got about German Cargo is that they have used the old Lufthansa Boeings. As far as I have seen the Boeing 707 seems to have the same sprites. It should be the German Cargo Boeing 707 and not the Super DC8.

OL-Livery? Which Airline is that?

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Post by DaleStan »

OL: Original Livery (Yes, OL-liveried is an example of PNS syndrome (PNS: PIN number syndrome))
Spaceball wrote:
It had the slung cargo dropping off the edge of the heliport--not exactly ideal.
From this point of view I am happy that I have dropped the recoloring of this sprites.
But I know how to fix that now.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
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Bernhard
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Post by Bernhard »

DaleStan wrote: @krtaylor: In that case, I don't see any good way of putting the cargolifter in. We could add it as a refit for the Chinook or Osprey, but that seems rather illogical.
i will code it with a variable ID. If i manage it ;-).
But i need some time, because i want to add a 'loaded sight', means with container under the cargolifter if loaded.
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459
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Post by 459 »

Of B707 and DC-8: If you're going to do cargo liveries, keep mind that the sprites are different, they look quite similar but DC-8 is longer. You are free to draw B707 in German Cargo livery but for DC-8 I believe that the "ultimate" cargo livery would be UPS. http://www.airliners.net/open.file/513770/M/
Planeset has been officially released!
Get it here. Help us to draw liveries for all planes!
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Spaceball
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Post by Spaceball »

@459

I'll change that when I am done with the Chinook.

@Dalestan

Ok I will recolor the bladders. I already startet with 5 Colors. There will also be a green/yellow stuff in the bladders.

cu, spaceball
Attachments
Thats just my workfile
Thats just my workfile
actual_chinook.png (57.68 KiB) Viewed 946 times
Some nasty Pixels to play for Dalestan
Some nasty Pixels to play for Dalestan
bladders_crates.png (24.86 KiB) Viewed 1842 times
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459
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Post by 459 »

I have some good news: Finally, the new beta is on the works!

However, there's something to do before I can get it finished:

-I need CC-only 747 sources with new graphics
-The Shorts is UGLY, we need better graphics or replace it with Fokker F-27 from 459 remix.

The new Ruslan and Osprey both look excellent and can be used as they are.
Planeset has been officially released!
Get it here. Help us to draw liveries for all planes!
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