First set of new graphics 100% finished
Moderator: Graphics Moderators
First set of new graphics 100% finished
well nothing is ever 100% finished, hence this is open source, but my part is fairly finished.
the sprites in question are the new graphics engines trees.
you can see them here http://doug.mudpuddle.co.nz/gallery/album03
if you open the sprite, then save it to your computer, you may be able to open the .png image in software like Gimp, or Photoshop which can read a 32bit png image correctly.
basicly the shadow on the ground should only be a grey colour rather than black (otherwise its correct)
the sprites will be implimented in the game as two sprites per item, the shadow and the tree istelf are different pieces (they are currently being sorted out by another person, and will be released when suitable for use)
but the above images are what they should look like in the game.
also the source files (since they are complete) have been open sourced by me and uploaded to a folder in graphcis.openttd.org (will eventually put a wiki type website around that site, if someone wants to do that for me then i would appreciate the help.)
the source files have been compressed in 7zip and contain .Blend files. both these formats are open source.
if we have any users here who are familiar with blender, then i used the L-system script to create the trees, then scaled, edited the materials colours, and rendered out a shadow and a tree from it (use my existing files as reference if you like, the l-system python script is probably still in there)
any re-scaling of the trees is fine, eventually i would like 6 versions of each tree from birth to death, snow, blossum.
however i shall not do that. i am working on the minimum number of sprites to get a functional game, and i am handing over my work as i do it.
i have included a lighting setup for it, there are two lights which are close to the centre which were added specifically for the trees (to get good light on the leaves for definition) they would normally be removed in other setups, the rest should work well for your needs.
blender is available from
http://blender3d.org please feel free to download it and learn how to use it, it will be very helpfull for the future of OTTD, and will give you personal skills which are useable in the real world.
source files are here.
trees http://graphics.openttd.org/sourcefiles/trees/
camera/lightsetup http://graphics.openttd.org/sourcefiles/shared/
thanks everyone.
Alltaken
the sprites in question are the new graphics engines trees.
you can see them here http://doug.mudpuddle.co.nz/gallery/album03
if you open the sprite, then save it to your computer, you may be able to open the .png image in software like Gimp, or Photoshop which can read a 32bit png image correctly.
basicly the shadow on the ground should only be a grey colour rather than black (otherwise its correct)
the sprites will be implimented in the game as two sprites per item, the shadow and the tree istelf are different pieces (they are currently being sorted out by another person, and will be released when suitable for use)
but the above images are what they should look like in the game.
also the source files (since they are complete) have been open sourced by me and uploaded to a folder in graphcis.openttd.org (will eventually put a wiki type website around that site, if someone wants to do that for me then i would appreciate the help.)
the source files have been compressed in 7zip and contain .Blend files. both these formats are open source.
if we have any users here who are familiar with blender, then i used the L-system script to create the trees, then scaled, edited the materials colours, and rendered out a shadow and a tree from it (use my existing files as reference if you like, the l-system python script is probably still in there)
any re-scaling of the trees is fine, eventually i would like 6 versions of each tree from birth to death, snow, blossum.
however i shall not do that. i am working on the minimum number of sprites to get a functional game, and i am handing over my work as i do it.
i have included a lighting setup for it, there are two lights which are close to the centre which were added specifically for the trees (to get good light on the leaves for definition) they would normally be removed in other setups, the rest should work well for your needs.
blender is available from
http://blender3d.org please feel free to download it and learn how to use it, it will be very helpfull for the future of OTTD, and will give you personal skills which are useable in the real world.
source files are here.
trees http://graphics.openttd.org/sourcefiles/trees/
camera/lightsetup http://graphics.openttd.org/sourcefiles/shared/
thanks everyone.
Alltaken
I've only very quickly been browsing these threads, but has any developer actually commented on these new graphics that people create?
To me, pre-rendered graphics take away sandbox feeling of TTD, and instead apply a realistic spin, which to me, the game is not about.
Hand pixelled graphics have soul, and often detail which other forms of generated graphics never can have. I'll be very saddened to see it go.
