[WIP] NL Region
Moderator: Locomotion Moderators
[WIP] NL Region
Topic created as placeholder for Region specific discussion for the NL set.
The NL Region will have the following industries:
1. Coal Mine (p: Coal)
2. Iron Ore Mine (p: Iron Ore)
3. Chemicals plant (p: Chemicals)
4. Grain farm (p: Grain)
5. Livestock farm (p: Livestock)
6. Oil Platform (p: Oil)
7. Food processing plant (p: Food, a: Fish, Grain or Livestock)
8. Factory (p: Goods, a: Steel or Chemicals)
9. Steel Mill (p: Steel, a: Coal and Iron ore)
10. Oil Refinery (p: Fuel and Plastics, a: Oil)
11. Amusement park (p: Passengers, a: Passengers)
12. Car factory (p: Cars, a: Steel, Plastics and Goods)
13. Fishing farm (p: Fish)
14. Electronic components factory (p: Electronic components, a: Chemicals, Plastics and Iron ore)
15. Hi-Tech goods factory (p: Hi-Tech goods, a: Goods, Plastics and Electronic Components)
16. Garbage recycling (p: Chemicals, Steel and Plastics, a: Garbage)
17. City building type 1 (p: Passengers and Mail, a: Passengers, Mail, Goods and Food)
18. City building type 2 (p: Passengers and Garbage a: Passengers, Fuel, Cars and Hi-Tech Goods)
The NL Region will have the following cargo types:
1. Coal - (Hopper) wagons + additional NL stock (Zelflader)
2. Iron ore - (Hopper) wagons + additional NL stock (Zelflader)
3. Grain - Covered hopper wagons (+ additional NL stock)
4. Livestock - Stock wagons (+ additional NL stock)
5. Oil - Tanker wagons + additional NL stock (Ketelwegen, Bollenwagen)
6. Food - Goods wagons + additional NL stock (Koelwagen)
7. Fish - additional NL stock (Koelwagen)
8. Fuel - Tanker wagons + additional NL stock (Ketelwagen, Bollenwagen)
9. Plastics - additional NL stock (Container wagon)
10. Cars - additional NL stock (Car wagon)
11. Electronic components - additional NL stock (Container wagon)
12. Hi-Tech goods - additional NL stock (Container wagon)
13. Garbage - additional NL stock (VAM wagon)
14. Passengers - NL passenger vehicles, trains, EMUs & DMUs
15. Mail - NL Motorpost, NL Postwagon (+ additional NL stock)
16. Goods - Goods wagons + Additional NL stock (Boxcar)
17. Chemicals
18. Steel
Proof of concept has been completed. I have city stations producing Passengers, Mail & Garbage and accepting Passengers, Mail, Goods, Food, Hi-tech goods, Cars and Fuel. I now need to fiddle with some of the supply/demand data in the buildings for first balancing purposes and the buildings will be done. Industries and cargo are also functioning, save for the fact that I'm using the same graphics for everything. (Hey! It's just a test.)
Currency: The Guilder
Townnames: Real Dutch Townnames
Buses, Road freight, Trams, Airplanes, Boats: As defined in the UK region.
The NL Region will have the following industries:
1. Coal Mine (p: Coal)
2. Iron Ore Mine (p: Iron Ore)
3. Chemicals plant (p: Chemicals)
4. Grain farm (p: Grain)
5. Livestock farm (p: Livestock)
6. Oil Platform (p: Oil)
7. Food processing plant (p: Food, a: Fish, Grain or Livestock)
8. Factory (p: Goods, a: Steel or Chemicals)
9. Steel Mill (p: Steel, a: Coal and Iron ore)
10. Oil Refinery (p: Fuel and Plastics, a: Oil)
11. Amusement park (p: Passengers, a: Passengers)
12. Car factory (p: Cars, a: Steel, Plastics and Goods)
13. Fishing farm (p: Fish)
14. Electronic components factory (p: Electronic components, a: Chemicals, Plastics and Iron ore)
15. Hi-Tech goods factory (p: Hi-Tech goods, a: Goods, Plastics and Electronic Components)
16. Garbage recycling (p: Chemicals, Steel and Plastics, a: Garbage)
17. City building type 1 (p: Passengers and Mail, a: Passengers, Mail, Goods and Food)
18. City building type 2 (p: Passengers and Garbage a: Passengers, Fuel, Cars and Hi-Tech Goods)
