Summary of http://tt2.sourceforge.net/wiki/index.php/Talk:Scale
Zuu@wiki wrote:One problem with realistic size of cities is that the world would need to be verry big eaven if we want the same amount of cities, indusries as in TTD. But since we want eaven more space, so that would lead to eaven bigger maps.
Shrimp@wiki wrote:From the FRD, squares would be 16mx16m. If the grid is that small, then the map need to have more than the proposed 1024x1024 squares. 16 square km is a very small place. Most cities in real-life are much larger than that. You don't take a plane or even a train to travel 16 km.
Even with 2 billion squares an England scenario will be impossible.
In RT2, the geographical scales are variable per scenario.
Hellfire says that it is impossible to have both realistic tile size, realistic objects and a realistic time scale.
Hellfire suggests:
[qoute]# Houses are one tile large.
# Office buildings can range from one tile to 4x4 tiles.
# A reasonable size for a city is 40x40 tiles. (I'm not sure whether this is a good size)
# Roads are one tile wide.
# Double tram tracks are one tile wide.
# Double train tracks are one tile wide. (This differs from TTD / Locomotion, but I think it's a better scale)
# etc.[/quote]
PjayTycy lists many different scales. Different geographical, functional and time scales. I suggest that you reed them on the wiki, as it is a bullet list that takes to long time to convert to bbcode.
PJayTycy suggests:
# All buildings on the map can have whatever size is needed, let's say from 1/16th of a tile (or less) to 16 tiles (or more).
# Road-sections and train-sections have a width of 1/8th of a tile and their length is half of a tile. They can be put in any direction.
# Double track or quadruple track (rail and road) are just twice or 4 times as wide (1/4th of a tile and half of a tile respectively)
# A reasonable size for a city is a circle with a radius of 15 tiles.
PjayTycy wonders if we want that big visual difference that it is between ships and planes in speed. He elaborates with an idea that each ship should represent several IRL vehicles.
Note: After that featured discussion Hellfire made a speed prototype, that shows a plane, a truck and a ship. Correct me if I'm wrong, but I believe that we decided that the speed difference between a ship and a plane is acceptable. I.e. we don't have to scale that.