To me, pre-rendered graphics take away sandbox feeling of TTD, and instead apply a realistic spin, which to me, the game is not about.
Hand pixelled graphics have soul, and often detail which other forms of generated graphics never can have. I'll be very saddened to see it go.
- Born Acorn
- Tycoon
- Posts: 7596
- Joined: 10 Dec 2002 20:36
- Skype: bornacorn
- Location: Wrexham, Wales
- Contact:
- Sanchimaru
- Tycoon
- Posts: 1542
- Joined: 05 Feb 2004 22:39
- Location: Kobe, Japan
- Contact:
The release of new graphics doesn't mean that you have to quit playing with the classic interface. And you can always use TTDpatch.eobet wrote:I've only very quickly been browsing these threads, but has any developer actually commented on these new graphics that people create?
To me, pre-rendered graphics take away sandbox feeling of TTD, and instead apply a realistic spin, which to me, the game is not about.
Hand pixelled graphics have soul, and often detail which other forms of generated graphics never can have. I'll be very saddened to see it go.
I like these new graphics very much; and I'm wanting to see more (vehicles, buildings, etc.)
Transport Tycoon has always been the best transport game, the problem is that being so old, the graphics are now quite outdated.
As a graphic artist myself, I have many times wished to have better graphic capability to add more detail to the trains. Indeed, TT's graphics have that particular spirit you mention, and I like a lot the work of Michael Blunck, the USset artists, Zimmlock, and many others. But with a new improved graphic engine, we could have more detailed graphics.
i think any time that you try to change the look of a game there will be a certain amount of resistance.
however my goal is not to change the look of the game, but rather to update the graphics to a modern feel.
for example the grass will be kept as similar as possible to the old colours, we will use a higher contrast colour pallet than the original. we will not try to do everything 100% realisticly but try to keep it somewhat to the OTTD original graphics style. but within that make it more realistic.
compare the new graphics to games like transport giant and you will find that ours will be much more like TTD graphics than theirs (which are trying to be realistic)
Alltaken
however my goal is not to change the look of the game, but rather to update the graphics to a modern feel.
for example the grass will be kept as similar as possible to the old colours, we will use a higher contrast colour pallet than the original. we will not try to do everything 100% realisticly but try to keep it somewhat to the OTTD original graphics style. but within that make it more realistic.
compare the new graphics to games like transport giant and you will find that ours will be much more like TTD graphics than theirs (which are trying to be realistic)
Alltaken
But updating the graphics to a modern feel IS changing the look of the game. Not that there is anything wrong with that, your graphics are superb and will open the game up to a whole new group of people.Alltaken wrote:i think any time that you try to change the look of a game there will be a certain amount of resistance.
however my goal is not to change the look of the game, but rather to update the graphics to a modern feel.
My only issue is that there are so many graphics that have been drawn for the old format and there are many people that like the old format. You should keep in mind that OTTD exists for fans of TTD, it is not a commercial game. Therefore it doesn't need to attract new customers and it doesn't need to impress anyone but TTD fans.
What is most annoying though is the devteams complete and utter silence on the issue. If they would just say yes or no to the new format then people could get to work on graphics knowing that there is a point in it.
"Set fashion, not follow. Spit vitriol, not swallow" - Marilyn Manson
mdhowe, oskar has been working on graphics in OTTD. and has/is makign a system that can run the old and the new graphics "at the same time"
it will probably result in the old graphics being pixelated in comparison to the newer ones, but over time the old graphics can then be replaced with new ones. (no abrupt change)
i am not sure how or what he is actually doing. but i think this is the case.
he is certainly putting my trees into the currect GFX system "well a new gfx system but all the other things look the same".
Alltaken
it will probably result in the old graphics being pixelated in comparison to the newer ones, but over time the old graphics can then be replaced with new ones. (no abrupt change)
i am not sure how or what he is actually doing. but i think this is the case.
he is certainly putting my trees into the currect GFX system "well a new gfx system but all the other things look the same".
