New graphics and using OpenGL?
Moderator: OpenTTD Developers
Thanks! Just need support of OpenGL coder 
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The LODs will work as in all quake\ut-engine games: If camera is far from some point (i.e. distance > 100 meters) the model's LOD is changed.
You can also change the default LOD, so you will have small detail level when distance < 100 meters and smaller LOD when distance is > 100 meters
Now let's say it simply:
I'd bet you've seen player with triangular nose in the game. If you change the polygon detail, the nose will be smooth. You can see the model has 2 LODs
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As for my idea of OpenGL OTTD, I think about replacing sprite vehicles with models, and to change landscape textures to Alltaken's at http://www.tt-forums.net/viewtopic.php? ... &start=160

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The LODs will work as in all quake\ut-engine games: If camera is far from some point (i.e. distance > 100 meters) the model's LOD is changed.
You can also change the default LOD, so you will have small detail level when distance < 100 meters and smaller LOD when distance is > 100 meters

Now let's say it simply:
I'd bet you've seen player with triangular nose in the game. If you change the polygon detail, the nose will be smooth. You can see the model has 2 LODs
-
As for my idea of OpenGL OTTD, I think about replacing sprite vehicles with models, and to change landscape textures to Alltaken's at http://www.tt-forums.net/viewtopic.php? ... &start=160
as a 3d artist i can tell you that.
A) 3d is the way of the future.
B) modelling and texturing 3d models to be used in real time, takes AGES. i.e. AAAAAGGGGEEES he he he
C) its not gonna look at finished as sprites, just because you get obvious devisions between vector work, and raster based images.
a cube with a house texture on it still looks like a cube.
a two polygon tree looks like a cross shape with tree textures on it.
a high poly tree looks like a clay model of a tree.
luckily a lot of vehicles are available with textures from GTA3 and such things.
i support an OpenGL version of the game, i think it would be pretty cool. but i would like to see OpenGL in conjunction with 2d. I.e. fixed 3d isometric view. with rendered sprites. done in such a way as Diablo2 was done.
that would be cool IMO. and it would also be achievable i think.
Alltaken
A) 3d is the way of the future.
B) modelling and texturing 3d models to be used in real time, takes AGES. i.e. AAAAAGGGGEEES he he he
C) its not gonna look at finished as sprites, just because you get obvious devisions between vector work, and raster based images.
a cube with a house texture on it still looks like a cube.
a two polygon tree looks like a cross shape with tree textures on it.
a high poly tree looks like a clay model of a tree.
luckily a lot of vehicles are available with textures from GTA3 and such things.
i support an OpenGL version of the game, i think it would be pretty cool. but i would like to see OpenGL in conjunction with 2d. I.e. fixed 3d isometric view. with rendered sprites. done in such a way as Diablo2 was done.
that would be cool IMO. and it would also be achievable i think.
Alltaken
Please no OpenGL it runs extremely slow on my computer, even pontifex (and it's predicessor bridge builder) runs at very poor speeds.(about 1 frame per second)
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Not the best of replies there Dan.
What spec is your PC? OpenGL actually appeared in around 1992/3 (obviously first incarnation and has evolved) but it has to be asked, how crappy is your PC if you can't run basic OpenGL graphics?
I have no idea about you level of knowledge in computing so don't take offense to these suggestions.
- Ensure you've got the latest drivers
- Ensure that you've actually allowed 3D acceleration for your card
- Make sure you're not running heaps of processor intensive operations before playing with something that uses OpenGL).
The only reason I ask is that I got some pretty good framerates out of bridge builder on my old PC which is not about 5 year old technology. My guess is it's not OpenGL that is your problem.
- JD
What spec is your PC? OpenGL actually appeared in around 1992/3 (obviously first incarnation and has evolved) but it has to be asked, how crappy is your PC if you can't run basic OpenGL graphics?
I have no idea about you level of knowledge in computing so don't take offense to these suggestions.
- Ensure you've got the latest drivers
- Ensure that you've actually allowed 3D acceleration for your card
- Make sure you're not running heaps of processor intensive operations before playing with something that uses OpenGL).
The only reason I ask is that I got some pretty good framerates out of bridge builder on my old PC which is not about 5 year old technology. My guess is it's not OpenGL that is your problem.
- JD
Traskjd wrode good stuff, it can't be OpenGL (Silicon made it in 1993 I think).
try this:
Ctrl+alt+delete - close most stupid applications (except windows-needed), like internet explorer, text editor, image editor
In the attachement you can see the oil tankier, ehich has 216 polygons (too much, I think, but that barrel would look ugly if I'd like to reduce its polygon count)
Also I've got a question: Is the new OTTD going to support tga\png as texture? It would be good if modeller make ladder using one face and transparent texture. Same about fences, wood holders, pantos etc.
try this:
Ctrl+alt+delete - close most stupid applications (except windows-needed), like internet explorer, text editor, image editor
In the attachement you can see the oil tankier, ehich has 216 polygons (too much, I think, but that barrel would look ugly if I'd like to reduce its polygon count)
Also I've got a question: Is the new OTTD going to support tga\png as texture? It would be good if modeller make ladder using one face and transparent texture. Same about fences, wood holders, pantos etc.
- Attachments
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- oil_model.png (109.63 KiB) Viewed 1465 times
i would imagine 95% of pc owners can use opengl, i mean my graphs card is very old, and it runs opengl just fine and dandy. But from what i was reading on here, no one actually said they "would" program it, just that it would be a good idea, which i certainly agree it is
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Warspite
Aspiring Poet
Warspite
Aspiring Poet
Ok I will try again with open gl if someone can give me a working download link to opengl 1.5(maximum my card can support) I already tried using a search engine. If it works I am all for OpenGL.- Ensure you've got the latest drivers
yes it is allowed- Ensure that you've actually allowed 3D acceleration for your card
very little runs on my computer at a time- Make sure you're not running heaps of processor intensive operations before playing with something that uses OpenGL).
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- jabberwalkee_
- Transport Coordinator
- Posts: 378
- Joined: 22 Sep 2004 04:56
- Location: Brisbane, Australia
I think before we go down this path we need to consider the system demands of this project, remembering the large amount of land area needed to be displayed at the furthest zoom out. I am not suggesting it is impossible, I just recognise that this community is inherantly made up of people with varying computer specs (because the game will run on just about anything that is till likely to be in use) and we need to consider how many users we may kill by going down this path.
I'm making a demo to show how a 2D background with 3D openGL vehicles would do. I've posted it in another forum. If you want to try:
http://www.tt-forums.net/viewtopic.php?t=12050
It is not finished, but I'm still working on it. I hope to have something better soon.
BTW I need some 3D model better than the one shown in the demo. If someone can send me something it would be welcome.
Oboka
http://www.tt-forums.net/viewtopic.php?t=12050
It is not finished, but I'm still working on it. I hope to have something better soon.
BTW I need some 3D model better than the one shown in the demo. If someone can send me something it would be welcome.
Oboka
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