[WIP] TGV Duplex *On Hold*

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scrat
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Post by scrat »

Illegal_Alien wrote:We dutch people can do it all!
Damn straight, mate! :wink:

As for the tool I'm working on: I took a crash course in computational trigonometry and I should be able to release something workable by Sunday evening.
So long and thanks for all the fish.
blackfour
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Post by blackfour »

The thing i wanted to know is, how, when you converted it, did you get the size right? My GWR railcar is either too big or too small, and seen as palette express can only convert 5 files at a time, trial and error is becoming very tedious...if there's a knack to it, please, tell me, before my eyes melt from their sockets and my hands drop into the oblivion underneath my computer table! Thanx in advance,
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Illegal_Alien
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Post by Illegal_Alien »

As i said:
didnt resized it
Cant help you right now :)
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Illegal_Alien
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Post by Illegal_Alien »

Ok, i have solved the nose-to-nose coupling of the engines now i have one ther problem; Whatever i do the Vehicle creator crashes on the passenger wagon :( So no i have a TGV Duplex Engine without wagons :(.

I dont know what i am doing wrong :?
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Post by scrat »

Crashes? How and when exactly? Oh, and if at all possible, could you upload the VC .def file for your passenger wagon, so I can have a closer look?
So long and thanks for all the fish.
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Illegal_Alien
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Post by Illegal_Alien »

Def file; see attachment. (Renamed to .txt)

Crash occurse when i am gonna save it as a .DAT file I am 100% sure that i used the correct pallete and the sizes in KB of the sprites from the engine and the passengers are the same. so he is not to big.
Attachments
TGVDUPLP.txt
.def file of the passenger version
(2.68 KiB) Downloaded 179 times
The not so helpfull error while trying to afe to .dat
The not so helpfull error while trying to afe to .dat
vccrash.jpg (69.23 KiB) Viewed 1147 times
Muschi
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Post by Muschi »

Do you have all 136 images? The Vehicle creator chrashes if you have less than 136.
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Illegal_Alien
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Post by Illegal_Alien »

Muschi wrote:Do you have all 136 images? The Vehicle creator chrashes if you have less than 136.
Damn nice one, i see that i am missing sprite nr 10 :roll:

Ok: Still some colorfixing needed: (Stupid pallete :evil: )

Scrat: What color of blue did you used for the NL trains? The one i have sometimes collide with the pallete.
Attachments
tgvduplexingamebad.gif
tgvduplexingamebad.gif (20.34 KiB) Viewed 4180 times
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Spyker
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Post by Spyker »

There is a bit to much spave between the cras..

Overall looks great:)
scrat
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Post by scrat »

Illegal_Alien wrote:Scrat: What color of blue did you used for the NL trains? The one i have sometimes collide with the pallete.
Dunno. Oppie did all the graphical work. I have his Photoshop palette file though if you're interested.

Incidentaly, if you forget a sprite, VC doesn't crash, but Locotool (called by VC) chokes on it.
So long and thanks for all the fish.
tgv freak
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Post by tgv freak »

hi looks great, whats the release date????? :?:
Colonel Sheperd
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Post by Colonel Sheperd »

Release date: When it's done.
And it's done when it's done :wink: .
Image
KristiaanD
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Post by KristiaanD »

Hiya, I don't want to post with a negative influance but how is the status on this project?.

Take care !

:) Kris.
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Post by Illegal_Alien »

Its on hold atm. I am waiting for the MSTS2Locomotion from Scrat. And then i will go further with the TGV Duplex :)
(Or even a nice TGV pack :twisted: )
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Post by KristiaanD »

Illegal_Alien wrote:Its on hold atm. I am waiting for the MSTS2Locomotion from Scrat. And then i will go further with the TGV Duplex :)
(Or even a nice TGV pack :twisted: )
Thanks for you're answer, and god, I hope that everything goes well and fast :). That tgv pack sounds stunning ;).

Oh well, stay cool, no need for any rush :), I will wait silently.

Thanks and goodluck!!..
scrat
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Post by scrat »

Tomorrow, I swear on d00mh4mm3r's brain.

It won't solve palette issues though. ChrisCF was supposed to sort that, but he seems to have disappeared in disgust after that unfortunate episode with the humourless nordic one.

But I really, really, really, cross my heart and hope to die, will sit down and sort that stupid tilting issue tomorrow.
So long and thanks for all the fish.
WWW
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Post by WWW »

If you fix that annoying off-center problem with the vc expect loads of mods from me :|
scrat
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Post by scrat »

www wrote:If you fix that annoying off-center problem with the vc expect loads of mods from me :|
The problem with that is that Locomotion's *original* vehicles have all been cropped to display just the vehicle and not the empty spaces. Hence, they are all differently sized. To rectify this I'd have to parse through all the images and generate the sprite xml (xofs and yofs) individually.

As it is now, Vehicle Creator assumes an uncropped sprite and measures the dimensions of the first sprite and bases all the subsequent sprites (xofs and yofs) on that measurement, like one of Oppie's (240x240) or something generated by MSTS2Locomotion:

Code: Select all

	<sprite id="0" xofs="-120" yofs="-120">
		<bit name="hasdata">1</bit>
		<bit name="chunked">1</bit>
		<bit name="copy">0</bit>
		<pngfile>C:\\JKE\\My Locomotion Vehicles\\PNG\\NL1600\\000.png</pngfile>
	</sprite>
In short, I'm aware of the problem but it's pretty damn low on my "to do" list (definitely *after* "invading France").
So long and thanks for all the fish.
WWW
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Post by WWW »

scrat wrote: The problem with that is that Locomotion's *original* vehicles have all been cropped to display just the vehicle and not the empty spaces. Hence, they are all differently sized. To rectify this I'd have to parse through all the images and generate the sprite xml (xofs and yofs) individually.

As it is now, Vehicle Creator assumes an uncropped sprite and measures the dimensions of the first sprite and bases all the subsequent sprites (xofs and yofs) on that measurement, like one of Oppie's (240x240) or something generated by MSTS2Locomotion:
err :?:
scrat wrote:In short, I'm aware of the problem but it's pretty damn low on my "to do" list (definitely *after* "invading France").
you and what army :?:
scrat
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Post by scrat »

Re: err. See attached images for the differences.

Re: France. <whispers>I'm not seriously contemplating invading France, just as I'm not seriously contemplating addressing the cropped images issue. I have too much work to do as it is.</whispers>
Attachments
Uncropped image.
<br />Generated using msts2locomotion + a bmp2pngwith correct palette photoshop script
Uncropped image.
Generated using msts2locomotion + a bmp2pngwith correct palette photoshop script
MSTS2Locomotion_photoshoppalettemacro_000.png (1.82 KiB) Viewed 3619 times
Uncropped image:
<br />Locomotion NL Pack RL232 (next release)
Uncropped image:
Locomotion NL Pack RL232 (next release)
RL232_000.png (2.26 KiB) Viewed 3618 times
Cropped image.  Original CL90
Cropped image. Original CL90
CL90_000.png (1.54 KiB) Viewed 3619 times
So long and thanks for all the fish.
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