maybe he meant these:Korenn wrote:what are you talking about? I see no 1 square intersections...Kumagoro wrote:1 square intersections are bad, unless you use 1 train on that track (i doubt)
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maybe he meant these:Korenn wrote:what are you talking about? I see no 1 square intersections...Kumagoro wrote:1 square intersections are bad, unless you use 1 train on that track (i doubt)
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Hmmm that junction looks less effective than a big cloverleaf, as trains join the east-west track before trains leave it. Actually, I think a similar thing happens with a cloverleaf, but basically you could make it more efficient if this didn't happenThunderAI wrote:Here is my current game in version r1302. I am trying a new type of intersection, one larger then the normal clover leafes I use, and it seems to be working wonders. SO far I have 36 trains that use the one station and there are no bottle necks.
i like your methods of naming the waypoints like that. very good.. might have to steal thatLoz wrote:Here's mine, Dred empires based on the west country map. yes, i cheated, but only to make the large networks i like
Bah, i almost always have at least 1-2 Millions around 1957. And that being with repaid loansJango wrote:actually, if you have enough skill, you can be making millions with 5 years (even in 1960)
Well, no need to set no competitors, because if you're skilled enough you ca buy any competitor if it starts to be annoyingSionide wrote:man you don't *need* to cheat in TT, that's the beauty of it. if you have enough skill you can be making millions within a decade or two. the best way to do it without cheating for money, although it's still kinda cheating is to create a custom map and have no competitors
The other thing is the issue of "very busy". Sure, a factory with 1000+ crates of goods is busy, but not particularly so. Consider a factory with 3000-4000 crates a month, and a sawmill producing 1500+ crates of goods, for example. I guarantee you, you'll be producing goods so fast that 30 goods trains won't be able to cope. You'll be resorting to making the trains longer, making far more sophisticated station designs because you HAVE to. Not because you think it looks pretty.Ok, got a new main station now, takes coal, wood, steel, livestock and grain, the factory has an output of about 1000+ crates of goods a month, and the sawmill has about 400+. The station tends to get very busy, so a small road and air route to ship the goods has been built as the 4 trains couldnt cope.
Yes, fair enough. That's reasonable. It means that the outflow of the station probably works fine for now. However, consider the following:i like the way you slowly merge the tracks back down to 2.. very good
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