Out-of-catchement-area catching

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krtaylor
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Out-of-catchement-area catching

Post by krtaylor »

I have a game with an odd situation. I have a factory in a city, with a major station that receives incoming steel. The same station has a dedicated track for queueing goods trains.

In the city, there's a separate station for passenger trains. It's out of range of the factory, I put it there specially making sure that the factory was not in its catchement area.

Nevertheless, the passenger station is accumulating goods. I can't figure out why, because it appears to be far enough away from the station. You can superimpose a new station on the old one to check the areas, and it doesn't overlap the factory at all (although it does abut it).

I think this might possibly be a bug relating to bunny-hopping, because I did bunny-hop a truck station off of the factory train station, to receive grain from a local farm and, I had intended, to supply a local goods truck for the city. Possibly that dragged the factory's area over? Or something?

I've attached a screenshot and the savegame.
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TRP20.SV1
(357.57 KiB) Downloaded 54 times
Scr2.png
Scr2.png (68.25 KiB) Viewed 1643 times
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Post by krtaylor »

Huh. Now here's another catchement problem. Same game, different place.

There's a spot where two towns are very close together. I decided to build an airport in between them, so as to catch both. The city-center of one of them is a little too far, so I wanted to bunny-hop to get it.

No matter what I do, the airport refuses to accept anything. It's acting like a waypoint. But no, it isn't the waypoint bug, I thought that at first. I destroyed the airport and bunny-hop station, and then went and built a useless train station somewhere just to make sure it was in station-mode (it was), and then went back and rebuilt the airport. No dice.
Attachments
TRP21.SV1
(364.4 KiB) Downloaded 46 times
Scr1.png
Scr1.png (88.1 KiB) Viewed 1640 times
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Post by eis_os »

The accept and the goods delivery are in two TTD systems.
So accept will show the "accept" system. The Goods will be delivered by the factory, if there is a tile it finds to be a station it will give it goods...
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Post by Raichase »

Krtaylor, I am having the same problem, I have a station in the centere of a city, that is accepting jack doodly squat... It is, as you said, acting like a waypoint. I'll attach the savegames, the first is bunnyhopped from a bus-stop, the second is the town after being expanded. Also attached is my config.
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TRP16.SV1
(264.93 KiB) Downloaded 51 times
TRP15.SV1
(262.66 KiB) Downloaded 57 times
ttdpatch.cfg
(1.29 KiB) Downloaded 46 times
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Post by Raichase »

For those who are not dev's, heres a pic to look at. I imagine that the developers wouldn't get much from it, but for those of you playing at home.

P.S. This is the only glitch I have had with the new stations set, very pleasing for something so "out there" and different. One station. It may be an inter-change, but I can always develop more areas of my network.
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Post by krtaylor »

Well, that makes me feel not so stupid, to know another esteemed member of these forums is having similar problems.

I hate to say it, eis_os, but I did not understand what you meant. Are you saying that when calculating which stations receive the output from an industry, it is not the catchement area of the station that is relevant, but actually the catchement range of the industry, which might overlap differently? That might make some sense actually, because the industry in this case isn't square, and the corner of the station's catchement area is in a missing corner of the industry - but if you considered the industry to be square and looked at its catchement area that way, then the station would be in it. That would explain my first problem.

And it sounds like the second problem is a newstations bug. I suspect that the trouble was caused by signaltowers being the last used station, and that destroying and rebuilding the station doesn't do any good because the station name is still there, and it "remembers" what it used to be. Argh. I will wait until the station name disappears, and then try again, and see if that fixes it.
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Post by Raichase »

Good idea, although I hadn't done what you said. However, totally erasing the station does seem like a good idea, so I'll try that. Cheers!
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Post by Patchman »

There's a bug in the newstations feature which makes stations of all types become waypoints if you leave waypoints selected in the rail station window. You'll have to remove the station and wait for its gray sign to disappear before rebuilding it. Make sure to choose regular type stations in the rail station window before, though!
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Post by GoneWacko »

Hmm I have the sawmill problem in my 2 islands game.

I wasn't delivering any wood to a sawmill in Biscuit, but it produced like... 1500 tonnes p month anyhow :o
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Post by Raichase »

Thanks Josef. I also have a waypoint acting as a station, but I can't remember where. It was in the middle of nowhere, so it's not important, but it would be nice to find it so I can correct it.
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Post by krtaylor »

Patchman wrote:There's a bug in the newstations feature which makes stations of all types become waypoints if you leave waypoints selected in the rail station window. You'll have to remove the station and wait for its gray sign to disappear before rebuilding it. Make sure to choose regular type stations in the rail station window before, though!
It turned out this was indeed the problem. I imagine it will be fixed after you get back from vacation? But we know the workaround so that's OK.
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Post by Raichase »

Perhaps re-name the topic so people will know what the problem is, rather than create a thousand new threads about the new bug they found... If it reduces the silly new threads by 1 then it's a victory...
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Post by krtaylor »

Actually this topic encompassed two (2) problems, one a bug and one a little-known feature.
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Post by Raichase »

Well, still we want the people to find what they are looking for rather than creating new topics...
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Post by Herr Bert »

Patchman wrote:There's a bug in the newstations feature which makes stations of all types become waypoints if you leave waypoints selected in the rail station window. You'll have to remove the station and wait for its gray sign to disappear before rebuilding it. Make sure to choose regular type stations in the rail station window before, though!
sorry, i didn'd get that. can someone explain that again in a more detailed way? i guess i never had this problem before, but i would like to know what you are talking about.

i understood something like: if you build a rail waypoint, reopen the "build station" menu and select normal stations to avoid weird problems with all other stations. you don't have to place a station, just make sure, waypoints are not selected. is that true?
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Post by Chris 'Awkward' McKenna »

Herr Bert wrote:i understood something like: if you build a rail waypoint, reopen the "build station" menu and select normal stations to avoid weird problems with all other stations. you don't have to place a station, just make sure, waypoints are not selected. is that true?
Thats correct.

To avoid problems use the following procedure when building a waypoint station:
  1. Open station building window
  2. click upper yellow arrows to select waypoints
  3. click lower yellow arrows to select style
  4. choose orientation and number of tracks
  5. build waypoint
  6. open station building window
  7. click upper yellow arrows to select normal stations ("orientation")
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