LocoTool V0.4.3 [30 Oct 2004]
Moderator: Locomotion Moderators
I've released LocoTool v0.4.2, see http://www.ttdpatch.net/loco/
Changes:
- fixed bug with filenames not having their backslashes de-escaped
- added airport layout auxdata descriptions
Changes:
- fixed bug with filenames not having their backslashes de-escaped
- added airport layout auxdata descriptions
I've released LocoTool v0.4.3, see http://www.ttdpatch.net/loco/
Changes:
- documented almost all remaining airport structures, and fixed some incorrect ones
Changes:
- documented almost all remaining airport structures, and fixed some incorrect ones
great job with the tile editing.
Now theres an ingame bug when your object has tiles positioned over each other (by typos in tile coordinates) like here:
(Both tiles at [0,0] )
The object than can be selected, reserves some space on the map but does not get drawn completely and is not buildable.
Would be nice if the next version automatically aborts and returns what tiles are placed over each other, theres many coordinates to check if this error comes.
Now theres an ingame bug when your object has tiles positioned over each other (by typos in tile coordinates) like here:
Code: Select all
<structure name="tilepos[0]" size="4">
<variable name="tilenum" size="1">13</variable>
<variable name="rotate" size="1">0</variable>
<variable name="x" size="1">0</variable>
<variable name="y" size="1">0</variable>
</structure>
<structure name="tilepos[1]" size="4">
<variable name="tilenum" size="1">14</variable>
<variable name="rotate" size="1">1</variable>
<variable name="x" size="1">0</variable>
<variable name="y" size="1">0</variable>
</structure>
The object than can be selected, reserves some space on the map but does not get drawn completely and is not buildable.
Would be nice if the next version automatically aborts and returns what tiles are placed over each other, theres many coordinates to check if this error comes.
First, GREAT tool. I wouldn't know what to do without it.
Secondly, I've got some variables for you:
Old:
New:
"spriteind" is a bitflag with the following confirmed values:
00000000 = sprite 0
00000001 = sprite 1
00000010 = sprite 2
00000011 = sprite 3
10000000 = sprite 0 reversed
10000001 = sprite 1 reversed
10000010 = sprite 2 reversed
10000011 = sprite 3 reversed
"Field_24" can probably be renamed to "Consist_Part"
Secondly, I've got some variables for you:
Old:
Code: Select all
<structure name="field_24[0]" size="6">
<variable name="length" size="1">120</variable>
<unknown name="field_1" size="1">120</unknown>
<variable name="spriteind" size="1">0</variable>
<unknown name="field_5" size="1">178</unknown>
</structure>
Code: Select all
<structure name="field_24[0]" size="6">
<variable name="left" size="1">120</variable> = previously "length"
<unknown name="length" size="1">120</unknown> = previously "field_1"
<variable name="spriteind" size="1">0</variable>
<unknown name="effect_pos" size="1">178</unknown> = previously "field_5"
</structure>
00000000 = sprite 0
00000001 = sprite 1
00000010 = sprite 2
00000011 = sprite 3
10000000 = sprite 0 reversed
10000001 = sprite 1 reversed
10000010 = sprite 2 reversed
10000011 = sprite 3 reversed
"Field_24" can probably be renamed to "Consist_Part"
So long and thanks for all the fish.
- Paasky
- Transport Coordinator
- Posts: 269
- Joined: 06 Sep 2004 07:38
- Location: Vantaa, Finland
- Contact:
I searched the forums but didn't find any info on this so here goes:
Is it possible to enlargen the station radius. Ie that a station (like an airport) could grab everything in a 10-block radius? I know this can be done by filling the city with passenger stops everywhere, but that takes time & I'm lazy
Also, can the station spread-out number be enlargened? So that a station can be as large as an entire metropolis?
Is it possible to enlargen the station radius. Ie that a station (like an airport) could grab everything in a 10-block radius? I know this can be done by filling the city with passenger stops everywhere, but that takes time & I'm lazy

Also, can the station spread-out number be enlargened? So that a station can be as large as an entire metropolis?
-
- Engineer
- Posts: 66
- Joined: 02 Jul 2004 03:50
I agree with Paasky on the station issues, but I'd be amazed if you could edit that.
On a different issue, I've been trying to use Locotool to change the stats of the 747, A380 and concorde to make them more realistic. Locotool seems to be modifying the concor.dat file without a problem, but when I use locotool to make the .dat files into .xml files then modify the capacity of the 747 and A380 then make them into .dat files and check that they are correct by making it into a .xml file once again, the capacity is the original, unchanged. I tried deleting the .dat file before I converted the .xml back into a .dat file, but it didn't change anything. Any ideas?
On a different issue, I've been trying to use Locotool to change the stats of the 747, A380 and concorde to make them more realistic. Locotool seems to be modifying the concor.dat file without a problem, but when I use locotool to make the .dat files into .xml files then modify the capacity of the 747 and A380 then make them into .dat files and check that they are correct by making it into a .xml file once again, the capacity is the original, unchanged. I tried deleting the .dat file before I converted the .xml back into a .dat file, but it didn't change anything. Any ideas?
You mess with the mess, you die like the rest
Theres an exploit that makes station sizes infinite:
http://www.tt-forums.net/viewtopic.php?t=11317
http://www.tt-forums.net/viewtopic.php?t=11317
-
- Engineer
- Posts: 35
- Joined: 20 Oct 2004 20:47
- Location: Netherlands
-
- Engineer
- Posts: 35
- Joined: 20 Oct 2004 20:47
- Location: Netherlands
Im very sure I didn't chage anything else... this is what I did:
-got the newest locotool
-dropped a .dat file on the locotool icon so it creates a XML
-changed the obsolete number from 2005 to 65535
then I wasn't quite sure what to do after saving, so I dropped the XML file on locotool again, wich seemed to work out fine. I got a new .dat file. I replaced the old one, and then it wouldn't start anymore...
I am afraid i have done something stupid... im not such a progammer, but other than this, i didn''t change anything.
-got the newest locotool
-dropped a .dat file on the locotool icon so it creates a XML
-changed the obsolete number from 2005 to 65535
then I wasn't quite sure what to do after saving, so I dropped the XML file on locotool again, wich seemed to work out fine. I got a new .dat file. I replaced the old one, and then it wouldn't start anymore...
I am afraid i have done something stupid... im not such a progammer, but other than this, i didn''t change anything.
-House Of Tomorrow-
"We'll upgrade your system, so you can upgrade your life"
"We'll upgrade your system, so you can upgrade your life"
-
- Engineer
- Posts: 35
- Joined: 20 Oct 2004 20:47
- Location: Netherlands
-
- Engineer
- Posts: 67
- Joined: 29 Sep 2004 14:18
- Location: Sweden
-
- Engineer
- Posts: 67
- Joined: 29 Sep 2004 14:18
- Location: Sweden
-
- Engineer
- Posts: 67
- Joined: 29 Sep 2004 14:18
- Location: Sweden
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