Crash after game load in a40pre1 & pre2 (pathological ca

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DaleStan
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Crash after game load in a40pre1 & pre2 (pathological ca

Post by DaleStan »

Immediately after loading[0] this game, a40pre1 will crash with these near-identical logs if neither the Zeppelin nor Chinook(!) graphics are loaded. They don't have to be active, but if neither are at least loaded, the game will crash.

Interestingly, the included save does not crash if no additional graphics are loaded, but no rotor appears at all. If the Zeppelin graphics are loaded (active or inactive) or the Chinook graphics are loaded but inactive, the working cursor ("ZZZZZ") replaces the rotor.

[0] I suspect it happens on the first tick, but have no good evidence to that.

EDIT:updated subject.
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logs and save.zip
(100.52 KiB) Downloaded 32 times
Last edited by DaleStan on 19 Nov 2004 06:24, edited 1 time in total.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
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Patchman
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Post by Patchman »

Actually, it crashed if the sprite that was used for the rotor was not reused by some other .grf file later. When I loaded it, it had an electric pylon as rotor, but didn't crash...

But try this one :)
DaleStan
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Post by DaleStan »

Unfortunately, it still crashes here, and this bug is back, except that now the rotor sometimes gets stuck when the Zeppelins GRF is not active.

Here are my cfgs. Yes, newgrfw is supposed to be completely hashed out, and yes, I know I need to clean out my newgrf directory sometime, and (ObRant) yes, right-clicking on the close option in the system menu WILL close IE.
Attachments
cfgs.zip
(1.77 KiB) Downloaded 28 times
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
SHADOW-XIII
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Post by SHADOW-XIII »

Patchman wrote:...But try this one :)
just wanted to say thanks for version with townbuildnoroads :wink: :D
what are you looking at? it's a signature!
Patchman
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Post by Patchman »

DaleStan wrote:Unfortunately, it still crashes here, and this bug is back, except that now the rotor sometimes gets stuck when the Zeppelins GRF is not active.
Hmm, I still can't make it crash. The only way it crashes is if I set "newplanes off", and I've fixed that now.
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