Immediately after loading[0] this game, a40pre1 will crash with these near-identical logs if neither the Zeppelin nor Chinook(!) graphics are loaded. They don't have to be active, but if neither are at least loaded, the game will crash.
Interestingly, the included save does not crash if no additional graphics are loaded, but no rotor appears at all. If the Zeppelin graphics are loaded (active or inactive) or the Chinook graphics are loaded but inactive, the working cursor ("ZZZZZ") replaces the rotor.
[0] I suspect it happens on the first tick, but have no good evidence to that.
EDIT:updated subject.
Crash after game load in a40pre1 & pre2 (pathological ca
Moderator: TTDPatch Moderators
Crash after game load in a40pre1 & pre2 (pathological ca
- Attachments
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- logs and save.zip
- (100.52 KiB) Downloaded 32 times
Last edited by DaleStan on 19 Nov 2004 06:24, edited 1 time in total.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Unfortunately, it still crashes here, and this bug is back, except that now the rotor sometimes gets stuck when the Zeppelins GRF is not active.
Here are my cfgs. Yes, newgrfw is supposed to be completely hashed out, and yes, I know I need to clean out my newgrf directory sometime, and (ObRant) yes, right-clicking on the close option in the system menu WILL close IE.
Here are my cfgs. Yes, newgrfw is supposed to be completely hashed out, and yes, I know I need to clean out my newgrf directory sometime, and (ObRant) yes, right-clicking on the close option in the system menu WILL close IE.
- Attachments
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- cfgs.zip
- (1.77 KiB) Downloaded 28 times
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
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- Tycoon
- Posts: 14275
- Joined: 09 Jan 2003 08:37
Hmm, I still can't make it crash. The only way it crashes is if I set "newplanes off", and I've fixed that now.DaleStan wrote:Unfortunately, it still crashes here, and this bug is back, except that now the rotor sometimes gets stuck when the Zeppelins GRF is not active.
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