Bart wrote:Are you going to create that Thalys yourself as well?
Michael Blunck already did the Thalys PBA, which is a modified TGV réseau in a red/silver livery. I am planning to draw the PBKA, which are build with TGV Duplex technology.
the NMBS/SNCB doesn't own a PBA, but 7 PBKA's. Maybe i'll ask michael's permission to use his graphics as a base for mine...
Thats a nice coach. How does it look when it enters a tunnel?
Posted by Raichase. Visit my Flickr! Gallery, Blog (get a feed of everyone at once at Planet TT-Forums).
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon Official TT-Dave Worley Fan Club
Official TT-Andel-in-a-pink-hat Fan Club
there are some glitches when enter a tunneling . However, they seem to be unremoveable as the same glitches are also present in michael blunck's DB-set... Or is there a way to fix this? by changing xrel and yrel for example?
Could you post a picture of how it looks wrong when entering a tunnel? It might be possible to change xrel and yrel but I don't quite understand what the problem is.
(I dunno if the pic was posted before or after your reply Oracle). I can see what you mean, it is the bit just after the tunnel, when the coach/loco in the tunnel pops up again, in the smallest amount. I think it is a TT problem, and not a patch/graphic problem...
Posted by Raichase. Visit my Flickr! Gallery, Blog (get a feed of everyone at once at Planet TT-Forums).
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon Official TT-Dave Worley Fan Club
Official TT-Andel-in-a-pink-hat Fan Club
...but it doesn't happen with the default TTD trains.
Just ignore it; no one's really noticed it much before so it won't make a difference. (My guess is it's due to having taller sprites than the default, but it's only a guess.)
Perhpas it's TT's way of fighting the new graphics . Chris S. decided that one day someone would try and make TT better, and he decided to sabotage them... Although he didn't do it very well
Posted by Raichase. Visit my Flickr! Gallery, Blog (get a feed of everyone at once at Planet TT-Forums).
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon Official TT-Dave Worley Fan Club
Official TT-Andel-in-a-pink-hat Fan Club
No it's just because they are a bit longer then the original ones.
They become visible through the tunnelroof just before they disappear into oblivion (sp?) .
The original vehicles are vanished into oblivion just before they become visible.
Wie zich gelukkig voelt met het geluk van anderen, bezit een rijkdom zonder grenzen. (F.Daels) Still the best OS around
mauro wrote:those glitches must be the price we pay for nicer graphics...
Finished a DMU: the AM41
I'd say that it's good value then . Thats a nice DMU you have there!
Posted by Raichase. Visit my Flickr! Gallery, Blog (get a feed of everyone at once at Planet TT-Forums).
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon Official TT-Dave Worley Fan Club
Official TT-Andel-in-a-pink-hat Fan Club
I like the set, but it has something in common with the original graphics, which I don't much like: the extra-big gap between the cars when they are going horizontal. It's easy to fix, you can draw the sprite a few pixels longer, and adjust the sprite size setting to suit.
Development Projects Site: http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
The AM41 is beautiful, just one little thing: it has the correct three side doors in diagonal view, but only two in horizontal view...
I would like to play the NMBS set though...
@krtaylor: I've been thinking about that too, krtaylor. But I was kind of affraid that it would make the horizontal view out of proportion in comparison by the perspective view. I'm going to try it anyway, then we can see what looks best.
@roger: that's because i don't know (yet) how to make a dual headed engine asymmetrical. Actually, i don't even know how to code an .nfo-file. I just "hack" the dbset, by copy-pasting my sprites over it. or is it impossible to make them assymetrical?
/edit: aha! i found there are assymetrical dual headed engines in the dbset: the BR194 & BR195.