mike[F] wrote:Awesome! That looks jolly interesting, I look forward to seeing some progress
Don't hold your breath or you will be long dead before any of this is done.
It's not even sure that it is going to be made, because it needs someone with programming skill and time to make it. So far nobody fulfills that and think this is the most important thing to add
I like it, because I always have wanted to have short tracks so somtimes it should be horizontaly. but when I tried I always get rounded roads. and I think it is possible to, because Simutrans is using such roads to (I thought)
I have actually got a 8 direction road system working sometime ago when I was developing Yet another ttd clone. My system allowed a mighty 256 different road configurations, and I belive it look ok.
Screen shoot attached (please excuse the doodgy graphics).
Attachments
roads.png (33.43 KiB) Viewed 6988 times
Last edited by tmesisbob on 13 Apr 2004 15:45, edited 2 times in total.
I have actually got a 8 direction road system working sometime ago when I was developing Yet another ttd clone. My system allowed a mighty 256 different road configurations, and I belive it look ok.
Screen shoot attached (please excuse the doodgy graphics).
try to rewrite/merge your code into the svn code an if it works, upload a patch. I think it will be included as an option if you do
of cause it have to work properly and draw the RVs proberly on it
I have actually got a 8 direction road system working sometime ago when I was developing Yet another ttd clone. My system allowed a mighty 256 different road configurations, and I belive it look ok.
Screen shoot attached (please excuse the doodgy graphics).
try to rewrite/merge your code into the svn code an if it works, upload a patch. I think it will be included as an option if you do
of cause it have to work properly and draw the RVs proberly on it
I'll give it a whirl, it may take some time though .
I have actually got a 8 direction road system working sometime ago when I was developing Yet another ttd clone. My system allowed a mighty 256 different road configurations, and I belive it look ok.
Screen shoot attached (please excuse the doodgy graphics).
krtaylor wrote:There's plenty of room alongside the road for a bus station. I bet there's even enough room for the bus to pull over, if you took a chunk out of the sidewalk for it. That way through traffic could pass a bus stopped at the bus stop. You'd only want to do that for smaller bus stops, for larger ones you'd want the multi-stall version.
By the way, I agree with the need to have larger bus stations. I think the best way to handle it would be to allow you to have more than one normal one-square bus stop in a particular station, but to require that they be not merely adjacent to each other, but actually paralell. That way, inbound traffic won't have to worry about race conditions to get a parking spot, they just go into the next available one and not worry about it. And the multiple stations would operate separately as to traffic, so you could have more than one bus entering/exiting the combined complex at a time.
big bus stops would have the pull over layby and shelters, while small ones, the bus would stop on the road at a shelter
tmesisbob wrote:I'll give it a whirl, it may take some time though .
If you want me to work on more tiles (same style I did for the first page, which blends with original TTD graphics), let me know.
It's good that it will take time, because I'm quite busy as well.
The system you used is the first one I suggested, and I feared that some tiles would look odd... (like the little pie piece required next to the big segments). How did this work out for you? Can you still hold down the mouse button and drag out a stretch of road?
I have finally finished uni, and have implemented the construction of 8 way roads. You can not remove them yet, and the vehicles dont use them yet, and there are probably other issues as well.
See attached piccy!
Attachments
8 Way roads in action.
Plunton Transport, 18th Feb 1950.png (127.9 KiB) Viewed 2170 times
I have finally finished uni, and have implemented the construction of 8 way roads. You can not remove them yet, and the vehicles dont use them yet, and there are probably other issues as well.
See attached piccy!
I must say that looks just awesome! When I went to read this thread I supposed some impatient fan kicked this topic to ask about its status. I never would've imagined that you were the one
Looking forward to seeing it in action!. If you have any technical questions, etc. come to IRC on irc.freenode.net #openttd
The color problems, and grass stuff is not that important. There are a lot of talented graphics artists out there, and the grass can be made transparent, so that the underground will show through, just as with train junctions.
TrueLight:"Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?" <@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
May be it would be better, if diagonal tiles will connect the center part of the tile border, not the corners of the tile? The 1/4 used squres are unusable for the other objects, right? Then 1/2 tiles would save the space.