An ideia for Sea transport
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An ideia for Sea transport
Hi! This is my first post, so I hope it's useful!
I had this idea for sea transports, by noting that a future version of ttdpatch will include a floating crane. So the idea is this:
Depending if it is possible to limit the number of ships in a port, harbour or pier, to make possible for ships to unload their cargo at buoys, placed near the port, if a floating crane is present, and the floating crane would then unload the cargo at the port in a place just for cranes... the cranes would have a very limited range.
This is what happens in real life, to minimize the wating lines of ships to ports. This way, we could get a more realistic, more complex simulation and give some usefulness to floating cranes.
best regards
I had this idea for sea transports, by noting that a future version of ttdpatch will include a floating crane. So the idea is this:
Depending if it is possible to limit the number of ships in a port, harbour or pier, to make possible for ships to unload their cargo at buoys, placed near the port, if a floating crane is present, and the floating crane would then unload the cargo at the port in a place just for cranes... the cranes would have a very limited range.
This is what happens in real life, to minimize the wating lines of ships to ports. This way, we could get a more realistic, more complex simulation and give some usefulness to floating cranes.
best regards
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- Raichase
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Welcome to the forums 
I agree with your idea, and i think that it might be possible - sounds like a lot of work
. Hopefully the patchman can tell you for sure. I'm not sure if he has gone on vacation yet 

I agree with your idea, and i think that it might be possible - sounds like a lot of work


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- spaceman-spiff
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Good idea
I think it’s a good and funny idea to have industries representing towns outside the map. I know that we are on an island but maybe we can have a bridge representing the way to another city.
Let’s make a new topic for this!
Fist time for me posting =)--
/BBR
Let’s make a new topic for this!
Fist time for me posting =)--
/BBR
Well its me
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Re: Good idea
Hi and welcome,BBR wrote:I think it’s a good and funny idea to have industries representing towns outside the map. I know that we are on an island but maybe we can have a bridge representing the way to another city.
Let’s make a new topic for this!
Fist time for me posting =)--
/BBR
I am not totally sure of what you mean, can you explain a bit further..?
Never fear, I is here...
Re: Good idea
what he means is that industries are connected (by name) with cities, which are not shown on the mapObserver wrote:Hi and welcome,BBR wrote:I think it’s a good and funny idea to have industries representing towns outside the map. I know that we are on an island but maybe we can have a bridge representing the way to another city.
Let’s make a new topic for this!
Fist time for me posting =)--
/BBR
I am not totally sure of what you mean, can you explain a bit further..?
Lalalala
Customs
Well something like that.
On the side of the map is a road or a custom-station that represents a way to another city. The “station” except and produce different tings to simulate that the town of the edge of the map produces tings.
But if we can’t solve the “island problem” then it would be more realistic to have a TIP (Trans Island Port)
. That will send tings over sea. It will bring a new dimension in to this game. With a little cost.
ha ha
On the side of the map is a road or a custom-station that represents a way to another city. The “station” except and produce different tings to simulate that the town of the edge of the map produces tings.
But if we can’t solve the “island problem” then it would be more realistic to have a TIP (Trans Island Port)

ha ha
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- Mati
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spaceman-spiff wrote:I think i know what you mean , you want to start trade with foreign countries/towns that are not visible on the screen !
Like goods and other stuff coming in at the edge and you must transport them over the map ??



Regards from Argentina,
Mati Vivaldi
Mati Vivaldi

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