I was casually building a new line in today's nightly, when I accidently bulldozered a factory! It costed a lot of money, and my production went flat.
When you click on a industry, the screen has two buttons. One says location, and zooms in on the factory, and the other one is empty. Why not put remove there, and disable bulldozering? It is an expensive accident, bulldozering industry!
Failsave on bulldozering industry
Moderator: OpenTTD Developers
Yes, with extra_dynamite, you can bulldoze industry. I'm working on removing that functionality, and adding it to the industry window next to 'location' as suggested.dominik81 wrote:How'd you do that? I can't bulldoze them. Did you maybe set "extra_dynamite = true" in openttd.cfg?
TrueLight: "Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?"
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
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- lucaspiller
- Tycoon
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Some industries are really too much in the way. Or 2 factories next to eachother? Etc. There are always reasonslucaspiller wrote:Why would you want to intentionally bulldoze an industry though? I suppose if it is in the way but wouldn't it be better to go around or under.

TrueLight: "Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?"
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
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