Planeset [version 1.5.3 released 2006-10-24]
Moderator: Graphics Moderators
a) yes, the sprite metadata is stored with the sprites and not used until TTD draws them on-screen, by then it's too late for a callbackDaleStan wrote:@Patchman, I suppose a callback for yrel adjustment would be too much to ask[0]?
Also, is there any good way to animate the Ruslan?
b) I can't think of a good way, particularly since the sprites aren't updated except when the amount of cargo changes, so it would have to depend on the amount of cargo unless you want it to open while still away from the terminal
Really? Maybe I misunderstand how the new-style TTD animations work.
1. I've heard that you can substitute a different graphic when the plane arrives at the terminal gate. We're planning on eventually using this to show servicing equipment around the planes, or airstairs at the small airports.
2. I've heard that you can now place an animation where previously there was a single still image.
3. Most animations allow the choice of run-once or cycle-through-forever. Maybe that's the weakness - TTD animations don't have the option of run-once?
But if they did, when the Ruslan arrived at the gate, you'd run the open-the-hatch animation, once, and leave it with the hatch open. When the plane was loaded and ready to go, you'd run the close-the-hatch animation. If the airport wasn't busy and the plane could leave immediately, there wouldn't actually be time for the whole animation to run before the plane moved, you'd just see the nose slam shut and off goes the plane. But at a busy airport, where often a departing plane has to wait its turn to taxi, there'd be plenty of time for the closing animation to run prior to the plane actually starting to move.
1. I've heard that you can substitute a different graphic when the plane arrives at the terminal gate. We're planning on eventually using this to show servicing equipment around the planes, or airstairs at the small airports.
2. I've heard that you can now place an animation where previously there was a single still image.
3. Most animations allow the choice of run-once or cycle-through-forever. Maybe that's the weakness - TTD animations don't have the option of run-once?
But if they did, when the Ruslan arrived at the gate, you'd run the open-the-hatch animation, once, and leave it with the hatch open. When the plane was loaded and ready to go, you'd run the close-the-hatch animation. If the airport wasn't busy and the plane could leave immediately, there wouldn't actually be time for the whole animation to run before the plane moved, you'd just see the nose slam shut and off goes the plane. But at a busy airport, where often a departing plane has to wait its turn to taxi, there'd be plenty of time for the closing animation to run prior to the plane actually starting to move.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
Number three is the problem. Run once animation is exceedingly difficult, within the confines of TTD. As Patchman said, pretty much the only reliable counter for such is the amount of cargo the plane is currently carrying, which is neither safe nor sufficient for the Ruslan animations.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
I've uploaded an expanded website for the Planeset that's somewhat prettier. But I'm no graphic artist. If someone wants to do a logo, and it looks nice, I'll gladly add it. Also, we need a list of all the planes with a brief text description of their history, and in-game screenshots of each. I'm too busy testing too many things to be able to chase down that many different graphics, so others, please post them. (Already cropped, please...)
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
Here's the Ruslan. Currently, it does not open its cargo doors when refit as a tanker (Oil, Water, Rubber, or Goods (liquid)), and opens its nose and lowers its ramp for all other cargoes. Suggestions for ways to use more of Aydan's sprites are welcome. It seems there ought to be some circumstances where the ramp is not required, but I'm not sure what they are, so I left that out.
As with the Zeppelins, you'll have to put this after the latest beta of the Planeset. This version of the Ruslan is able to carry mail, but there's no other functional difference between this and the Planeset's Ruslan.
@krtaylor: The download page for the Planeset says "Stations" and "alpha 39 or greater". Currently, it's at a42 or greater--that's when the rotor override feature got completely debugged. Eventually it'll be up to a48 or greater.
(attachments removed--included in latest Planeset)
As with the Zeppelins, you'll have to put this after the latest beta of the Planeset. This version of the Ruslan is able to carry mail, but there's no other functional difference between this and the Planeset's Ruslan.
@krtaylor: The download page for the Planeset says "Stations" and "alpha 39 or greater". Currently, it's at a42 or greater--that's when the rotor override feature got completely debugged. Eventually it'll be up to a48 or greater.
(attachments removed--included in latest Planeset)
Last edited by DaleStan on 06 May 2005 10:31, edited 1 time in total.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Fixed here, will be up there next time I upload. The version posted there isn't necessarily the latest, and I'm not really promoting the site until we get 459's version integrating the Zepplelins, Shorts, and Ruslan - and hopefully, the 747s as well. Then we'll make a public release and announce it as such, although I expect we'll make more releases as Aydan renders the not-very-good planes and original TTD planes. I don't think they need all to be rendered necessarily, though.DaleStan wrote:@krtaylor: teh download page for teh Planeset says "Stations" and "alpha 39 or greater". Currently, it's at a42 or greater--that's when teh rotor override feature got completely debugged.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
Shouldn't the 7E7 now be the 787? 

Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site

CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
WTH?!?!
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
459 did say he'd rename it.
OT: I'm having great fun here; attempting to convey meaning without using any words deemed verboten.[0]
[0]"deemed verboten"=="will display differently than typed"
OT: I'm having great fun here; attempting to convey meaning without using any words deemed verboten.[0]
[0]"deemed verboten"=="will display differently than typed"
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Obviously, the fewer files you make, the fewer posts are required, but beyond that, it doesn't matter to me.Aydan wrote:I'll rerender the cargo 747 for all cargo liveries with openend and closed hatches.
Do you want both states in one file or each state seperate?
The Beluga as an airbus refit? Sure. Obviously it shouldn't be an option for pax; any other cargoes shouldn't it carry?
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
I had to render them seperate or the displacement would cause strange pixel errors. I rendered all pax liveries in both versions (100/400) and the cargo versions with closed/opened hatches. If anything's missing, just tell me.
- Attachments
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- 747.rar
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- Spaceball
- Transport Coordinator
- Posts: 278
- Joined: 31 Aug 2003 22:47
- Location: Munich, Germany
- Contact:
Is there any way to have an thing with two different sprites? It would be much easier for me to draw the containers without the chinook. The file I use is getting bigger and bigger.
Would it be possible to have the chinook sprites and the container sprites seperated? So I only have to draw the containers and don't have to make every sprite twice because of the chinooks livery.
cu, Spaceball
Would it be possible to have the chinook sprites and the container sprites seperated? So I only have to draw the containers and don't have to make every sprite twice because of the chinooks livery.
cu, Spaceball
Contributor to the Planeset.Planeset Thread
DVDs - Gotta Catch Them All!
DVDs - Gotta Catch Them All!
I'm sorry, no, that is not possible in TTD. Of course, you can draw the containers once and just copy them into the sprite underneath the various Chinooks. But when it's coded into TTD, they have to be just one sprite.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
- Spaceball
- Transport Coordinator
- Posts: 278
- Joined: 31 Aug 2003 22:47
- Location: Munich, Germany
- Contact:
@krtaylor
Yes, thats what I thought. Ok then I have to draw a lots of sprites.
cu, Spaceball
Yes, thats what I thought. Ok then I have to draw a lots of sprites.
cu, Spaceball
Contributor to the Planeset.Planeset Thread
DVDs - Gotta Catch Them All!
DVDs - Gotta Catch Them All!
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