The NL Region will have the following cargo types:
1. Coal - (Hopper) wagons + additional NL stock (Zelflader)
2. Iron ore - (Hopper) wagons + additional NL stock (Zelflader)
3. Grain - Covered hopper wagons (+ additional NL stock)
4. Livestock - Stock wagons (+ additional NL stock)
5. Oil - Tanker wagons + additional NL stock (Ketelwegen, Bollenwagen)
6. Food - Goods wagons + additional NL stock (Koelwagen)
7. Fish - additional NL stock (Koelwagen)
8. Fuel - Tanker wagons + additional NL stock (Ketelwagen, Bollenwagen)
9. Plastics - additional NL stock (Container wagon)
10. Cars - additional NL stock (Car wagon)
11. Electronic components - additional NL stock (Container wagon)
12. Hi-Tech goods - additional NL stock (Container wagon)
13. Garbage - additional NL stock (VAM wagon)
14. Passengers - NL passenger vehicles, trains, EMUs & DMUs
15. Mail - NL Motorpost, NL Postwagon (+ additional NL stock)
16. Goods - Goods wagons + Additional NL stock (Boxcar)
17. Chemicals
18. Steel
Proof of concept has been completed. I have city stations producing Passengers, Mail & Garbage and accepting Passengers, Mail, Goods, Food, Hi-tech goods, Cars and Fuel. I now need to fiddle with some of the supply/demand data in the buildings for first balancing purposes and the buildings will be done. Industries and cargo are also functioning, save for the fact that I'm using the same graphics for everything. (Hey! It's just a test.)
Currency: The Guilder
Townnames: Real Dutch Townnames
Buses, Road freight, Trams, Airplanes, Boats: As defined in the UK region.
Last edited by scrat on 07 May 2005 16:02, edited 9 times in total.
- chevyrider
- Tycoon
- Posts: 3285
- Joined: 16 Sep 2004 09:52
- Location: Amersfoort The Netherlands
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The garbage could be transported to a sort of steelmill.
They have allready burning installations and hills who could have a look like they are garbage.
Then you only have to give this industry an other colour.
Receiving garbage for recycling and steel they could produce cars.
Cars could be transported on flat steelwagons to the towns.
Lumber could go to a sawmill,then the boards to a furnituremaker,the furniture could be accepted by the towns.
Someone? Could design a containerterminal,wich one could accept almost everything.
Then transporting containers to the towns.
this is also an opportunity to implement container wagons with 2,4 or 6 axles.
Chevyrider,
The garbage could be transported to a sort of steelmill.
They have allready burning installations and hills who could have a look like they are garbage.
Then you only have to give this industry an other colour.
Receiving garbage for recycling and steel they could produce cars.
Cars could be transported on flat steelwagons to the towns.
Lumber could go to a sawmill,then the boards to a furnituremaker,the furniture could be accepted by the towns.
Someone? Could design a containerterminal,wich one could accept almost everything.
Then transporting containers to the towns.
this is also an opportunity to implement container wagons with 2,4 or 6 axles.
Chevyrider,
- Shifty Powers
- Director
- Posts: 629
- Joined: 04 Nov 2004 10:12
- Location: The Netherlands
It does not make that much electricity, they make more things for roads and some other things that are important in sociaty, but sorry to say that they don't make that much electricity. But they make itMacNetron wrote:Why must the trains be as realistic as possible but garbage used to create cars??
Please Shifty Powers! Tell me that the garbage burner in Alkmaar is used to create (some) electricity!

