North American Passenger Railroads Set - v.0.15 [27 Feb. 2024]
Moderator: Graphics Moderators
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- Engineer
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Re: North American Passenger Railroads Set dev. thread [v.0.14 - 14 Oct. 2021]
Hi! I'm so glad to hear you are safe and doing well. The war has been such a terrible thing to see from the safety of America, and I can't even imagine living through it. No pressure on doing an update, you owe us nothing and should focus on anything else if you need/want to. Slava Ukraini!
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- Route Supervisor
- Posts: 461
- Joined: 14 Oct 2017 11:06
- Location: Ukraine
Re: North American Passenger Railroads Set dev. thread [v.0.14 - 14 Oct. 2021]
I'm happy to announce that North American Passenger Railroads got updated to version 0.15! You can pick it up right from the shelve of your favorite grocery store
This release has taken me no less but two and a third of a year to put together. Can't say it is that rich in features, but I hope I will be able to provide consistent updates now that I found both time and inspiration for it again.
This version is not compatible with previous games. This is mostly because of length changes, but I will try to replace as much of remaining wrongly sized stuff as I can in the next update.
Changelog
Added:

This release has taken me no less but two and a third of a year to put together. Can't say it is that rich in features, but I hope I will be able to provide consistent updates now that I found both time and inspiration for it again.

Changelog
Added:
- Bombardier Multilevel cab/car: now has fresh and upscaled sprites and push-pull support with GE P32AC-DM and Alstom ALP-46 locomotives*
- Amtrak Horizon car: added new, longer sprites and a cafe variant
- Comet V cab/car: added Metro-North livery
- Metroliner cab car: added livery choice support
- EMD E9: updated sprites
- Alco PA: updated sprites and added two more liveries
- EMD F3: added "Blue Warbonnet" livery
- Metra F40C got updated sprites and push-pull support for Gallery cars
- Metra bilevel cab/car: unified with other planned traincars into Gallery cab/car with 5(!) liveries and push-pull support with EMD F40PH, EMD F40C, Alstom HHP-8 and GE P32AC-DM
- Comet I-V: cabs are now unpowered
- Budd Metroliner I: fixed capacity issues (I hope?) by using correct variable in capacity switch
- PRR Heavyweight sleeper car: fixed horizontal views
- PRR K4s: fixed minor graphical issue with wheel animation
- SP GS-4: Removed yet not implemented "Freedom train" livery option


Sprite artist and NewGRF developer, coding in NML. My projects:
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Tony Pixel's Subway Equipment Set (frozen)
Screenshots: New York City Subway Episodes
- bigyihsuan
- Engineer
- Posts: 44
- Joined: 23 Jul 2013 07:41
Re: North American Passenger Railroads Set - v.0.15 [27 Feb. 2024]
With the announcement of the NJT MLV III self-propelled EMUs, do you think you could add them in, unlocked 2026? From what I've read, they'll be spread throughout a train consisting of 2 cab cars, a handful of powered units, and several unpowered trailers.
From the outside, the only real visual difference is a pantograph on one end, and a pair of missing doors on the midlevel for electrical equipment.


From the outside, the only real visual difference is a pantograph on one end, and a pair of missing doors on the midlevel for electrical equipment.


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- Route Supervisor
- Posts: 461
- Joined: 14 Oct 2017 11:06
- Location: Ukraine
Re: North American Passenger Railroads Set - v.0.15 [27 Feb. 2024]
I think that is possible! I plan to get back to work on this set this summer.bigyihsuan wrote: 17 Jun 2025 02:45 With the announcement of the NJT MLV III self-propelled EMUs, do you think you could add them in, unlocked 2026? From what I've read, they'll be spread throughout a train consisting of 2 cab cars, a handful of powered units, and several unpowered trailers.
From the outside, the only real visual difference is a pantograph on one end, and a pair of missing doors on the midlevel for electrical equipment.
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Sprite artist and NewGRF developer, coding in NML. My projects:
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Tony Pixel's Subway Equipment Set (frozen)
Screenshots: New York City Subway Episodes
- bigyihsuan
- Engineer
- Posts: 44
- Joined: 23 Jul 2013 07:41
Re: North American Passenger Railroads Set - v.0.15 [27 Feb. 2024]
Sounds good! However, a possible problem I can see is that the MLV IIIs use the existing MLV cab cars, which are already represented in-game. However, you can't have a cab car at both ends and power in the middle, because the cab car is defined as a coach and not as a locomotive with 1 power.Tony Pixel wrote: 17 Jun 2025 12:27 I think that is possible! I plan to get back to work on this set this summer.
(top is 3 MLVs. Bottom is a cab, an ALP-46, and another cab)
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- Route Supervisor
- Posts: 461
- Joined: 14 Oct 2017 11:06
- Location: Ukraine
Re: North American Passenger Railroads Set - v.0.15 [27 Feb. 2024]
I think I will come up with something for that. For example, I can do an articulated cab-powered car pair to go in front.bigyihsuan wrote: 17 Jun 2025 13:41Sounds good! However, a possible problem I can see is that the MLV IIIs use the existing MLV cab cars, which are already represented in-game. However, you can't have a cab car at both ends and power in the middle, because the cab car is defined as a coach and not as a locomotive with 1 power.Tony Pixel wrote: 17 Jun 2025 12:27 I think that is possible! I plan to get back to work on this set this summer.
Screenshot 2025-06-17 093945.png
(top is 3 MLVs. Bottom is a cab, an ALP-46, and another cab)


Sprite artist and NewGRF developer, coding in NML. My projects:
NewGRFs: Not Enough Subways Set | North American Passenger Railroads | Elevated Subway Bridge | Tony Pixel's Subway Equipment Set (frozen)
Screenshots: New York City Subway Episodes
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