Simutrans 0.83.4.0

Discuss the free TT-like game Simutrans.
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SHADOW-XIII
Tycoon
Tycoon
Posts: 14275
Joined: 09 Jan 2003 08:37

Simutrans 0.83.4.0

Post by SHADOW-XIII »

Simutrans 0.83.4.0 (with MakeObj 0.1.5) introduces two new features:

1) Introduction dates for vehicles

Currently they are only part of the PAK files and displayed in the depot window. They don't have effect on gameplay yet.

But I need help, to determine proper introduction dates for the vehicles. The prime issue is, always - at all times during the game to have a useable set of vehicles available. The second issue is to have a proper sequence of vehicle introductions. Please help us to determine good introduction dates for all vehicles!


2) "Gear" for engines

The gear value is an artificual value, introduced to distinguish freight train engines from passenger train engines.

In reality freight engines are slower but can pull heavier trains.

Simutrans calculates accelleration only from power and weight. To get closer to reality, freight engines can no get a higher gear value, that (internally) increases their tractive power and thus allows faster accelleration, at lower top speeds.

Please help to determine propper gear values for all engines! I hope for the contribution of railway experts to help to get good gear values for all train engines in Simutrans.


Please help, both in determining proper introduction dates as well as finding good gear values for the train engines!



Downloads:

Linux binary:
http://hajo.simutrans.com/download/simu ... 4_0.tar.gz

Windows executable:
http://hajo.simutrans.com/download/simu ... 83_4_0.zip

Base package:
http://hajo.simutrans.com/download/simu ... 83_4_0.zip


Changes:


09-Jan-04
NEW: started to work on introduction dates for vehicles
Currently they are just stored in the PAK files and
displayed in the depot window - no effect on gameplay
yet.

MakeObj 0.1.5 support two new attributes for vehicles:

intro_year (int): Year of introduction
intro_month (int): Month in year

gear (int): gear of engines - will work as power
multiplier.

If you create PAK files, make sure to include them in
your dat files!!!

The gear value is an factor to distinguish freight
train engines and passenger train engines - freight
train engines use to have a larger gear value, this
means they have less top speed but they can pull heavier
trains. (Of course this is only an approximation to
reality)

I've assigned a few introduction dates and gear values
to trucks, and some train engines, but I think I need
help to assign proper values to all vehicles.

08-Jan-04 FIX:
fixed a bug in rtrim() function that caused characters
128-255 to be treated as whitespace (effect: city names
ending in umlauts or accented characters got those
characters removed)

08-Jan-04
FIX: Map legend now dynamically adapts to the number of
configured factories (-> always big enough to list all
factories)
CHANGE: more finetuning on 64x64 image set and configuration
CHANGE: rebalanced food chain configuration to better fit
into the 64x64 object set

07-Jan-04
NEW: Goods overview/list now shows category of goods, too
(Hotkey Shift-G)
Back ported IL-209S goods truck and trailer

04-Jan-04 FIX:

included a fix by Hendrik to prevent a crash if the
last vehicle of a convoi is removed from the convoi in
the depot
-> we are not 100% sure if this fix will not break
something else

03-Jan-04 FIX:

added missing variable initializers to convoi_t
constructors (Hendrik, Hajo)
-> This should fix a number of line-management
related problems after loading a saved game
-> This might also fix the trashed line names in
the vehicle info window (the bug doesn't occur on my
system, so I can't test if this fix really helps)

.. and much more
what are you looking at? it's a signature!
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Hajo
Route Supervisor
Route Supervisor
Posts: 420
Joined: 17 Jan 2003 09:52

Post by Hajo »

While the 0.83.4.0 is the newest version, I'd rather suggest the 0.83.3.0 together with the food industry chain addon for playing:

http://www.simugraph.com/forum/viewtopi ... 10&t_id=31

THe food industry chain contain some of the best images ever drawn for Simutrans, particularly the fish pond is very nice.

Edit:

I think the food insdustry chain will work with 0.83.4.0, too. But I didn't thoroughly test it yet.
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