Game performance on older PC's

Got a problem with OpenTTD? Find some help here.

Moderator: OpenTTD Developers

Post Reply
brankok
Engineer
Engineer
Posts: 24
Joined: 13 Dec 2004 14:25
Location: Bodenwerder

Game performance on older PC's

Post by brankok »

I'm using an Athlon 700, 256 mb with SDL on Suse Linux 9.2
I'm playing a game on a 1024 x 1024 map and the game goes slower and slower the more vehicles and engines I build.
At the beginning the preformance was well. I've now about 20 trains, 60 lorries, 10 ships and 3 companies and a doubled tracked railroad network from north to south , with some branch connections to stations (nearly empty of trains at the moment :) .
Yesterday I stopped the game because it stuttered to much.

I now read that the new pathfinding could affort those problem. (Can't check this at the moment)

So I have the general question if anyone is playing a game with such an old or older PC and bigmaps and have experiences with the performance by having big networks and a lot of enignes.

Which hardware is recommended at the moment?
fizze
Engineer
Engineer
Posts: 22
Joined: 08 Feb 2005 07:35
Contact:

Post by fizze »

i got a 300MHz machine up and running.
i can try and test openTTD on it.

well, i have found my 1500Mhz athlon doesnt really like the 2048 maps with lots of vehicles as well.
also, many open vehicle (alas, viewport) windows slow down the game a lot.
i do not use ANY AI however.
stewis
Traffic Manager
Traffic Manager
Posts: 153
Joined: 20 Feb 2003 22:32

Post by stewis »

tried removing ths ships?
brankok
Engineer
Engineer
Posts: 24
Joined: 13 Dec 2004 14:25
Location: Bodenwerder

Post by brankok »

I love the ships :D
Do they cause any trouble ?

Ther performance run low after building some trains and road vehicles.
I also have the same massive problems with an old 256 x256 game, so I will check first if it's just the new pathfinding.
User avatar
Observer
Logo Creator
Posts: 2189
Joined: 19 Nov 2002 12:21
Location: Zoetermeer, The Netherlands
Contact:

Post by Observer »

Its very strange.. it seems that it runs better using windows.

I have an athlon 700 here and it did stutter a bit like you say. (linux)

But I have a much slower less ram pentium based laptop which can run ottd without stuttering (win and linux).. Im not sure what that means actually. Ive never had problems on windows. only on linux and only on my 700 athlon. But perhaps this is due to my minimal X and SDL configuration...

Maybe enable agp support ?
Never fear, I is here...
brankok
Engineer
Engineer
Posts: 24
Joined: 13 Dec 2004 14:25
Location: Bodenwerder

Post by brankok »

Removing ships doesn't help anything
I've tried to set the resolution from 1024 to 640, no effect.
If I increase the game speed it goes more then twice faster, but about every 0,5 second it stutters, like a car that gets not enough fuel.
Normally if cpu ist on its limit because of a full world with many networks and vehicles the faster button have no effect ...

Will try on Windows and look if it goes faster
User avatar
jacke
Director
Director
Posts: 533
Joined: 19 May 2002 14:47
Location: Sweden

Post by jacke »

Typing this in a console before starting the game speeds up the game a lot for me, I think your video card (or driver ?) have to support this though, and you need to play the game in fullscreen.

Code: Select all

export SDL_VIDEODRIVER=dga
brankok
Engineer
Engineer
Posts: 24
Joined: 13 Dec 2004 14:25
Location: Bodenwerder

Post by brankok »

I already play in this mode. Bevore big maps, I had no problem with the game speed. Testing on Win 98 the game seems to run quickly
brankok
Engineer
Engineer
Posts: 24
Joined: 13 Dec 2004 14:25
Location: Bodenwerder

Post by brankok »

Still unable to play bigmaps smoothly ...

Using Windows the same problem appears. After a few trains (about 20) the game slows down. It seems that this happens after sending some trains over the hole map (1024 x 1024) from south to north.
The new pathfinidng is deactivated(If I activate the game freezes immediately).
StarLite
Engineer
Engineer
Posts: 52
Joined: 02 Apr 2004 14:27
Contact:

Post by StarLite »

Did you turn on the new global pathfinding by any chance?
NPF takes a lot of CPU power and is bugged anyways, don't use it yet, it still needs a lot of work :)
brankok
Engineer
Engineer
Posts: 24
Joined: 13 Dec 2004 14:25
Location: Bodenwerder

Post by brankok »

No,
no chance to use NPF
Activating it, crashes the game. ( I think it's a problem with the ships)
User avatar
Celestar
Director
Director
Posts: 574
Joined: 02 Jul 2004 10:56
Contact:

Post by Celestar »

Please provide the savegame which causes the problems

Celestar
brankok
Engineer
Engineer
Posts: 24
Joined: 13 Dec 2004 14:25
Location: Bodenwerder

Post by brankok »

Here it is.(Windows, tempsetw.grf,cargosetw.grf,newshipsw.grf)

Ship 2 will soon be full loaded and if it starts the game will freeze if NPF is activated.
The game performance on my computer is already poor. The game stutters a bit.This effect is better to realize after pressing the faster bottom .
A similar Linux game with the same scenarioruns even slower
Attachments
Luenefeld Transport, 26. Aug 1963.sav
(1.59 MiB) Downloaded 217 times
tecxx
Engineer
Engineer
Posts: 106
Joined: 23 Jun 2003 19:31
Location: Tirol/Austria
Contact:

Post by tecxx »

i don't know if this will help you but when we play with NPF enabled (the global one, not the train one :=) our game becomes unplayable slow on the client machine after some time. turning it off immediately removes the problem.
to everyone who's coding on openttd: YOU ROCK !!!
User avatar
Darkvater
Tycoon
Tycoon
Posts: 3053
Joined: 24 Feb 2003 18:45
Location: Hong Kong

Post by Darkvater »

Yes, NPF is buggy. Mostly ships are the cause of the 100% CPU bug, but also trains with a destination far far away cause this. Best to turn it off for now until blathijs finally (*hint*) fixes it.
TrueLight: "Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?"
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
sobo
Engineer
Engineer
Posts: 89
Joined: 13 Sep 2004 17:42
Contact:

Post by sobo »

dont play openttd but if you set up a couple of waypoints on the way the single parts are not as long and maybe much easier to track down for the pathfinding routine..
User avatar
Sionide
Director
Director
Posts: 523
Joined: 10 Oct 2004 10:54
Location: England
Contact:

Post by Sionide »

try turning the animation and high detail off? i dunno why no one has said this yet, perhaps it won't change much... *shrug*
...Synthetic Intelligent Organism Normally for Infiltration and Dangerous Exploration...
...sionide.net...
Post Reply

Return to “OpenTTD Problems”

Who is online

Users browsing this forum: No registered users and 16 guests