First of all I take this opportunity to thank the developers of TTDPatch. I've been using the patch for a very long time now but it always lacked the multiplayer capability (unstable, desync etc) - I took a longer break and checked back once in a while and finally (!) I read that Transport Tycoon's multiplayer finally works reliable with TTDPatch!


Just as I have done in the past I will try to support the development and this time I have a bug to report:
When playing a multiplayer game (TTDeluxe, Win version, WinXP, TTDPatch 2.0.1 alpha 16 (Windows)) and you bribe a city to get a better reputation the game often desyncs, especially when the bribe failed and you get catched. The desync does not always occur but often (seems as it is more likely to happen in bigger towns). Try it out, bribe a few cities in multiplayer (if best with the same environment I use) and see what happens. Maybe it only desyncs if the game grew larger (we already played a few hours till 1969 or so).
If you developers need additional information, post it here and I will try to provide you with the required details.
Sincerely
Landorin