Multiple one-way track splitting/joining problem

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The Fjonis
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Multiple one-way track splitting/joining problem

Post by The Fjonis »

[see my last post]
Hi!

I just picked up my copy of Loco yesterday, and I have been spending the time since then experimenting with track arrangements and the signal system. However, I have not quite grasped the full idea of the signal system, and I wondered if any of you guys could help outh here:

Image
This station is supplied by two one-way tracks running towards the top left corner. The station has three tracks, and I want the trains on each of the supply lines to be able to choose from two of the station tracks (as the track setup is now). However, i can't make traffic flow - like in the picture, the train at the back waits very long at the signal before entering the station.

How should I arrange my signals / junctions to remove this problem?
Great if any of you guys could give me some advice on this one!
Last edited by The Fjonis on 21 Sep 2004 16:07, edited 1 time in total.
Jango
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Post by Jango »

any chance of splitting the S-bends, so that you can have a signal on the straight track in between?
gorky1
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Post by gorky1 »

Hi,

Try using double signals closest to the station (replacing the single ones on the bridges).
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Petae
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Post by Petae »

go to steve's locolotion depot for help on building a good station,
and you might want to give your trains the order to full load...
Everything is relative
The Fjonis
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Post by The Fjonis »

I visited Steve's page, but it didn't deal with two supply lines, as far as I could see. My "problem" only arises when there are more than one one-way track leading to the station / splitting. Here are some designs that I have tried without success - for two and three one-way tracks respectively:
Image
Image

What happens is that the X-junction / Y-junction don't allow trains to run simultaneously on the two tracks - one has to stop, even if both trains are going straight ahead. Seems like the route marking is not very intelligent...

Has any of you guys got a working design for a similar case, and could you please post a pic if that's possible? Thanks.
APCLYPSDude
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Post by APCLYPSDude »

As gorky1 mentioned above, use Two-Way-Signals.

Two-Way-Signals:
Trains have the choice which way they like to go. If one line is occupied they use a free one

One-Way-Signals:
Trains will choose the shortest way to thei destination. If it's occupied they will wait on the red signal until it's green.

This design should do the trick:

http://ali.turbojugend-guetersloh.de/locomotion/223.jpg

Note:
Left Track to Left Platform - straight line
Left Track to Middle Platform - S-Bend
Left Track to Right Platform - two wide curves

Right Track to left Platform - S-Bend
Right Track to middle Platform - straight line
Right Track to right Platform - S-Bend
ampz
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Post by ampz »

Looks like APCLYPSDude's design should work.
But I don't see the advantage in having two lines share the same station.

Just build a large 4 track station. Have one line use two of the tracks, and the other line use the remaining two tracks. This gives you less interference and higher performance.
If the traffic on both lines is _very_ high, you can build a 6 track station, with 3 tracks for each line.
The Fjonis
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Post by The Fjonis »

I'll try your design later on when I have the time. Looks good! Though it sounds very weird what you're saying about the two-way signals..

In my opinion, one of the coolest things about the game is designing cool-looking and complex track system that run smoothly. I like to keep testing out new designs to see what works and not. Making single-track, single-train lines is just so boring and unchallenging. Some times, I can sit for hours and hours experimenting with different track designs.

Meesa loves it!
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norfolksouthern37
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Post by norfolksouthern37 »

APCLYPSDude wrote: Two-Way-Signals:
Trains have the choice which way they like to go. If one line is occupied they use a free one

One-Way-Signals:
Trains will choose the shortest way to thei destination. If it's occupied they will wait on the red signal until it's green.
this is not true

one way signals allow for choice as well in locomotion, unlike in TTD. more than likely the problem with the first layout is the doubles and then singles, combined with the fact that trains cannot reach all tracks.
APCLYPSDude
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Post by APCLYPSDude »

norfolksouthern37 wrote:
APCLYPSDude wrote: Two-Way-Signals:
Trains have the choice which way they like to go. If one line is occupied they use a free one

One-Way-Signals:
Trains will choose the shortest way to thei destination. If it's occupied they will wait on the red signal until it's green.
this is not true

one way signals allow for choice as well in locomotion, unlike in TTD.
OK, I just checked it and you're right. But if you use One-Ways instead of Two-Ways, the Pre-Signal allows trains to enter the *don't know the right word for it but multiplexer sounds nice* even if all platforms are occupied.
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