Early vehicles

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thorkia
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Post by thorkia »

I would love to see a horse & cart set after the graphics code has been re-written...

Just think, different animals could provide different top speeds and horse power (literally). Like an Ox might be slower than a draft horse, but can pull twice as much...
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Post by Joker »

Bjarni wrote:currently it is not enough. We need a longer period. The reason is that if you want to start in 2020, you should be allowed to do that. The same goes for 1830. With the current system, that is not possible.
OK, then, but then we should also discuss what kinds of transport to use in late 21st century. Because I'd say that in 2090 there should definitely be newer technology than maglev. Hehe, maybe teleporters? :lol:
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Post by DaleStan »

thorkia wrote:Just think, different animals could provide different top speeds and horse power (literally). Like an Ox might be slower than a draft horse, but can pull twice as much...
This might require implementing road trains, a-la Transport Giant, so we don't end up with

Draft horses pulling small wood cart
Draft horses pulling wood cart
Draft horses pulling small ore cart
Draft horses pulling ore cart
...
Oxen pulling small wood cart
Oxen pulling wood cart
Oxen pulling small ore cart
Oxen pulling ore cart
...

Even with only 1 cart size and two types of engine, 2 resources is the break-even point.

And then when you want to have 2 pair Oxen pulling the cart(s), or 3 pair draft hors*&^%$*&*$#%NO CARRIER
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thorkia
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Post by thorkia »

I agree... We do need to implement "road trains", so that we can make transport trucks, and horse & buggy easier.

I think it would be more realistic especially with modern transport trucks. It would also help when coding trams... Or the daisy chained buses I see around here.
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Post by DaleStan »

Road trains are also a MUCH better suited to the tractor-semitrailer system, especially once you start looking at double- or triple-trailer vehicles; here in the US double isn't all that common, especially for UPS and USPS, and even three isn't unheardof.

I forgot about refitting in my previous post, and OTTD could implement a better system than TTD's (eg "I want this vehicle...carrying that cargo...now *Build*") or one similar to Simutrans, where each vehicle carries one type of good (eg "Bulk", "Containerized", "sanitary liquid", "oily liquid") with a few special types.
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thorkia
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Post by thorkia »

Well... When 0.4.0 is out, I wil ltry to look at the code again, and see if I could put together a road train patch...

The current vehilces would be compatable - they would be like the current train engines that can carry passengers...

So, I don't think it would be too hard over all. Just rework all the train stuff to be compatable with roads.
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Post by MeusH »

what? trains on roads?
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DanMacK
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Post by DanMacK »

Road Trains are large transport trucks with 3 or more trailers that are mainly used in Australia. Below is a picture of one.
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Road Train
Road Train
outbacktruck3m.jpg (16.46 KiB) Viewed 2248 times
MeusH
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Post by MeusH »

Just wondering how the heck does it reverse or steer in the city...
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Post by Kumagoro »

Also we should make some connected buses (ya know, such longer buses connected with a black thingy), how about making simple animations for trains, buses etc? Like doors opening, wheels spinning (on steamies)? So horses willo look naturally :)
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Post by ThorRune »

MeusH wrote:Just wondering how the heck does it reverse or steer in the city...
It don't. They keep out of the city, or any überbendy roads.
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Post by MeusH »

Uh... Anyway, I don't think it's good to make that. Too heavy cargo for powerful truck.
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Post by ThorRune »

It works in real life, why not in ottd? Would bring some chalange to the roadsystem, in for mof vehicles having to wait for eachother.
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thorkia
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Post by thorkia »

It will also allow us to make an "early transport" grf set... Including Horses and Buggies...
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Post by MeusH »

Yeah, OTTD leaders, when there will be full grf support and scenario support?
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mdhowe
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Post by mdhowe »

MeusH wrote:Uh... Anyway, I don't think it's good to make that. Too heavy cargo for powerful truck.
Huh? IIRC the longest road train was over a kilometre long, I don't think there's anything unrealistic about including road trains.
MeusH wrote:Yeah, OTTD leaders, when there will be full grf support and scenario support?
There is a roadmap on the wiki, people should read it and stop asking the same bloody questions.
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ThorRune
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Post by ThorRune »

mdhowe wrote:
MeusH wrote:Uh... Anyway, I don't think it's good to make that. Too heavy cargo for powerful truck.
Huh? IIRC the longest road train was over a kilometre long, I don't think there's anything unrealistic about including road trains.
We'd need more curved roads though, for a roadtrain longer then 1 wagon it would be impossible to take those turns, right?
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mdhowe
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Post by mdhowe »

ThorRune wrote:We'd need more curved roads though, for a roadtrain longer then 1 wagon it would be impossible to take those turns, right?
Yeah, it would look kinda strange. But if we had diagonal roads.......
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Post by DaleStan »

mdhowe wrote:IIRC the longest road train was over a kilometre long,
*Collects lower jaw from floor*
*Gets eyes checked*
Kilometre?
No, I'm not complaining about the spelling (metre vs meter)
mdhowe wrote:
ThorRune wrote:We'd need more curved roads though, for a roadtrain longer then 1 wagon it would be impossible to take those turns, right?
Yeah, it would look kinda strange. But if we had diagonal roads.......
ISTR someone developing an 8-way road system.
*rummage*
Here it is. It will apparently be added in sometime after 0.3.5, what with the new map being implemented then.
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mdhowe
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Post by mdhowe »

DaleStan wrote: *Collects lower jaw from floor*
*Gets eyes checked*
Kilometre?
No, I'm not complaining about the spelling (metre vs meter)
Don't worry, nothings wrong with your eyes :)

I think it had like 100 trailers or something but it wasn't practical, just a world record attempt, I think.
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