Ro-Ro Depots?

Got an idea for OpenTTD? Post it here!

Moderator: OpenTTD Developers

Post Reply
Quicksilver
Engineer
Engineer
Posts: 21
Joined: 05 Aug 2004 09:36

Ro-Ro Depots?

Post by Quicksilver »

Is it possible with OTTD to make a Ro-Ro Depot which could be placed in a section of mainline track?

sorta like this:

Code: Select all

=>====>[DEPOT]>====>=
=<====<[DEPOT]<====<=
> represents the direction of the signal
= represents the track
[DEPOT] well that's obvious.

What I was also thinking, if such a thing is possible, then could it also be possible to use the same drag'n'drop method as stations for depots, so that the depot fits into the particular section of track wether it be a 1x2 or 1x4 or however long your biggest train is?

If this thing is possible, then you could put one of these inline depots onto each entrance track into a station - and/or on the exit track.[/code]
User avatar
dominik81
OpenTTD Developer
OpenTTD Developer
Posts: 768
Joined: 16 Aug 2003 12:55
Location: Bonn, Germany

Post by dominik81 »

And the trains would just zoom through those depots, right?
"There's a readme that comes with the source. I suggest you read it."
- Korenn
User avatar
habell
Transport Coordinator
Transport Coordinator
Posts: 374
Joined: 04 Mar 2004 12:47
Location: Veenendaal, The Netherlands

Post by habell »

I like the idea, but not zooming through. It has to stop for a while in the depot (just as it is now). But when it is a ro-ro depot, it won't jam up the network.
Quicksilver
Engineer
Engineer
Posts: 21
Joined: 05 Aug 2004 09:36

Post by Quicksilver »

well I was thinking if this were possible and the same drag'n'drop method for stations could be used, then you could split the track like so:

Code: Select all

  /<>[DEPOT]>\
=>=<>[DEPOT]>=>=
<> is a two-way signal
> is a one-way signal

Or maybe if it was a ro-ro depot, you could have one train coming in and one coming out at the same time - but obviously only one train leaving at a time.....otherwise you'd get crashes on the track
Last edited by Quicksilver on 26 Aug 2004 13:38, edited 1 time in total.
User avatar
habell
Transport Coordinator
Transport Coordinator
Posts: 374
Joined: 04 Mar 2004 12:47
Location: Veenendaal, The Netherlands

Post by habell »

How about a two-tile depot. One train entering on the first tile and a second train can leave the deport on the second tile.
Which also means that ro-ro depots are only oneway! to prevent crashes.
Quicksilver
Engineer
Engineer
Posts: 21
Joined: 05 Aug 2004 09:36

Post by Quicksilver »

as in like this:

Code: Select all

=>====>[DEPOT]
=<====<[DEPOT]
??

That was actually the idea I had first, but then I thought that it might be a better idea where the depot is on the main track, not on a branch-track[/code]
User avatar
Hadez
Traffic Manager
Traffic Manager
Posts: 217
Joined: 22 Jul 2004 21:25
Location: Jablonec nad Nisou, Czech republic
Contact:

Post by Hadez »

It would look like an ordinary depot, but the track would be visible.
Ceptorian
Engineer
Engineer
Posts: 9
Joined: 26 Jul 2004 19:39
Location: Germany, Bremen

Post by Ceptorian »

Ro-Ro-Depot and bigger Depot would be nice.

But your idea with every 4 tiles a depot like a signal it STUPID. What is that? Did you ever seen this in real? That is like "cheating" :roll:

You don't need to find a better solution for "maintenance of trains" in that way. Disable "breakdowns" when you don't want reality ;)
User avatar
Born Acorn
Tycoon
Tycoon
Posts: 7596
Joined: 10 Dec 2002 20:36
Skype: bornacorn
Location: Wrexham, Wales
Contact:

Post by Born Acorn »

a Ro-Ro type dept would be great, the train would stop for the usual time, and carry on moving.
Image
Quicksilver
Engineer
Engineer
Posts: 21
Joined: 05 Aug 2004 09:36

Post by Quicksilver »

Ceptorian wrote:Ro-Ro-Depot and bigger Depot would be nice.

But your idea with every 4 tiles a depot like a signal it STUPID. What is that? Did you ever seen this in real? That is like "cheating" :roll:

You don't need to find a better solution for "maintenance of trains" in that way. Disable "breakdowns" when you don't want reality ;)
I'm not on about placing a depot every 4 tiles - I'm simply suggesting an idea of something which could be placed either inline with the maintrack or as a small siding where trains can divert off to service.

Also, for example with the original TTD, how realistic were some of the 'forced servicing' depots?
BobXP
Tycoon
Tycoon
Posts: 2720
Joined: 04 May 2003 11:00
Location: Torquay, England
Contact:

Post by BobXP »

good point :o
<!-- End Of Post !-->
Image
User avatar
jules
Traffic Manager
Traffic Manager
Posts: 169
Joined: 11 Aug 2004 07:56

Post by jules »

i would love something like this... my current way of forcing trains to service becomes very messy along main lines (resorting sometimes to using several tracks with a depot each to get them working remotly efficiently without clogging everything up.

Even if im doing it a very bad and old way, this would make it simplere to any new players(?), making it a worthwhile solution, surely?
There is no ?
mivlad
Engineer
Engineer
Posts: 25
Joined: 26 Jul 2004 22:34
Location: Russia

Post by mivlad »

I have came up with the same idea some time ago and even looked through the code... And it seemed a little bit tricky to do. :-(
TheMole
Engineer
Engineer
Posts: 11
Joined: 31 Aug 2004 17:48
Location: Delft, Netherlands

Post by TheMole »

How about something like this...
The two depots should be joined together automatically if two are placed like this.
Attachments
depot copy.gif
depot copy.gif (42.17 KiB) Viewed 4314 times
Quicksilver
Engineer
Engineer
Posts: 21
Joined: 05 Aug 2004 09:36

Post by Quicksilver »

that is basically the whiole idea....

maybe it could be possible to combine Station properties (ie, 'in one way, out the other'), with the Depot properties (ie, servicing, building new trains, etc)..........
Post Reply

Return to “OpenTTD Suggestions”

Who is online

Users browsing this forum: No registered users and 22 guests