Not all wagons are shown equally (Loading-Problem)

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Rayd3n
Engineer
Engineer
Posts: 17
Joined: 12 Feb 2003 21:00

Not all wagons are shown equally (Loading-Problem)

Post by Rayd3n »

Hi!

Looks like not all wagons show the same loading status. Even if all have 15 tons loaded ?!?!

Looks like a bug ... (using Alpha 27)

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mnorman
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Joined: 03 Dec 2003 07:35
Location: Cambridge, England

Post by mnorman »

As usual, it isn't a bug, it's one of the features of the DBSetXL. I beleive the two grain load types are supposed to be flour and straw, or something like that, Anyway, they are two different loads, and supposed to look different.
Rayd3n
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Joined: 12 Feb 2003 21:00

Post by Rayd3n »

Thanks just looked strange ... i am using DBSetXL since 3 days :wink:
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Smaug
Transport Coordinator
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Posts: 267
Joined: 02 Dec 2002 14:39
Location: Middle Earth, The Netherlands

Post by Smaug »

Hi,

I started a topic the 10th of may about this. http://ttforums.owenrudge.net/viewtopic.php?t=7729 I still haven't read a good explaination for this. Some people say it's a feature, but if that is the case, why doesn't the two types of cargo look different? To me it looks as if the so called "two types" of wagons are the same. The only difference is that one type starts loading a moment later and because of that doesn't get a tarp over it. I read the manual of DBsetXL but couldn't find anything about this. To me it just doesn't look right, but that is my opinion. The rest of the set looks realy cool to me. :D
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If life could be expressed in a sound,
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Oracle
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Post by Oracle »

This is how the logic works in the DB Set XL for selecting grain hoppers, I think, after doing a few minutes' NFO research:
When the consist has no more cargo a random trigger should choose whether wagons will have tarpaulins or not. This should be the same for all wagons in the consist.
It will either choose to have tarpaulins or not to have, but newgrf.txt states that "all matching vehicles will be set to the same random state" so this is what should happen. Then a random selector chooses between grey and blue tarpaulins for each wagon when it gets more cargo. However, I think MB has made a mistake in that if it chooses tarpaulins then they are always grey because of how the randomisation is done (if it chooses tarpaulins it will also choose grey).
But that doesn't explain why they don't all load as tarpaulins or not, to which the answer is I don't know, although I have an inkling that it's due to "non-consist triggers match[ing] later, [so] each vehicle will be re-randomised individually." I have, however, worked out how to change the behaviour so that all load with the same colour tarpaulin or no tarpaulin at all, but I definitely can't upload the changed file or probably tell you how to change it yourself. I will tell MB if he wants me to, though.
It is doable and I don't think it's by design, just a weird feature of the random cargo.
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