A stupid question - are there any new graphics in OpenTTD?

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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Colonel32
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A stupid question - are there any new graphics in OpenTTD?

Post by Colonel32 »

Soory for bothering. But I downloaded the OpenTTD and some things there are just awsome. I would really like to play it, but the original TTD graphics scared me of. So, are there any new ones for the OpenTTD? like DBset, USset or something like that?

Thanks
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Post by ChrisCF »

There are no stupid questions, only stupid answers, like "Have you thought about trying them?" :)
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Post by Colonel32 »

I was told that these GRF's don't work with openTTD
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Post by ChrisCF »

ChrisCF wrote:There are no stupid questions, only stupid answers, like "Have you thought about trying them?" :)
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Post by Colonel32 »

yes, I did. But I don't know how make them work

n btw: Thanks for ALL your help, ChrisCF
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Post by lucaspiller »

Maybe the search feature could be useful then....?
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Post by Colonel32 »

The search reselted in
http://www.tt-forums.net/viewtopic.php? ... t=graphics
and (follow link)
http://www.tt-forums.net/viewtopic.php?t=7811

I have read the thread, but I just don't understand it.

AND AGAIN, thanks for your help and beeing so polite.
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Post by F@B »

You want to play OpenTT 0.3.3 with new graphics like dbset, cargoset, newships or tempsetw?

Then copy those grf ones to data/ and put

[newgrf]
0 = tempsetpw.grf
1 = newshipsw.grf

(or dbset or cargoset)

into openttd.cfg :)

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Post by ChrisCF »

Colonel32 wrote:yes, I did. But I don't know how make them work
Now had you told us that in the first place, you wouldn't have had a stupid answer. It's evident that some people need reminding how support works. First, you try to find the answer yourself, then you ask. ;)
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Post by Colonel32 »

I have tried that. I have read thru the:
Sticky: I proudly present to you OpenTTD! ,
Sticky: Translations (every translator should look here)
Announcement: Windows, Mac and Linux Nightly Builds

I just didn't expect the explaing thread placed in the development section.
ChrisCF wrote:It's evident that some people need reminding how support works.
and some people would need to learn some manners. If I was Owen, you would not be a moderator IMHO
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Post by ChrisCF »

Colonel32 wrote:I have tried that. I have read thru the:
Sticky: I proudly present to you OpenTTD! ,
Sticky: Translations (every translator should look here)
Announcement: Windows, Mac and Linux Nightly Builds
Well, if you'd said that the first time, you'd have got a straight answer. Before you talk to anyone about learning manners, I might suggest you stop being antagonistic towards a complete stranger.
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Post by lucaspiller »

When you have been a member of staff at a forum for a while you get tired of people asking the same questions all the time. You can't exepct them to be friendly all the time.
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Post by Killer 11 »

F@B wrote:You want to play OpenTT 0.3.3 with new graphics like dbset, cargoset, newships or tempsetw?

Then copy those grf ones to data/ and put

[newgrf]
0 = tempsetpw.grf
1 = newshipsw.grf

(or dbset or cargoset)

into openttd.cfg :)
Do you remember that the support is limited and some sets(like dbset i think)will not work
BTW you should add that you can only use the windows ones.
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Post by worldofklaus »

Well basically the DB Set works but I get some minor mistakes like the fact that the passenger wagons are always in their last stage unless you use an engine with wagon override.

and if you parallelly use the tropic set from Adam Kadlubek OpenTTD seems to get confused: you get things like the "ICE" train from DB in the tropical climtate or a post wagon labeled as "oil tanker" and such...
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Post by Bjarni »

you can try what you want and see if it works. Some sets works and some don't. There really are only one way to find out :wink:
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Post by Wolf01 »

F@B wrote:You want to play OpenTT 0.3.3 with new graphics like dbset, cargoset, newships or tempsetw?

Then copy those grf ones to data/ and put

[newgrf]
0 = tempsetpw.grf
1 = newshipsw.grf

(or dbset or cargoset)

into openttd.cfg :)
see: http://www.tt-forums.net/viewtopic.php?p=177032#177032
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