
[WIP] Robot Rail Cars (RC1 INSIDE! incl. new WASTE industry)
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- Illegal_Alien
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- chevyrider
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I think this should be told in an other topic, But this "Dwergsein"is taken out of order for shunting.Illegal_Alien wrote:"Dwergseinen" ("Dwarfsignals in english?)
Cause the lights are out, and the new signal is lighted.
This means something like free shunting(vrijgave) without noticing the signals.
But some other nicknames we give at signals within N.S. are "Dutch"Wybertje,rouwbrief and duikbootje.

- barney_5uk
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Re: Robot Railcars
I think, in large industrial facilities are robot cars really used today.
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- chevyrider
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Install the mod "Fund Industries"also from Loewe13.samuelmorris wrote:Trouble is, sometimes you need a way to make an industry create more, its all very well occasionally getting 2,970 tonnes/month of chemicals but all too often you get say 128, which doesn't render your railcars very useful, or for that matter, long trains...
You can find it here:
http://www.tt-forums.net/viewtopic.php?p=236102#236102
Also set in your scenarios"industries can't close down"or something like that.
The cargo will only go up this way.
With two stations at an industry you get 3069 ton in a few years.
Other wise place extra industries with the mod during the game.

- chevyrider
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Search Google for winrar in your language.chris lee wrote:If this seems a stupid question I'm sorry, but how do you open the RAR file? I want to try out the rail cars!
install the trial version for 30 days.
when you click your rar files they will be unpacked.
After 30 days you can register or uninstall it and install again
- Steve White
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Ah.chevyrider wrote:Re:Ferry,
'Hondekop"is a train mat '54.
"koeiekop"is a signal that shows in what direction a train is leaded.

But, I'll go back into my corner again (that's where the other PC is standing and where I'm in the middle of a scenario)...
edit: spellchecker used afterwards instead of before posting...
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Great... But....
These rail cars are loads of fun but they are available in 1900. could you set an availability date, perhaps late 1990's or after the turn of the century?
- chevyrider
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Re: Great... But....
I don't think the availability has to change.ticktockedout wrote:These rail cars are loads of fun but they are available in 1900. could you set an availability date, perhaps late 1990's or after the turn of the century?
You have to control your self till time is there you want to use them.
Besides i don't think players use them a lot in combination with normal trains.
Most of us use them in special made scenarios, and the way to play is totaly different of what we normaly do with Lomo.
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hey chevy... you know I have been practicing self control, as hard as it is, and I think I might just have been able to restrain myself from using them in the year 1900... one small problem, the AI opponents don't seem to have learned that restraint. do you have any ideas on how to teach them to not use them? maybe I could give them a spanking.
my original question still stands for mr. loewe13. no offence but as for how I choose to use them and whether I create "special" scenarios or not, well that would be up to me now wouldn't it...
Once again my complements to you loewe for a great bit of added fun. Is it even possible to change the availability date?
my original question still stands for mr. loewe13. no offence but as for how I choose to use them and whether I create "special" scenarios or not, well that would be up to me now wouldn't it...
Once again my complements to you loewe for a great bit of added fun. Is it even possible to change the availability date?
- chevyrider
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in Beta 3 i forgot to set them to 2010 and already changed it. also i changed the whole track design and some details, also im working on "waste" as freight. (including some nice houses for producing and a Waste plant which makes chemicals out of it) So it will be much more fun to play RC1 then Beta 3 

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