Openttd Challenge Spinoff (beta 2)

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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habell
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Post by habell »

I've a question, when I drop off paper at a factory, it does not produce goods. Is this a bug?
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Korenn
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Post by Korenn »

habell wrote:I've a question, when I drop off paper at a factory, it does not produce goods. Is this a bug?
yes.

singaporekid_92: It's a thought... I might do that, but I have to check first if that doesn't overly crowd the new vehicle list. Once it's a patch, you can use new graphic sets to play with, that's better than all the old ones together.

SanderDolphin: whoa that's great... mind If I include that picture with the next release?
SanderDolphin
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Post by SanderDolphin »

SanderDolphin: whoa that's great... mind If I include that picture with the next release?
Go for it. If you want, I can give it without the arrows - as you can see, I spent absolutely no time at all on the arrows (since I did it for my own personal assistance, and thought others may benefit)
Psistorm
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Post by Psistorm »

right, I went to try the scenario again, and indeed, it works better :D

I now face 2 problems, though:
- the towns hardly grow, even though I set up passenger and mail transport and supplied the mall with goods.
- the town rating is verrry bugged, if it is based on the local transport ratings.
in one town, I have ratings ranging from very good to mediocre. only one small bus stop has "poor" written for mail. yet the town rating is "appalling". what am I doing wrong there? (I can post a screen, if that helps, I sorted out the track layout etc, yet the town rating wont increase, altough my local transport ratings went up)
Psistorm
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Post by Psistorm »

ok, I made a screen with the said problem of the town rating. maybe you can give me some help there (the town rating is not influenced to any tree planting anymore, strangely)
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Gnaa Transports, 3rd Jun 1975.png
Gnaa Transports, 3rd Jun 1975.png (220.79 KiB) Viewed 1645 times
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lucaspiller
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Post by lucaspiller »

I should think it is also influenced by how much cargo is accepted. In your case it needs to be higher! Maybe a few more graphs could be added to show how much cargo was accepted by each town every month?
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Korenn
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Post by Korenn »

lucaspiller wrote:I should think it is also influenced by how much cargo is accepted. In your case it needs to be higher! Maybe a few more graphs could be added to show how much cargo was accepted by each town every month?
That would be a LOT more data that needs to be stored and saved...

Psistorm: you're not supplying enough passengers and mail to the town, because the numbers are red. Town rating is still changed by mass tree planting, it's what I always do...
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Post by Psistorm »

thx for the hint on the passengers :)
I suppose I got to hook another station up somehow, or just start over since I think I know just how that system works now :)
like: when I supply enough passengers/mail, other numbers will turn red until I supply enough of them, so the town grows further, right? :)
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Korenn
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Post by Korenn »

more numbers will turn red when the town grows, indicating it needs more cargo.
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Post by Psistorm »

ok, got most of the stuff working :)

only one or 2 little things left:
- the town rating in the screenshot above hasnt changed ever since now, no matter what I do. and I uurrgently need some space to expand a station for more efficient goods delivery :( (no, excessive tree-planting did NOT help, strangely - maybe its because Im using the nightly build?)
- I cant supply goods constantly: one month, all goods roll in, the other month is spent by trains waiting to get loaded, and no goods at all reach the city...
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Korenn
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Post by Korenn »

you can't be playing the nightly build because you're playing the spinoff...

hint: use goods trains with smaller capacity than the amount of goods being produced, that way they have to make several trips.
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Saskia
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Post by Saskia »

And when will some of those new featured inserted into the OTTD? :cry:
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Post by CyrusDK »

I've been playing your spinoff for some hours now. Its really amazing. I can't wait till you release the next version.

I noticed someone mentioned that it was extremely expensive to build a shopping mall. I believe I'm experienceing the same in one of my savegames.

I'm in the year 1968 and a shopping mall costs 5.895.936 million pounds.
It's not only shopping malls that are expensive. All items in the local authority is way beyond what it should be if you ask me.
Another example is if I want to buy 1 years exclusive transport rights, I'll have to pay 12.774.528 million pounds. Currently I have around 2 million pounds cash and I'm earning 7-8 million pounds a year on my trains before expenses.

Is it just me or is something wrong here?

-CyrusDK
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Post by CyrusDK »

Just checked to see what the prices where if I started a new game.

For a shopping mall I should pay 3.312.032 million pounds and for 1 years exclusive transport rights I had to pay 7.312.032.

It seems to me to be way too much to pay.

-CyrusDK
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Korenn
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Post by Korenn »

It's a lot yes, but that's intended

the original values are way way too low. But maybe I've overdone it a bit :mrgreen:

I'll see about tying those values in to the difficulty level.
Singaporekid
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Post by Singaporekid »

I know this is OT but cam anybody code one of my graphics for use in openttd spinoff,pweese!!11oneone
<+Raichase> ugh, I just ate some of my beard D:
Psistorm
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Post by Psistorm »

it would be cool if you could tie those values to a difficulty level :)

maybe use some spinners to adjust mall cost etc and also town growth rate/requirements in the difficulty dialogue?
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Post by CyrusDK »

Okay Korenn. I'll just have to earn some more money then :)

Another thing I'm currently experiencing is that my rating is very low in several cities. Even though I think I'm doing okay. What rating should my passenger and mail (the only thing at that station) be at before my rating in the city rises?

And I found a bug.
When I try to dynamite (just ordinary dynamite, I choose the train button, then the dynamite button and then click) a road that belongs to a city (only tried it with that one city) the game crashes with the following error message: "Invalid string id 0 in Getstring".
After that the following is displayed:
"Assertion failed"
File: ttd.c
Line: 77
Expression: 0

-CyrusDK
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lucaspiller
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Post by lucaspiller »

Well I have got bad news for you Korenn, I am afraid I have reached the limits. I have a total of 112 vehicles which the game says is too much. :x The year is 1983, my companies value is £44 million and the world population is just under 30,000. I also can't fulfil my dreams of becoming an oil tycoon because the ships crash the game (they think the map is 255 x 255), so I started using trains and got the too many vehicles error. :cry: I think my 40 odd trains going to one factory could be a problem and they could probably be changed to moving passengers. Its been fun but this could be the end for Donnington Transport....
roRisc
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Post by roRisc »

that's a huge map.
can easily become addictive.

some more realistic random land creation would certainly improve the gameplay. plus a lot more trees :)

Is there a way to replace old vehiecles automaticly when they become old?
Thanks.
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