[WIP] NL Region

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scrat
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[WIP] NL Region

Post by scrat »

Topic created as placeholder for Region specific discussion for the NL set.

The NL Region will have the following industries:

1. Coal Mine (p: Coal)
2. Iron Ore Mine (p: Iron Ore)
3. Chemicals plant (p: Chemicals)
4. Grain farm (p: Grain)
5. Livestock farm (p: Livestock)
6. Oil Platform (p: Oil)
7. Food processing plant (p: Food, a: Fish, Grain or Livestock)
8. Factory (p: Goods, a: Steel or Chemicals)
9. Steel Mill (p: Steel, a: Coal and Iron ore)
10. Oil Refinery (p: Fuel and Plastics, a: Oil)
11. Amusement park (p: Passengers, a: Passengers)
12. Car factory (p: Cars, a: Steel, Plastics and Goods)
13. Fishing farm (p: Fish)
14. Electronic components factory (p: Electronic components, a: Chemicals, Plastics and Iron ore)
15. Hi-Tech goods factory (p: Hi-Tech goods, a: Goods, Plastics and Electronic Components)
16. Garbage recycling (p: Chemicals, Steel and Plastics, a: Garbage)
17. City building type 1 (p: Passengers and Mail, a: Passengers, Mail, Goods and Food)
18. City building type 2 (p: Passengers and Garbage a: Passengers, Fuel, Cars and Hi-Tech Goods)

The NL Region will have the following cargo types:

1. Coal - (Hopper) wagons + additional NL stock (Zelflader)
2. Iron ore - (Hopper) wagons + additional NL stock (Zelflader)
3. Grain - Covered hopper wagons (+ additional NL stock)
4. Livestock - Stock wagons (+ additional NL stock)
5. Oil - Tanker wagons + additional NL stock (Ketelwegen, Bollenwagen)
6. Food - Goods wagons + additional NL stock (Koelwagen)
7. Fish - additional NL stock (Koelwagen)
8. Fuel - Tanker wagons + additional NL stock (Ketelwagen, Bollenwagen)
9. Plastics - additional NL stock (Container wagon)
10. Cars - additional NL stock (Car wagon)
11. Electronic components - additional NL stock (Container wagon)
12. Hi-Tech goods - additional NL stock (Container wagon)
13. Garbage - additional NL stock (VAM wagon)
14. Passengers - NL passenger vehicles, trains, EMUs & DMUs
15. Mail - NL Motorpost, NL Postwagon (+ additional NL stock)
16. Goods - Goods wagons + Additional NL stock (Boxcar)
17. Chemicals
18. Steel

Proof of concept has been completed. I have city stations producing Passengers, Mail & Garbage and accepting Passengers, Mail, Goods, Food, Hi-tech goods, Cars and Fuel. I now need to fiddle with some of the supply/demand data in the buildings for first balancing purposes and the buildings will be done. Industries and cargo are also functioning, save for the fact that I'm using the same graphics for everything. (Hey! It's just a test.)


Currency: The Guilder

Townnames: Real Dutch Townnames

Buses, Road freight, Trams, Airplanes, Boats: As defined in the UK region.
Last edited by scrat on 07 May 2005 16:02, edited 9 times in total.
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chevyrider
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Post by chevyrider »

--------------------------------------------------------------------------------

The garbage could be transported to a sort of steelmill.
They have allready burning installations and hills who could have a look like they are garbage.
Then you only have to give this industry an other colour.
Receiving garbage for recycling and steel they could produce cars.
Cars could be transported on flat steelwagons to the towns.

Lumber could go to a sawmill,then the boards to a furnituremaker,the furniture could be accepted by the towns.

Someone? Could design a containerterminal,wich one could accept almost everything.
Then transporting containers to the towns.
this is also an opportunity to implement container wagons with 2,4 or 6 axles.
Chevyrider,
MacNetron
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Post by MacNetron »

Why must the trains be as realistic as possible but garbage used to create cars??
Please Shifty Powers! Tell me that the garbage burner in Alkmaar is used to create (some) electricity!
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Post by Shifty Powers »

MacNetron wrote:Why must the trains be as realistic as possible but garbage used to create cars??
Please Shifty Powers! Tell me that the garbage burner in Alkmaar is used to create (some) electricity!
It does not make that much electricity, they make more things for roads and some other things that are important in sociaty, but sorry to say that they don't make that much electricity. But they make it ;);)
So you got your answer :lol::lol:
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Post by MacNetron »

important things in society... like cars?? :oops:

<puts on hat, signed with "moron">
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Post by ajy170 »

Why would you add rubbish??? Why not add water? It is something i have missed from TTD :D
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Post by Shifty Powers »

MacNetron wrote:important things in society... like cars?? :oops:

<puts on hat, signed with "moron">
I don't remember what it was, but I had a tour a 4 years ago there, so hard to remember, but NO cars, srry, more construction materials for roads or (I think) plastic.
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chevyrider
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Post by chevyrider »

There are plans to transport flowers from Aalsmeer to Schiphol Airport.
You could design fields with flowers(tulips) The flower should been transported in cooledwagons to the towns.

