[Idea] "Rope Web" Factory web

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Olli
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[Idea] "Rope Web" Factory web

Post by Olli »

Ive been thinking about a cargo web that is
- as big as possible with 16 factories max
- tight webbed
- still flexible and easy playable
- has the most different cargo types possible
- is not getting unnessesarily complex.
Now im coming up with this "rope web":

The grey circles are factories.
The black lines are cargo types that get transportet from the first row of factories till the lowest one.
The red lines on the left are connected with the right black lines (they are the same).
-> Theres 26 or 28 different cargotypes.

So each factory produces 2 cargo types and accepts 2 cargo types.
To make it a lot easier make the accepting an OR accepting (not like steel mill).
Then you can just leave out 1 or 2 factorys and the OR chain still works till the end.
AND factories (steel mills) are possible, but too hardcore, maybe just one row of AND factories.
The last single factory produces Goods (black line missing) and should be an OR factory in general.

Wagons can always transport 2 or 3 kinds of cargo of one row, or there will just be too many different wagons.

5x3 has good chances to become realistic for being not soo deep.
With AND factories you need a chain of 6 factories to make it till the goods factory.
3x5 causes larger webs, that grow slower but are way more flexible with OR factories.

Imagine it ingame, you theoretically can connect a lot of factories to each other, crossing around wildly with multiple players, and still have a linear developing web that reacts sensible (but flexible) to its start.

Now I could need help with naming cargo types and factories.
Would be nice if Food is in row 2, mail is in row 3 and cargo is at the bottom of the 5x3 web and if it makes some sense at all.
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wrb5x3+1.gif
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wrb3x5+1.gif
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Olli
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Post by Olli »

First attempt of naming it more precisely.
Red are factories, blue are goods, factories need one of the goods above them to produce the goods below them.
Bold. goods are already in the game.
Note that food, mail and goods are in different lines, but still get developed further into goods.

Examples of this:
Now if you have 5 random factories of theese in one area, your chances are still high to make it till "goods" due the flexibility of this goods chain.
"mail" can be produced out of anything, but a farm, and can be changed into goods.
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cargo chain.gif
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Daan Timmer
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Post by Daan Timmer »

nice :) but isnt it *vapor* instead of *fapor*?

correct me if I am wrong please :)
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DarkMatter
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Post by DarkMatter »

I think he meant *paper*, not *faper*.
"As soon as men decide that all means are permitted to fight an evil, then their good becomes indistinguishable from the evil that they set out to destroy."
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Daan Timmer
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Post by Daan Timmer »

oh :oops:
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"Your arguments are totally nothing.. They have so little meaning that its kind of funny you took the time to write them"
"your pixels aren't good enough to talk to me.. sorry"
"Random does not mean fair, and past results do not influence future occurrences." - Corbenn
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