So you got your answer

- Shifty Powers
- Director
- Posts: 629
- Joined: 04 Nov 2004 10:12
- Location: The Netherlands
- chevyrider
- Tycoon
- Posts: 3285
- Joined: 16 Sep 2004 09:52
- Location: Amersfoort The Netherlands
There are plans to transport flowers from Aalsmeer to Schiphol Airport.
You could design fields with flowers(tulips) The flower should been transported in cooledwagons to the towns.
Salt transport from Hengelo Saltmines to Rotterdam Chemicalindustries
with the blue\green Tals selfunloading covered hopper.
You could design fields with flowers(tulips) The flower should been transported in cooledwagons to the towns.
Salt transport from Hengelo Saltmines to Rotterdam Chemicalindustries
with the blue\green Tals selfunloading covered hopper.
I like both your ideas, but I only have 16 available industry slots, because CS, in his infinite wisdom, decided that 16 was enough -- Which is why CS should have regular sessions with game designers, beta testers, a for real project manager, so they could tell him that imposing such a ridiculous and arbitrary (4 lousy bits) limit would make him look like a <insert favourite invective here> --.chevyrider wrote:There are plans to transport flowers from Aalsmeer to Schiphol Airport.
You could design fields with flowers(tulips) The flower should been transported in cooledwagons to the towns.
Salt transport from Hengelo Saltmines to Rotterdam Chemicalindustries
with the blue\green Tals selfunloading covered hopper.
So long and thanks for all the fish.
- chevyrider
- Tycoon
- Posts: 3285
- Joined: 16 Sep 2004 09:52
- Location: Amersfoort The Netherlands
scrat: In that case I'll not ask for a ammoniak-train 
<EDIT>: Stupid mac... never heard of chemicals???</EDIT>
I know this forum is not like ending each thread with people smashing eachother with Mighty Inflatable Bats(tm) and poking sticks, but a little bit more fun can't hurt anybody!

<EDIT>: Stupid mac... never heard of chemicals???</EDIT>
Please Shifty! This reply is far too serious. Please reread post 2 to 5 and tell me there is at least a trace of a smile on your face...Shifty Powers wrote:I don't remember what it was, but I had a tour a 4 years ago there, so hard to remember, but NO cars, srry, more construction materials for roads or (I think) plastic.MacNetron wrote:important things in society... like cars??![]()
<puts on hat, signed with "moron">
I know this forum is not like ending each thread with people smashing eachother with Mighty Inflatable Bats(tm) and poking sticks, but a little bit more fun can't hurt anybody!
Last edited by MacNetron on 01 Dec 2004 22:08, edited 2 times in total.
"Sir! The people! They can't help falling in love with you!" - Civilization 2, Luxury Advisor
Re: [WIP] NL Region
hahaa! i knew it!scrat wrote:13. Garbage - additional NL stock (VAM wagon)

"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club

<orudge> make love to me while I surf, dear lobster

<orudge> make love to me while I surf, dear lobster
Look what I found:
http://web.inter.nl.net/users/Paul.Treanor/nethur.html
Contains all information you probably need!
EDIT: I think this one is even better:
http://www.citypopulation.de/Niederlande.html
No gemeente populations, but real city populations...
http://web.inter.nl.net/users/Paul.Treanor/nethur.html
Contains all information you probably need!
EDIT: I think this one is even better:
http://www.citypopulation.de/Niederlande.html
No gemeente populations, but real city populations...
The results of initials tests look very promising. There's still a lot of work to be done in the graphical department and tuning of stats, supply/demand, remodding freight wagons, etc., but we have a "proof of concept" (tm) here.
- Attachments
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- Towns also produce garbage now. The Hi-tech factory is still waiting for its required cargo to produce hi-tech goods.
- garbage_hi-tech_factory.png (124.1 KiB) Viewed 6639 times
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- The NL Oil refinery in action. Stil to do: Split the amount of produced cargo in two.
- plastics_fuel.png (81.86 KiB) Viewed 6638 times
So long and thanks for all the fish.
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