NEW industry station alpha

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Korenn
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Re: new station graphics

Post by Korenn »

cmd_srui wrote:Jezulkim - Thnk you for your work ... it's really nice :)
errrr... don't you feel stupid ;)
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Post by Lackle »

Yes thank you soooo much Jezulkim.
/sarcasm

Really though, keep up the great work norfolksouthern37 your stations just keep getting better.
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norfolksouthern37
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Post by norfolksouthern37 »

lol, thats funny
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jcmcgoo
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Post by jcmcgoo »

i can't get it to work.

here is my files
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newgrfw.cfg
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ttdpatchw.cfg
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spaceman-spiff
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Post by spaceman-spiff »

jcmcgoo wrote:i can't get it to work.

here is my files
I don't know if your alpha 26 supports these stations ?
Well, back to work, lot's of it in the near future
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jcmcgoo
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Post by jcmcgoo »

i just updated to 32
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Thade
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Post by Thade »

norfolksouthern37 wrote:ill look into the ids thing, but it shouldnt have the same ones unless by come coincidence its magic.
Hmm, you're right. I'll try to rollback to A30, with the old version I didn't see any problems occuring.
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Post by goalie »

it was a bug in a 32
with a 33 all works right
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Thade
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Post by Thade »

Yes, I just noticed the new patch version! 8)
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Jezulkim
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Re: new station graphics

Post by Jezulkim »

cmd_srui wrote:Jezulkim - Thank you for your work ... it's really nice :)
I am just having problems using both your stations and the stations from svlinew.grf.
does this also hapen with you people?!?!?
I suggest you to change back to ttd patch a31.

a32 crashes if you have svlinew.grf
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fire87
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Post by fire87 »

Why change back to a31 when you can change to a33? 8)
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Jezulkim
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Post by Jezulkim »

fire87 wrote:Why change back to a31 when you can change to a33? 8)
I didn't knew that there is a33 :o
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fire87
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Post by fire87 »

Well, NOW you know :wink:
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jcmcgoo
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Post by jcmcgoo »

ok I updated to a33 and still nothing????? any ideas guys

great work by the way love all the graphics.
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Post by goalie »

have you activate the graphics
and in ttdpatch.cfg ther must be a line
newstations on
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Saskia
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Post by Saskia »

The Patch still has this Bug with hanging at the station selection :(
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Lakie
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Post by Lakie »

My game hangs, if I start a new game.

If I have canalsw.grf and jcindstaw.grf active it does it.
This is with A33.

If I disable canalsw.grf in newgrf.cfg it works.

:shock:

Any ideas?
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Post by Lightglobe »

I was different. Mine hung in savegames on alpha33 and all I had to deactivate was the svline stations and then it worked fine.

So yeah, either patch is still having problems, or norfolks grf has a few code problems. However, which ever it is, hopefully we can get it fixed. But hey, if we are gonna work with alpha stuff, we should expect problems. We're just lucky we have people who care enough to get things fixed in a short time.
Yarr, thar princess is in 'nother castle!

[16:28] <marcf> lol cant u comine ttd and ottd
[16:29] <marcf> (please don't take me seriously)
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Post by goalie »

silverline makes the probs it maust be before canlsw.grf
but it is not northfolks fault silverline is not his set
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Lakie
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Post by Lakie »

Just thought I should note that I only have this new station graphics at the moment.

That make any difference?
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
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