It was a great idea to enlarge the train station and
allowing the airport to receive up to 6 planes! I also
think it would be a good idea to make the bus station
with a width of 2 or even more ... what do you say?
In 0.4.0, you will be able to build many bus stops at a single station.
1) You can have up to 255 (maybe even more bus stops), so there will be no yelling about too small stops.
2) You can distribute traffic over a number of access roads, so that there will be no traffic clog-up
3) There is no need to rewrite half of the road vehicle code for a new station
4) There is no need to draw graphics.
5) You can adjust the number of stations to exactly suit your need.
Celestar wrote:It's not the same, but it's better:
1) You can have up to 255 (maybe even more bus stops), so there will be no yelling about too small stops.
2) You can distribute traffic over a number of access roads, so that there will be no traffic clog-up
3) There is no need to rewrite half of the road vehicle code for a new station
4) There is no need to draw graphics.
5) You can adjust the number of stations to exactly suit your need.
Celestar
I hope that someday someone will do it, because when newgrf support will be implemented, the long vehicles will appear. And they require bigger stations. At least 2x1.
Celestar wrote:It's not the same, but it's better:
1) You can have up to 255 (maybe even more bus stops), so there will be no yelling about too small stops.
2) You can distribute traffic over a number of access roads, so that there will be no traffic clog-up
3) There is no need to rewrite half of the road vehicle code for a new station
4) There is no need to draw graphics.
5) You can adjust the number of stations to exactly suit your need.
Celestar
That really soyund great
It'd look odd though, wouldn't it?
Alcohol is not the answer, it just makes you forget the question.
Celestar wrote:It's not the same, but it's better:
1) You can have up to 255 (maybe even more bus stops), so there will be no yelling about too small stops.
2) You can distribute traffic over a number of access roads, so that there will be no traffic clog-up
3) There is no need to rewrite half of the road vehicle code for a new station
4) There is no need to draw graphics.
5) You can adjust the number of stations to exactly suit your need.
Celestar
Sounds great... And will there be those small bus stops that can be built right on the road? And more of them next to each other?
You know these kinds of reactions are not exactly what any developer is waiting for. I can testify that Celestar has put a TON of work into getting this to work and all some people have to say is: "it's not the same". Come on
I would spontaneously lose my enthusiasm with these kind of remarks
TrueLight:"Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?" <@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
If anybody gives me some hint on how to code vehicle movement inside a station, I'll be glad to implement different bus stops. Until then, we have around 80.000 lines of code to convert for the new map and around 10.000 lines of code to write for 0.4.0 alone (with only the features in the roadmap)
For your info: 80.000 lines of code to read is around 1200 narrowly printed pages.
Celestar wrote:If anybody gives me some hint on how to code vehicle movement inside a station, I'll be glad to implement different bus stops. Until then, we have around 80.000 lines of code to convert for the new map and around 10.000 lines of code to write for 0.4.0 alone (with only the features in the roadmap)
Can't you make like train stations? I mean when 2 stations are side by side. you change the graphics.
(Yes, I know, that is not easy to code, especially the multiple entrance and exit I think)
Multiple bus-stations next to each other ACTING as one (looking good for long busses, etc.) need a FSM (Finite State Machine) akin to what the airports have now. Movement needs to be controlled, if there is long bus, it occupies both terminals, etc. Celestar was asking for that I think, not some "weird" that I can't make out :0.
TrueLight:"Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?" <@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
What about diferent types of stations, long and short ones?
Like, you can put them besides achother, btu, like the airport, you choose bus stop, truck stop (The ones that is there now, long buses going here takes the whole station), long bus/truck stop (2 tile long, 1 tile broad, enough to fit a long bus, in and out the same way as old ones) , terminus short (In on one side, out the other, long buses clog it) terminus long (2x1 of same, out in the short edges, fits 2 long buses at a time). All of thoce could be placed besides eachother, to make huge stations.
If a lot of work, still, also a LOT of benefit.
It's just an idea.
Alcohol is not the answer, it just makes you forget the question.
What is that supposed to be? Road with fences? Some kind of an ultra-modern busstop?
TrueLight:"Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?" <@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
well yeah but i meant that's something anyone could do, even WITH!!!!! paint. GFX don't have to be good, or teh slightest bit realistic... They'll just have to mark the stuff that the gfxartists have to draw.
Alcohol is not the answer, it just makes you forget the question.
if someone gives me the TTD road tiles in right palette i could try make bus station graphics compatible for bigger stations(end pieces, and middle extend pieces). That way, buses would still park the same, but the station would actually look more like one big one.