Salt transport from Hengelo Saltmines to Rotterdam Chemicalindustries
with the blue\green Tals selfunloading covered hopper.
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Post by scrat »

chevyrider wrote:There are plans to transport flowers from Aalsmeer to Schiphol Airport.
You could design fields with flowers(tulips) The flower should been transported in cooledwagons to the towns.

Salt transport from Hengelo Saltmines to Rotterdam Chemicalindustries
with the blue\green Tals selfunloading covered hopper.
I like both your ideas, but I only have 16 available industry slots, because CS, in his infinite wisdom, decided that 16 was enough -- Which is why CS should have regular sessions with game designers, beta testers, a for real project manager, so they could tell him that imposing such a ridiculous and arbitrary (4 lousy bits) limit would make him look like a <insert favourite invective here> --.
So long and thanks for all the fish.
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Post by chevyrider »

A very big part of all railtransport is done by containers.
They could transport plastics,electronic-components and Hi-tech goods.
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Post by MacNetron »

scrat: In that case I'll not ask for a ammoniak-train :)

<EDIT>: Stupid mac... never heard of chemicals???</EDIT>

Shifty Powers wrote:
MacNetron wrote:important things in society... like cars?? :oops:

<puts on hat, signed with "moron">
I don't remember what it was, but I had a tour a 4 years ago there, so hard to remember, but NO cars, srry, more construction materials for roads or (I think) plastic.
Please Shifty! This reply is far too serious. Please reread post 2 to 5 and tell me there is at least a trace of a smile on your face...

I know this forum is not like ending each thread with people smashing eachother with Mighty Inflatable Bats(tm) and poking sticks, but a little bit more fun can't hurt anybody!
Last edited by MacNetron on 01 Dec 2004 22:08, edited 2 times in total.
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scrat
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Post by scrat »

chevyrider wrote:A very big part of all railtransport is done by containers.
They could transport plastics,electronic-components and Hi-tech goods.
They will. :wink:
So long and thanks for all the fish.
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Re: [WIP] NL Region

Post by lobster »

scrat wrote:13. Garbage - additional NL stock (VAM wagon)
hahaa! i knew it! :wink:
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Post by Spyker »

WooHoo, can't wait :p, but why are the locowagons in it to? i "modded" the randstad-senario and I only use the nl-trainset..
scrat
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Post by scrat »

Spyker wrote:WooHoo, can't wait :p, but why are the locowagons in it to? i "modded" the randstad-senario and I only use the nl-trainset..
I'm looking at what is available now (in terms of wagons) instead of what might still be created.
So long and thanks for all the fish.
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Yey

Post by TheGrew »

Cool!
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Post by scrat »

Could someone point me to or provide me with a list of the largest (in terms of inhabitants) Dutch towns?
So long and thanks for all the fish.
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Post by ganzpopp »

Look what I found:

http://web.inter.nl.net/users/Paul.Treanor/nethur.html

Contains all information you probably need!


EDIT: I think this one is even better:

http://www.citypopulation.de/Niederlande.html

No gemeente populations, but real city populations...
scrat
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Post by scrat »

Excellent! Thanks.
So long and thanks for all the fish.
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Post by scrat »

The results of initials tests look very promising. There's still a lot of work to be done in the graphical department and tuning of stats, supply/demand, remodding freight wagons, etc., but we have a "proof of concept" (tm) here.
Attachments
Towns also produce garbage now. The Hi-tech factory is still waiting for its required cargo to produce hi-tech goods.
Towns also produce garbage now. The Hi-tech factory is still waiting for its required cargo to produce hi-tech goods.
garbage_hi-tech_factory.png (124.1 KiB) Viewed 6639 times
The NL Oil refinery in action. Stil to do: Split the amount of produced cargo in two.
The NL Oil refinery in action. Stil to do: Split the amount of produced cargo in two.
plastics_fuel.png (81.86 KiB) Viewed 6638 times
So long and thanks for all the fish.
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