NEW GRAPHICS NEEDED

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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crilen007
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Post by crilen007 »

Killer, I mean to make building and stuff, to get the size.
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epsilon
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Post by epsilon »

crilen007 wrote:Can someone give the color values in RGB or CMYK or something for the company color shades please?
The game can display around 256 indexed colors. The eight colors in the company palette are reserved - they will not look blue unless the company color is blue ;-) So if you're asking whether you can use those eight shades as blue - the answer is no, you can't.

I attached two files (gimp palette files) with RGB colors from the OTTD palette.
Attachments
ottd-palettes.zip
Company colors palette + all colors palette (GIMP)
(1.61 KiB) Downloaded 288 times
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crilen007
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Post by crilen007 »

hmm, any way to get the values?

I use photoshop in windows..
as i understand it, gimp is linux.


=(
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lucaspiller
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Post by lucaspiller »

The Gimp runs on Windows, Linux and whatever else you have lying about.
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epsilon
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Post by epsilon »

crilen007 wrote:hmm, any way to get the values?
Open the file in any text editor :PPP
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dominik81
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Post by dominik81 »

crilen007 wrote:hmm, any way to get the values?
Doesn't Photoshop have that "pick color" tool? You open up an image, click on this tool and then on the color. Voilá: There's your color. ;)
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crilen007
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Post by crilen007 »

It wouldn't open in photoshop heh
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dominik81
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Post by dominik81 »

crilen007 wrote:It wouldn't open in photoshop heh
Right, you're not trying to tell me that Photoshop doesn't open Gif files, are you? If so you either messed up your installation majorly or you're using Photoshop 1.0 from 1989.
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epsilon
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Post by epsilon »

crilen007 wrote:It wouldn't open in photoshop heh
I think you need to do a little more research on your own. The palette files I attached here are plain text files with RGB values in them - it's exactly what you asked for.

If you need an image with all the colors or an ACO palette, make a huge screenshot and use photoshop to extract it's palette.
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crilen007
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Post by crilen007 »

I meant the gimp palette wouldnt open in photoshop.


Didn't know I could open it in notepad, thanks guys.
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Raven
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Post by Raven »

anyway, most buildings have independent base tileset, aka mud :wink:
i'll give it a go at some of those industries, how advance is the coding?, i mean, how much estimated time between having graphics and releasing industries?
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epsilon
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Post by epsilon »

Raven wrote:anyway, most buildings have independent base tileset, aka mud :wink:
i'll give it a go at some of those industries, how advance is the coding?, i mean, how much estimated time between having graphics and releasing industries?
I need the tiles to decide about the final shape of the industries and to hardcode their offsets in the code. I guess that the process should take between a week (if I'm around when the graphics are done) up to even two or three weeks. I hope I'm not too optimistic about this ;-)

In other (though related) news: the main problem for me now is not to break the newgrf support when adding new vehicles, and to do some plugin support wrappers.
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lucaspiller
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Post by lucaspiller »

When the new graphics are all finally added and the game is completely independant of the original ones, please can you still have an option to use the original ones. I still like them quite a bit, but I don't know what the new ones are going to be like yet....

Also are you going to make everything completely from scratch or are you going to steal stuff (with permission) from some of the other graphics that have been made by other people?
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Raven
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Post by Raven »

i've actually done a full conversion set for all trains!!! :wink: give it a try at the graphic japan set thread. was this spamming?, hope not, my intention was to make an independent batch of vehicles and terrain and buildings. and so far just tracks, tiles, and trains, and a generation of original hopper trucks :wink:
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Villem
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Post by Villem »

lucaspiller if you got permission to use stuff it is not stealing, its loaning/sharing :roll:
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lucaspiller
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Post by lucaspiller »

Akalamanaia its no fun unless you are stealing stuff though, or it sounds like you are. :P Also your Finish Trainset looks good. :D
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Hadez
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Post by Hadez »

I'm interested in this work too, but I'm not as good graphic as anyone else :-) I think I'm able to make some waggons (for instance chemicals). One question: I've searched whole OTT graphic but I haven't found 3 variations of waggons e. g. for water. Does it mean that there are just 2 cargo sets, monorail and maglev share the same waggon graphics?
Last edited by Hadez on 05 Aug 2004 19:19, edited 2 times in total.
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Born Acorn
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Post by Born Acorn »

you could use my old temperate passenger carriage
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newcarriage.PNG
newcarriage.PNG (1.03 KiB) Viewed 6713 times
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Hadez
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Post by Hadez »

Thanks, it's lovely :)! But I decided to make my chemicals waggons open. I haven't put textures on barrels on that waggons, but there's a scratch (I'll make them in company colors and perhaps a mark "dangerous"):
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Btw: Is your passenger carriage in any set? I'd like to see it in my game, 'cause it's great :wink:!
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this is that file
this is that file
chemicals_n.png (2.51 KiB) Viewed 6704 times
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Born Acorn
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Post by Born Acorn »

Its not in a set, but check my site, Transport tycoon terminal to download the .exe file.
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