Anyone with no desynch problems??

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Bronchandes Gindenstaun
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Anyone with no desynch problems??

Post by Bronchandes Gindenstaun »

I did a lot of "testing" (-> enjoying the new transport tycoon) lately and, as I said before in the network issue post, I'm still experiencing desynch problems. Tried a lot of different settings (auto-replace on/off, pathfinding, ...) but couldn't get rid of the problems.

So I'm wondering if there is anybody out there who doesn't have the desynch problem. Maybe because of a "strange" combination of settings, something specific turned of, ... ?
Bronchandes Gindenstaun
Engineer
Engineer
Posts: 11
Joined: 20 Feb 2005 12:51
Contact:

Re: Anyone with no desynch problems??

Post by Bronchandes Gindenstaun »

ok. here is what we found out so far. the new global pathfinding is causing massive cpu usage and isn't working very well. the high cpu usage makes the game nearly unplayable when there is a certain amount of vehicles on the map.

And we found out something about the desynchs as well:
Tecxx wrote:anyway, we found out that 99% of our desyncs are now gone, when we disable breakdowns. i commented out the breakdown check in the code by removing line 1260 in vehicle.c, and now we had only one single desync in about 3 hours playtime. please note that we did NOT start a new game, but continued a saved game with quite a lot of vehicles in the map.

so finally we can say that breakdowns and all the following actions (depot finding?) are definitely related to the desyncs
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