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Oka i/we UnderstandDarkvater wrote:OpenTTD will NOT have horses, oxen, caravans, slaves or any other arcane transportation devices in the game
Darkvater.
Accidentally forgotten transportation devices do not mean that those will be in the game. This applies to but not excluding kanoes, backpackers, camels, carts, pigeons, whales, any transportation method from The Flintstones (tm), etc.
glimmer wrote:i have nfi how you got that conversion - how about look at it differently each square is just really longand everything else is miss proportioned,
its a game who really cares if the trains arent doing the actualy speed distance ratios they are sposed to be - they woudl be moving like lightning bolts if you changed it!
Well, i would want biger ships... But that's not the main point, why i wouldn't like horses is because they won't fit. There is no pedestrians, no animals, no... Nothing living is vissible (Beside plants), so it would totally not fit at all!Born Acorn wrote:if we are going to worry about TTD scale, then we need to make the ships a hell of a lot better than it is now. Noone knows if it would 'fit-in' in the 19th Century environment until the game is made to start in 1830.
TTD Can support animated sprites. Take a look for the power station smoke or the elevator on buildings, or even the airport radar dish.Pipian wrote:Hey look! There's a horse on this map!Born Acorn wrote:Might I ask why 19th Century road transport is "banned" from OTTD?
Transport Giant has em
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Why aren't its legs moving... Is it flying above the ground or something?
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