Presignal handling
Moderator: TTDPatch Moderators
Presignal handling
Hello all
I have a problem with trains handling presignals.
See attached image:
The nearby town has a factory and a steel mill as well. I built two stations, one for passenger/mail/goods transport, and the other for heavy freight transport. The train under the "1" is a steel train, and it should take route "2". According to the train pathfinding a one-way signal is not ignorable even if it's red.
BUT if all the exit signals in front of the freight station are red (thus making the presignal red) the train chooses to take route "1". If I replace "2" with a plain one-way signal, the system works fine, the train waits... Mind you, if the "2" presignal is red because of the track behind it is occupied, the train chooses "2" and waits.
To fix this train not to get lost, I had to build the "3" connection, but if there are a lot of trains entering, the junction will get clogged, and trains get stuck...
I would like to know if this is the intetional behaviour of presignals (ie. can be ignored even if on-way), and if so then should be stated somewhere in the manual.
If not, then this is a BUG.
I have a problem with trains handling presignals.
See attached image:
The nearby town has a factory and a steel mill as well. I built two stations, one for passenger/mail/goods transport, and the other for heavy freight transport. The train under the "1" is a steel train, and it should take route "2". According to the train pathfinding a one-way signal is not ignorable even if it's red.
BUT if all the exit signals in front of the freight station are red (thus making the presignal red) the train chooses to take route "1". If I replace "2" with a plain one-way signal, the system works fine, the train waits... Mind you, if the "2" presignal is red because of the track behind it is occupied, the train chooses "2" and waits.
To fix this train not to get lost, I had to build the "3" connection, but if there are a lot of trains entering, the junction will get clogged, and trains get stuck...
I would like to know if this is the intetional behaviour of presignals (ie. can be ignored even if on-way), and if so then should be stated somewhere in the manual.
If not, then this is a BUG.
- Attachments
-
- Scr4.gif (152.76 KiB) Viewed 2286 times
If a train sees red it uses a other way, you have to prevent that.
You have to rebuild tha part a litte and make the turn-off earlier:
<> two ways (trains prefer one ways)
< one ways
Fx Factory
= / | \ plain tracks!
# turnoff
(It's true there is one free place, then the signal after the junction!, this will avoid trains going to the wrong direction when there is red)
You have to rebuild tha part a litte and make the turn-off earlier:
Code: Select all
F1<=<>=#<== Entrance
F1<=<>/
< one ways
Fx Factory
= / | \ plain tracks!
# turnoff
(It's true there is one free place, then the signal after the junction!, this will avoid trains going to the wrong direction when there is red)
TTDPatch dev in retirement ... Search a grf, try Grf Crawler 0.9 - now with even faster details view and new features...


eis_os, I SO don't get that 
I'd make the '1' branch from the main line one tile earlier, so that when the train runs into the red light it's already too far to turn right (if that makes sense)

I'd make the '1' branch from the main line one tile earlier, so that when the train runs into the red light it's already too far to turn right (if that makes sense)
Creator of the Openttd Challenge Spinoff, Town Demand patch
After action reports: The path to riches, A dream of skyscrapers
After action reports: The path to riches, A dream of skyscrapers
Re: Presignal
but the problem here is the signal before the presignal, not after...haakon99 wrote:Dont place one-way signals after a presignal. Train will always choose first green, even if it is wrong direction. Use two-way signals only.
Creator of the Openttd Challenge Spinoff, Town Demand patch
After action reports: The path to riches, A dream of skyscrapers
After action reports: The path to riches, A dream of skyscrapers
i dont quite understand Oskars diagram, but it looks like he is including an extra one way signal before the station. i also think he meant that the station turn off should be earlier, make the station turn off before the corner where the two tracks are together
John Mitchell
http://www.johnmit.net
http://www.johnmit.net
Hmm, ok, I made a ingame pic how I would alter this point:
- Attachments
-
- nonredjunctions.png (22.98 KiB) Viewed 2184 times
TTDPatch dev in retirement ... Search a grf, try Grf Crawler 0.9 - now with even faster details view and new features...


thats what i meant
(though perhaps a little less understandable
)
do you need the two way signals after the first junction?


do you need the two way signals after the first junction?
John Mitchell
http://www.johnmit.net
http://www.johnmit.net
You shouldn't need two way signals, but I avoid forcing trains going somewhere and use two ways when a train needs to make a decision everywhere... (I don't play with waypoints)
TTDPatch dev in retirement ... Search a grf, try Grf Crawler 0.9 - now with even faster details view and new features...


do they get lost?eis_os wrote:You shouldn't need two way signals, but I avoid forcing trains going somewhere and use two ways when a train needs to make a decision everywhere... (I don't play with waypoints)
if no: thats the problem with you germans, your too damn efficent

John Mitchell
http://www.johnmit.net
http://www.johnmit.net
Hmm.. Thank you for all your suggestions, but I did not need a solution. I already solved the problem the way eis_os proposed.
My problem was that somewhere I read that the two-way signals allow the trains to choose a route, and if the one to its destination is red, then it can choose another way. On the other hand, one-way signals make a train force its way, so if it encounters a red one-way signal, it stops and waits, even if there is another way. I thoght this also stands for the one-way presignals, but it acts like a two-way signal in this context.
All I wanted to make sure that theis behaviour is intentional, and if it's not report it.
My problem was that somewhere I read that the two-way signals allow the trains to choose a route, and if the one to its destination is red, then it can choose another way. On the other hand, one-way signals make a train force its way, so if it encounters a red one-way signal, it stops and waits, even if there is another way. I thoght this also stands for the one-way presignals, but it acts like a two-way signal in this context.
All I wanted to make sure that theis behaviour is intentional, and if it's not report it.
Who is online
Users browsing this forum: No registered users and 6 guests