Abandoned railways?
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Abandoned railways?
This'd a good one for ppl into railway archaeology.
The tracks could be overgrown ,warped ,covered in weeds or even sold to another operator.
The tracks could be overgrown ,warped ,covered in weeds or even sold to another operator.
- Born Acorn
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I also think you should be able to abandon old locomotives or wagons ,they stay in your ownership but get deleted from the vehicle list and classified as derelict. And their physical condition deteriorates ,you can't start them unless you fix them which should cost big $. Tho all this'd demand new graphics.
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Talking of railways, would it be possable to add a feature so that you could share railways, but if say company A uses company B's lines, A pays B say £5 for every square travelled and say £40 to stop at a station of a rival company. It would resemble real life where multiple companies use the one network.
It could be useful in network games.
It could be useful in network games.

You'd probably need ultra large maps for that ,and given the lack of development with bigmaps I can't see it happening just yet.
Also someone has to build the network which could take 30 years of game time!
If maps were big enough to where it'd take the train many hours to get to it's destination then it'd be worth the track access cost ,but for a minute of travel screw it.
Also someone has to build the network which could take 30 years of game time!
If maps were big enough to where it'd take the train many hours to get to it's destination then it'd be worth the track access cost ,but for a minute of travel screw it.
Why screw it? If you need access to a tightly-knit area of the map, albeit inside a city where the AI has a two lane track throught the city, with a cut off for a station, then I'd want my trains in that station! No matter now big the map. I'd rather have the center of a city than the edge.
Also, it could mean that in a network game rather than two or more complex networks there is just one. It saves space and money as you don't have the costs of tearing down hills etc..
Also, it could mean that in a network game rather than two or more complex networks there is just one. It saves space and money as you don't have the costs of tearing down hills etc..
Like when playing a multiplayer game your opponent will ever allow you to use his most profiteable station inside the middle of a city
To get this to work, stations would have to be built and owned by towns...that would be a totally different game.

To get this to work, stations would have to be built and owned by towns...that would be a totally different game.
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- lucaspiller
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In Railroad Tycoon you can do the track sharing thing but I don't think you can do the station sharing thing. If you did maybe you could get charged x% of the value of the cargo / passengers you pick up.
I think it could work but at the moment do you even want to use any AI lines? It would probably be ok for multiplayer games though.
I think it could work but at the moment do you even want to use any AI lines? It would probably be ok for multiplayer games though.
- lucaspiller
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That would need a lot of work to make them design networks. They would have to be made to make the optimum route between A and B first. Maybe if the AI designed the route in its 'head' first then looked for ways it could be optimised. When it 'thinks' it has found a good route it starts to build it. This would also stop it building a long route to find that a player has a station in the way so both segments can't be joined together.
Well if they were guaranteed to get 20% of the profits, it might be better than forcing the other play to build their own station. Once they'd built their own, the company who refused to let them use their main station will be getting 0% of the profits..Darkvater wrote:Like when playing a multiplayer game your opponent will ever allow you to use his most profiteable station inside the middle of a city
-mike[F]
Caught in the rush of the crowd, lost in a wall of sound...
Caught in the rush of the crowd, lost in a wall of sound...
Well, you seem to be missing 2 very important points from your post:mike[F] wrote:Well if they were guaranteed to get 20% of the profits, it might be better than forcing the other play to build their own station. Once they'd built their own, the company who refused to let them use their main station will be getting 0% of the profits..Darkvater wrote:Like when playing a multiplayer game your opponent will ever allow you to use his most profiteable station inside the middle of a city
1. to have the opponent build a profiteable station he must demolish 'half the city', thus causing ratings to massively plummet, and no passangers, etc. going to his station.
2. even if he manages to set up a decent station inside, you already have the upper edge and can keep your advantage by having a regular and appreciated service.
Thus you get a lot more profit, then only a measily 20%.
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