future 3d graphics replacement, started some work

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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MeusH
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Post by MeusH »

What? I think roads can't go straight from down etc.

But if you mean from lower-left to right, it normally turns
But, if cars are riding at left side, there must be a bridge, just like in real life.
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lucaspiller
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Post by lucaspiller »

Or you could put a roundabout there...

P.S. Sorry for posting a triilion times - the board kept giving strange error messages.
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MeusH
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Post by MeusH »

I have those messages, too, and I don't know if my post has been posted :?
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Post by Alltaken »

yeah it gives me error messgaes too LOL.

ummm well i said it earlier i think, but the intersection comprimises of two on/off ramps, and an overbridge.

no freeways/highways have intersections (unless they were made a million years ago, or cannot do a proper freeway/highway)

the idea of the road i am designing is to have a highspeed road where busses can go faster than they would in the city. currently i avoid busses coz they go so sloooow. they are useless for intercity things. but hopefully this will change things.

also it will hopefully stop computer players being stupid about roads. if good highway networks are built.

i gotta do the bridge for it next.

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Post by MeusH »

Idea idea:

Speed limit in city: 60km\h (in hard difficulty it will be 50km\h)
Outside local authority: 80km\h
Highway: Unlimited :D

And one more idea: Cars that drive with speed smaller than 80 or 100 km\h will use external lane, faster cars will automaticly use internal lane. What do you think about that?
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Post by ThorRune »

I dislike speedlimits. What's the use of buying fast busses then?
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Post by charlieg »

Alltaken wrote:few more to give me crit on (please give me crit)
WOOWWWWW they are really, really good.
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MeusH
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Post by MeusH »

Intercity :D

Have you ever seen city bus running at 100 km\h? I haven't
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Post by Alltaken »

ok crazy tree. this is only number 3 of 27 trees. not all are crazy like this.

Image
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ThorRune
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Post by ThorRune »

That look just odd. Can we see a proper one? :P
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habell
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Post by habell »

I like this one though :)
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Post by MeusH »

It is great!
No need to change to
a proper one
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Post by octothorp »

I like the look of the tree, but the one thing that bugs me is the tapering of the top branch. It seems like it actually gets thick from about half way to the top third. Stylistically, though, it's great.

Also, it might be more helpful to show it on a non-green background so it's easier for us to distinguish between what's leaf and what's grass.
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Post by ThorRune »

octothorp wrote:Also, it might be more helpful to show it on a non-green background so it's easier for us to distinguish between what's leaf and what's grass.
It's gonna be on green BG in the game
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Post by octothorp »

ThorRune wrote:
octothorp wrote:Also, it might be more helpful to show it on a non-green background so it's easier for us to distinguish between what's leaf and what's grass.
It's gonna be on green BG in the game
Not necessarily. Obviously the 'root square' will be green, but given that this graphic overlaps six other tiles, there's a good chance that there will be non-grass tiles behind it in many instances. For example, if there's a road or building in any of the tiles behind the tree, it will overlap those.
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Post by ThorRune »

Would you care to upload all the trees? :D
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Post by MeusH »

Man, I recognize what is tree and what is grass, so there is no need to show it on another background! Anyway, if you can't see different colors, you should go to the doc, a friend of mine had some problems with it.
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Post by ThorRune »

I can, but not clarely as i may wish :P
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Post by Villem »

ThorRune wrote:I can, but not clarely as i may wish :P
If your the best on English on your class, i can't stand to think what the rest of your class is like in spelling English words.
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Post by ThorRune »

Mmm.. When i re-read it, it look just stupid (I allways notice that afterwards, but don't bother to reword)
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