Alltaken
Hmm, cool trees 
i tried to append one but i couldn't figure out how to get both the tree and the laves.... But i noticed, the trees are perfectly zoomable. A close-up rendering still looks goodgood. What is the use of that when only one fifth of what you make is gonna be shown? And what is the use of the complicated trunk when you don't see it at all? With the pines anyways.

i tried to append one but i couldn't figure out how to get both the tree and the laves.... But i noticed, the trees are perfectly zoomable. A close-up rendering still looks goodgood. What is the use of that when only one fifth of what you make is gonna be shown? And what is the use of the complicated trunk when you don't see it at all? With the pines anyways.
Alcohol is not the answer, it just makes you forget the question.
Nice graphics!
Im generally not a fan of Pre-Rendered (Dont have the sense of warmth that pixel-painted sprites do), these are really starting to grow on me. Could spark a 'Realism' trend in OTTD. Which would be welcomed in my eyes.
Once again, good work Alltaken!
Im generally not a fan of Pre-Rendered (Dont have the sense of warmth that pixel-painted sprites do), these are really starting to grow on me. Could spark a 'Realism' trend in OTTD. Which would be welcomed in my eyes.
Once again, good work Alltaken!
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
A good artist always leaves a means to reuse his work.ThorRune wrote:Hmm, cool trees
i tried to append one but i couldn't figure out how to get both the tree and the laves.... But i noticed, the trees are perfectly zoomable. A close-up rendering still looks goodgood. What is the use of that when only one fifth of what you make is gonna be shown? And what is the use of the complicated trunk when you don't see it at all? With the pines anyways.

That's great news! Thanks for the reply, it's good to know whats happening. Anyway, I might have a shot at Blender now that I know that.Alltaken wrote:mdhowe, oskar has been working on graphics in OTTD. and has/is makign a system that can run the old and the new graphics "at the same time"
it will probably result in the old graphics being pixelated in comparison to the newer ones, but over time the old graphics can then be replaced with new ones. (no abrupt change)
i am not sure how or what he is actually doing. but i think this is the case.
he is certainly putting my trees into the currect GFX system "well a new gfx system but all the other things look the same".
Alltaken
"Set fashion, not follow. Spit vitriol, not swallow" - Marilyn Manson
ThorRune
try this.
press append, go to the "object" section, then right click on all objects you want to append (it will highlight them in blue) or press 'A' to select all, or select none.
you can append entire files at once if you wish with the append area of blender.
Also what you might have done wrong is the layers. there are 20 layers in blender (will be more very soon)
Keys
1,2,3,----,9,0 = 1-10
Keys
Alt+1 through Alt+0 = 11-20
the trunk was on a different layet to the leaves (for lighting purposes, so that lighting would only highlight the leaves rather than the trunk too) you may be on layers 1, and 2 only by default. i think the leaves were on layer 3 LOL
hope one of those guesses of your problem helps.
hence for OTTD all my work is available to all other artists.
in real life (capitalist ideals) it may be that better artists keep thier work uneditable
Alltaken
try this.
press append, go to the "object" section, then right click on all objects you want to append (it will highlight them in blue) or press 'A' to select all, or select none.
you can append entire files at once if you wish with the append area of blender.
Also what you might have done wrong is the layers. there are 20 layers in blender (will be more very soon)
Keys
1,2,3,----,9,0 = 1-10
Keys
Alt+1 through Alt+0 = 11-20
the trunk was on a different layet to the leaves (for lighting purposes, so that lighting would only highlight the leaves rather than the trunk too) you may be on layers 1, and 2 only by default. i think the leaves were on layer 3 LOL
hope one of those guesses of your problem helps.
well in open source that is true.A good artist always leaves a means to reuse his work. Smile
hence for OTTD all my work is available to all other artists.
in real life (capitalist ideals) it may be that better artists keep thier work uneditable

LOL yes nobody wants to risk wasting their time on things, hence what i have done up till now has been a large gamble, and a good way to push a new GFX system (who starts first, the coders or the artists, someones got to gamble)I might have a shot at Blender now that I know that.
Alltaken
Who is online
Users browsing this forum: Bing [Bot] and 32 guests