krtaylor wrote:Not bad at all! What's it look like when the ship goes up and down?
Bad
Long ship is seen under the upper part of the lift. I need to draw something to hide it.
You can't,
I have made some tests - seems I can (But I need to be sure, that the lift part can not be removed. Only the whole lift)
eis_os wrote:it's a problem how TTD draws ground sprites, for the pics currently a cliff climbing would be better right?
hm, didn’t understand. What do you mean? It seems it is possible to fix the problem using current graphics engine, just by drawing specific sprites.
eis_os wrote:The only way to make it better, changing the hotspot point more at the lower part. I am aware of it, it's a problem with TTDs Ground sprite Drawing, the ground sprite drawing order can't be changed.
Ok, we can use what we have
eis_os wrote:Maybe we should switch back to simple cliff climbing ships? Any comments?
Disagree
eis_os wrote:
George wrote:2Oskar: did you fix the problem with the other lift directions?
Not yet... weekend?
Ok.
How about additional dikes graphics? Would it be possible to add that 8 additional sprites?
I think it would look better when the shiplift/cliff is open that the ship climb the parts
George wrote:
eis_os wrote:
George wrote:2Oskar: did you fix the problem with the other lift directions?
Not yet... weekend?
Ok.
How about additional dikes graphics? Would it be possible to add that 8 additional sprites?
As I said to you, if you can give me the sprites I could add them.
I am not in the mood to calc all possiblites but maybe it's better to have for each combination a own sprite?
I am very unsure, please help! Any plan how many, for what sprites we need could help to switch this lightbulb on
TTDPatch dev in retirement ... Search a grf, try Grf Crawler 0.9 - now with even faster details view and new features...
eis_os wrote:I think it would look better when the shiplift/cliff is open that the ship climb the parts
But it moves up and down standing in the same place. We've got misunderstanding. Please, explain, may be a pic
eis_os wrote:
George wrote:
eis_os wrote:Not yet... weekend?
Ok.
How about additional dikes graphics? Would it be possible to add that 8 additional sprites?
As I said to you, if you can give me the sprites I could add them.
Didn't I send you this picture?
eis_os wrote:I am not in the mood to calc all possiblites but maybe it's better to have for each combination a own sprite?
I am very unsure, please help! Any plan how many, for what sprites we need could help to switch this lightbulb on
Yeah, I know, that doesn't mean I like it. When I do canals I always make them at least two square wide, to minimize this problem. I am fully aware that you are all doing your best and there is no way to fix the boat displays.
Development Projects Site: http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
eis_os wrote:I think it would look better when the shiplift/cliff is open that the ship climb the parts
But it moves up and down standing in the same place. We've got misunderstanding. Please, explain, may be a pic
eis_os wrote:
George wrote:Ok.
How about additional dikes graphics? Would it be possible to add that 8 additional sprites?
As I said to you, if you can give me the sprites I could add them.
Didn't I send you this picture?
eis_os wrote:I am not in the mood to calc all possiblites but maybe it's better to have for each combination a own sprite?
I am very unsure, please help! Any plan how many, for what sprites we need could help to switch this lightbulb on
Now I need to think of easy rules when they should appear
TTDPatch dev in retirement ... Search a grf, try Grf Crawler 0.9 - now with even faster details view and new features...
Fix Status:
fixed sprite bugs with shiplift top bottom parts in direction 1 & 3
prevent the floating of shiplifts parts, simple water isn't allowed to remove it anymore
Shiplifts aren't destroyed by terraforming, George? It's right that plain canals gets destroyed, can't be changed...
NonFix Status:
Fix remove, so it destroys all parts...
Adding better canal dike support ...
TTDPatch dev in retirement ... Search a grf, try Grf Crawler 0.9 - now with even faster details view and new features...
eis_os wrote:Fix Status:
fixed sprite bugs with shiplift top bottom parts in direction 1 & 3
Could you send it to me for testing
eis_os wrote:prevent the floating of shiplifts parts, simple water isn't allowed to remove it anymore
Shiplifts aren't destroyed by terraforming, George? It's right that plain canals gets destroyed, can't be changed...
NonFix Status:
Fix remove, so it destroys all parts...
Adding better canal dike support ...